RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

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Luke76bg
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Luke76bg »

Hi Cielos, thanks for you wonderful table, and thanks to the contributions to all the other guys, it's amazing! I laughed so much with mini Leon and mini Claire, and i was wondering if it's possible to have Leon mini (with the body of Sherry) in his main scenario, because it's only possible when you play Claire scenario with scerry, right ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Romangelo
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Romangelo »

Is it just me or this table uses CPU power like crazy? It's using more CPU resources than the game itself.

I only use the undead, no reload, and universal key item.

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jonaaa
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by jonaaa »

Romangelo wrote:
Sun Feb 03, 2019 7:01 pm
Is it just me or this table uses CPU power like crazy? It's using more CPU resources than the game itself.

I only use the undead, no reload, and universal key item.
Disable universal key item and then your CPU usage will go down, you don't need to left it enabled everytime.

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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by dog007 »

Em.. How do you use the highlight item feature? I'm really lost on that one. Would love to be able to create recovery items from naught since Lickers are kicking my arse left and right.

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NChabb
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by NChabb »

dog007 wrote:
Sun Feb 03, 2019 9:11 pm
Em.. How do you use the highlight item feature? I'm really lost on that one. Would love to be able to create recovery items from naught since Lickers are kicking my arse left and right.
Activate the highlight inventory options in the table.

Highlight an item to be replaced in your inventory with your mouse/cursor. The last item to have been hightlighted will be registered.

Go back in the table, you should see said item named directly on the table. Double click on its name and from there there will be a drop down menu in which you can select any item of your choice. You can also select the amount with other following options.

It's possible to switch from non-weapon items to weapon and vice versa, but it's a bit trickier and last time I tried not entirely reliable. Additional ammos is safe though.

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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by ArtWoof »

How to use character swap mod !? have no clue

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Re: RESIDENT EVIL 2 +10 +3 (table Update7.4)

Post by Siv »

gir489 wrote:
Fri Feb 01, 2019 11:05 pm
Tyrant goes down in 1 shot and stays down.

Code: Select all

{ Game   : re2.exe
  Version: 1.0
  Date   : 2019-02-01
  Author : gir489

  Tyrant goes down in 1 shot and stays down.
}

[ENABLE]
aobscanmodule(TyrantDownTimer,re2.exe,3C 0F 5A C0 F2 0F 5C F0 66 0F 5A CE) // should be unique
aobscanmodule(TyrantDamageFunction,re2.exe,39 71 58 0F 9F D0) // should be unique
registersymbol(TyrantDownTimer)
registersymbol(TyrantDamageFunction)

TyrantDamageFunction:
mov [rcx+58],esi

TyrantDownTimer+04:
db 90 90 90 90

[DISABLE]
unregistersymbol(TyrantDownTimer)
unregistersymbol(TyrantDamageFunction)

TyrantDamageFunction:
cmp [rcx+58],esi

TyrantDownTimer+04:
db F2 0F 5C F0 //subsd xmm6,xmm0

{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+D9772E8

"re2.exe"+D9772CB: 48 8B 48 18              -  mov rcx,[rax+18]
"re2.exe"+D9772CF: 0F 57 D2                 -  xorps xmm2,xmm2
"re2.exe"+D9772D2: 48 85 C9                 -  test rcx,rcx
"re2.exe"+D9772D5: 74 05                    -  je re2.exe+D9772DC
"re2.exe"+D9772D7: 0F 57 C0                 -  xorps xmm0,xmm0
"re2.exe"+D9772DA: EB 04                    -  jmp re2.exe+D9772E0
"re2.exe"+D9772DC: 66 0F 5A C1              -  cvtpd2ps xmm0,xmm1
"re2.exe"+D9772E0: 48 85 C9                 -  test rcx,rcx
"re2.exe"+D9772E3: 75 3C                    -  jne re2.exe+D977321
"re2.exe"+D9772E5: 0F 5A C0                 -  vcvtps2pd xmm0,xmm0
// ---------- INJECTING HERE ----------
"re2.exe"+D9772E8: F2 0F 5C F0              -  subsd xmm6,xmm0
"re2.exe"+D9772EC: 66 0F 5A CE              -  cvtpd2ps xmm1,xmm6
// ---------- DONE INJECTING  ----------
"re2.exe"+D9772F0: F3 0F 11 8F F4 01 00 00  -  movss [rdi+000001F4],xmm1
"re2.exe"+D9772F8: 48 8B 43 50              -  mov rax,[rbx+50]
"re2.exe"+D9772FC: 48 39 48 18              -  cmp [rax+18],rcx
"re2.exe"+D977300: 75 1F                    -  jne re2.exe+D977321
"re2.exe"+D977302: 0F 2F CA                 -  comiss xmm1,xmm2
"re2.exe"+D977305: 77 1A                    -  ja re2.exe+D977321
"re2.exe"+D977307: 48 8B 8F A0 01 00 00     -  mov rcx,[rdi+000001A0]
"re2.exe"+D97730E: 48 85 C9                 -  test rcx,rcx
"re2.exe"+D977311: 75 20                    -  jne re2.exe+D977333
"re2.exe"+D977313: 8D 51 38                 -  lea edx,[rcx+38]
}

