RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

Yeah, I think that wasn't the right AOB after all. I could find it after exiting once but I can't find it again. Originally I just found it by searching zombies killed with the SMG. Didn't take too long. Just a couple kills.

Edit: Found it again, same method. [Link]

Apparently there are multiple areas where the AOB can be found, but it's just the F0 83 CF 44. The 73 I had before it changed. And it seems the 01 01 and 5b values are related to records, so it might not be reliable.

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KS212
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by KS212 »

Can you make a screenshot of the memory viewer showing what you edited to 00 00 00 01?

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

You mean the part I have highlighted in my gyazo capture? lol

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by KS212 »

Bleh, no luck here. I changed everything after the first two sets of 00 00 00 01 to 00 00 00 01 and it didn't do anything :/

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by r3v4n »

HylianZ wrote:
Sat Jan 26, 2019 3:40 pm
Yeah, I think that wasn't the right AOB after all. I could find it after exiting once but I can't find it again. Originally I just found it by searching zombies killed with the SMG. Didn't take too long. Just a couple kills.

Edit: Found it again, same method. [Link]

Apparently there are multiple areas where the AOB can be found, but it's just the F0 83 CF 44. The 73 I had before it changed. And it seems the 01 01 and 5b values are related to records, so it might not be reliable.
Just wanted to say "Thanks!" for the awesome work! :)
Although I really don't get it, it deserves a thumbs up!

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gir489
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by gir489 »

Item IDs I've logged so far:

00000038 Long Barrel (W-380)
0000005E Rook Plug
00000084 Knight Plug
00000085 Pawn Plug
0000000A G+R+B Herb
0000000B R+B Herb
0000000D Red Herb
0000000E Blue Herb
0000003E Long Barrel (Lightning Hawk)
000000B0 T-Bar Handle.
00000077 Diamond Key
000000A0 Spade Key
00000078 Car Key
000000C2 Sewers Key
000000F4 Cutting Tool
00000032 Gun Stock (Matilda)
000000AA U.S.S.w Digital Video Cassette
00000066 USB Dongle Key
00000048 Film (Hiding Place)
00000050 Square Crank
00000011 Submachine Gun Ammo
00000016 Acid Rounds
00000017 Flame Rounds
00000018 Needle Cartridges
00000019 Fuel
00000020 Ink Ribbon
00000022 Detonator (No Battery)
00000023 Battery
00000025 Gunpowder (Large)
00000026 High-Grade Gunpowder (Yellow)
00000027 High-Grade Gunpowder (White)
00000030 High-Capacity Mag. (Matilda)
00000031 Muzzle Break (Matilda)
00000033 Speed Loader (SLS 60)
00000034 Laser Sight (JMB Hp3)
00000035 Reinforced Frame(SLS 60)
00000036 High-Capacity Mag. (JMB Hp3)
00000037 Shotgun Stock (W-870)
00000040 Shoulder Stock (GM 79)
00000041 Regulator (Flamethrower)
00000042 High Voltage Condenser (Spark Shot)
00000049 Film: "Rising Rookie"
00000053 Parking Garage Key Card
00000053 Weapons Locker Key Card
00000056 Valve Handle
00000057 S.T.A.R.S. Badge
00000058 Scepter
00000062 Picture Block
00000070 Spare Part
00000072 Red Book (Art Object)
00000073 Statue's Left Arm
00000074 Left Arm with Book
00000076 Lion Medallion
00000077 Diamond Key
00000080 Lover's Relief
00000081 Small Gear
00000082 Large Gear

Weapon IDs

0000001F Lightning Hawk
00000053 Samurai Edge (Chris Model)
00000054 Samurai Edge (Jill Model)
00000055 Samurai Edge (Albert Model)
00000041 Grenade.
Last edited by gir489 on Sat Jan 26, 2019 4:29 pm, edited 1 time in total.

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

gir489 wrote:
Sat Jan 26, 2019 4:10 pm
(snipped)
Just FYI, Someone found a ton of IDs already. viewtopic.php?f=4&t=8539&start=45#p75980

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by CursedToast »

The item/weapon ID's are super helpful.
I'm planning to program a speedrun tool for this. Only thing I'm struggling with still is finding a consistent pointer for all the inventory slots.

The most consistent one I can find is for slot 9 or 10, but I keep hitting road blocks finding the rest. Had to bump up to level 8 to find one that stayed consistent 100% of the time. If someone else wants to play around, or knows more, please have a go at it. I'm getting a headache from this.


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r3v4n
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by r3v4n »

HylianZ wrote:
Sat Jan 26, 2019 3:40 pm
Yeah, I think that wasn't the right AOB after all. I could find it after exiting once but I can't find it again. Originally I just found it by searching zombies killed with the SMG. Didn't take too long. Just a couple kills.

Edit: Found it again, same method. [Link]

Apparently there are multiple areas where the AOB can be found, but it's just the F0 83 CF 44. The 73 I had before it changed. And it seems the 01 01 and 5b values are related to records, so it might not be reliable.
Gnnnnnaaaaaaaaa, I'm really too stupid.

I've searched for 73 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> no find.
I've searched for 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> four finds.

What and where do I have to change no exactly to 00 00 00 01?

:D

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

r3v4n wrote:
Sat Jan 26, 2019 4:33 pm
Gnnnnnaaaaaaaaa, I'm really too stupid.

I've searched for 73 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> no find.
I've searched for 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> four finds.

What and where do I have to change no exactly to 00 00 00 01?

:D
So basically all the values after that are records. If you look again at my capture, you'll see that in mine, it was the last one. If you want, you can try this pointer for SMG kills and browse the memory region. Should take you directly to them.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13071</ID>
      <Description>"SMG Kills"</Description>
      <LastState Value="5" RealAddress="16255504"/>
      <VariableType>4 Bytes</VariableType>
      <Address>"re2.exe"+070808B0</Address>
      <Offsets>
        <Offset>6C4</Offset>
        <Offset>130</Offset>
        <Offset>30</Offset>
        <Offset>40</Offset>
        <Offset>A8</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

KS212
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by KS212 »

I can find the F0 83 CF 44 easily enough, that bit IS static. Searching for F0 83 CF 44 01 00 00 00 01 is more reliable. After that I see all the 'blocks of 4 00's' which should represent all the records.

Just... nothing happens when I edit them all to 00 00 00 01... its got me scratching head.

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

KS212 wrote:
Sat Jan 26, 2019 4:38 pm
I can find the F0 83 CF 44 easily enough, that bit IS static. Searching for F0 83 CF 44 01 00 00 00 01 is more reliable. After that I see all the 'blocks of 4 00's' which should represent all the records.

Just... nothing happens when I edit them all to 00 00 00 01... its got me scratching head.
Once you change them, open the records menu. Should unlock a bunch.

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by KS212 »

That's what I do. I go to the main menu, find the offset..... change a bunch of 00 00 00 01's

Go to records... nothing.

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by JustWannaPlay »

Any way to get the timer frozen? That would be super useful and neat.

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

It's possible you aren't in the right section then. Use my pointer on the last page to make sure.

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