The undead script makes it so the game thinks you take no damage while it's activated, despite you taking actual damage. I tested this out after noticing that RE.net's current gameplay data shows I took damage 3 times so far in the run, and after turning it on, it stopped registering damage taken.
This might also be related to something I brought up earlier - Where bosses like Birkin and Tyrant can no longer hit you at all once you get hit once. (They just strike through you as if you're a ghost). This only happens while the script is on as well.
On an unrelated note to the undead script - has anyone figured out a way yet to make the damage multiplier not affect enemy damage done to you as well?
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1