{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+C57C984

"re2.exe"+C57C961: E8 6A 50 85 F5        -  call re2.exe+1DD19D0
"re2.exe"+C57C966: 30 C0                 -  xor al,al
"re2.exe"+C57C968: 48 8B 5C 24 60        -  mov rbx,[rsp+60]
"re2.exe"+C57C96D: 48 8B 74 24 68        -  mov rsi,[rsp+68]
"re2.exe"+C57C972: 48 83 C4 50           -  add rsp,50
"re2.exe"+C57C976: 5F                    -  pop rdi
"re2.exe"+C57C977: C3                    -  ret
"re2.exe"+C57C978: 48 8B 88 A0 01 00 00  -  mov rcx,[rax+000001A0]
"re2.exe"+C57C97F: 48 85 C9              -  test rcx,rcx
"re2.exe"+C57C982: 74 D3                 -  je re2.exe+C57C957
// ---------- INJECTING HERE ----------
"re2.exe"+C57C984: 39 71 58              -  cmp [rcx+58],esi
"re2.exe"+C57C987: 0F 9F D0              -  setg al
// ---------- DONE INJECTING  ----------
"re2.exe"+C57C98A: 84 C0                 -  test al,al
"re2.exe"+C57C98C: 74 D8                 -  je re2.exe+C57C966
"re2.exe"+C57C98E: 40 38 35 5B 05 B3 FA  -  cmp [re2.exe+70ACEF0],sil
"re2.exe"+C57C995: 74 04                 -  je re2.exe+C57C99B
"re2.exe"+C57C997: B1 01                 -  mov cl,01
"re2.exe"+C57C999: EB 25                 -  jmp re2.exe+C57C9C0
"re2.exe"+C57C99B: 48 8B 87 48 01 00 00  -  mov rax,[rdi+00000148]
"re2.exe"+C57C9A2: 48 85 C0              -  test rax,rax
"re2.exe"+C57C9A5: 75 12                 -  jne re2.exe+C57C9B9
"re2.exe"+C57C9A7: 45 31 C0              -  xor r8d,r8d
}
Untested.
Can anyone advise on the "should be unique" portions of the code? I assume that's why it won't let me enable the script. Thanks!

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NChabb
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by NChabb »

ArtWoof wrote:
Sun Feb 03, 2019 9:42 pm
How to use character swap mod !? have no clue
I don't want to sound too harsh but most of it is explained in the first post... And the feature is extremely straightforward. Wouldn't hurt to try by yourself a little bit...

You have Custom Character and Custom Costume... And they pretty much achieve what they are meant do to. One allows you to change a character of your choice to the skin of your choice while the other force a costume on, again, a character of your choice.

Check what you want (custom character or custom costume), then check the character(s) of your choice, then double click on the green default to see the different options. Once done, load a save/launch 4th survivor/launch a new game to see the changes.

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Sauce
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Sauce »

Maybe I'm the odd man out here, but maybe if you're going to cheat, disable RE.net, stay off the leaderboards, and stick to the non-competitive portion of the game.

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DarkIceCore
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by DarkIceCore »

guys, is any way to start game+ (second time) with a same person? other's saves - unacceptable to me. thx.

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Exeter
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Exeter »

DarkIceCore wrote:
Sun Feb 03, 2019 11:06 pm
guys, is any way to start game+ (second time) with a same person? other's saves - unacceptable to me. thx.
What do you mean?

strelokhalfer
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by strelokhalfer »

Two simple scripts:
1. Decrease step count to your number on saving
2. Don't increase open crate count(tried modify on saving, but it broke save)
re2my.CT
(2.95 KiB) Downloaded 102 times

JessieKazama
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by JessieKazama »

Exeter wrote:
Sun Feb 03, 2019 11:08 pm
DarkIceCore wrote:
Sun Feb 03, 2019 11:06 pm
guys, is any way to start game+ (second time) with a same person? other's saves - unacceptable to me. thx.
What do you mean?
If he means do 2nd Run with the same character, that's something you unlock after completing it with the other character. Claire 2 unlocks Leon 2 when you beat it and vice versa.

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NumberXer0
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by NumberXer0 »

Any chance on creating a "show all items" script? fearlessrevolution has it on their trainer, it shows little interact bubble above everything you can pick up. Like the psychostimulants in RE7 and there was a code for that too. Would be nice to have it with CE so I don't have to use a trainer at the same time for one option.

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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by LazySpaceGhost »

May have already been covered but, the model swapper is a little weird. It doesn't crash my game, but it does drop me into a loading screen stuck at 90%. Anyone have any idea why it might be doing this?

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