Update7.3
- updated
character model mod. back to 1 version (.3 now). fixed the missing cut-scene from .2a, fixed the event crash from .2b. should be much more stable to test now.
Update7.2
- added a different version of
character model mod. read description!
- added character IDs shared by
Deathwing Zero.
Update7.1
- updated
character model mod. the custom wasn't loading properly, it's fixed now.
Update7
- added
character model mod. read description first!
- updated
ignore ammo pouch. W-870 (shotgun) with ammo clip upgrade can reload to full clip now. thanks
gir489 and
Deathwing Zero for pointing out the problem and giving a solution!
Update6.3
- updated
ignore ammo pouch. refined the reload process, S60 won't instant reload to full with only the power upgrade installed. per-bullet-reload weapons would works properly with or without ammo pouch now.
Update6.2
- updated
game player time mod. raised the jump back time from 1 second to 4 seconds. freezes AI SHOULD be resolved (or by-pass). report!
Update6.1
- updated
ignore ammo pouch. rather than reload 1 ammo at a time, SLS 60 (Claire starting weapon) with Speed Loader upgrade can reload to full clip instantly now.
- updated
game player time mod. enemies' attack sequence won't be stopped when the time has reach the "stop at" time now. as a result, the display time in-game may appear 1 second less then what you set via the script.
- updated
game player time mod and
highlighted item with aobscan.
- updated the weapon's upgrade pointer, divided it into 8 binaries now.
Update6
- added
game player time mod. made based on the info
CJBok shared.
- added LUA to register 3 custom types for the
game player time mod temperately (will be removed on next CE start). you have to allow CE to run the LUA for easy time setting via
game player time mod.
- added additional scripts/pointers shared by
CJBok and
gir489.
- changed the default key combination for the
slow motion script.
- removed a useless structure.
Update5
- added
damage multiplier.
- updated
undead. multi-zombies killed should be avoided now. report~ and read the description first!
Update4
- added
slow motion.
- updated
max knife duration to
inf. sub-weapons. it covers the 2 grenades now. was tracing the codes to make an ignore sub-weapons script to save at least 3 inventory space... but got bored and want to play the game. maybe later....?
Update3.3
- updated
ignore ammo pouch. it won't freeze the raindrops and various dead-loop now.
Update3.2
- updated
ignore ammo pouch. you can switch ammo without bringing any ammo pouch with you now.
Update3.1
- added
max knife duration.
- updated
enable. changed the identifier for reload from max ammo check to id check.
- updated
undead. allows you to edit the
min health now.
Update3
- updated the table for the full game.
-
lock game time and
no-clip are removed. I don't need them anymore...
-
max knife duration is removed for now. will be updated when I get the knife.
Update2
- added
slow walk key and
noclip
- updated
max knife duration. changed knife filter to id check.
Update1
- added
universal item. see descriptions!
- added the pointers to highlighted item in your backpack. also see descriptions!