Tales of Vesperia Definitive Edition (Steam)

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Sora3100
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Sora3100 »

1. Right click on the entry of power (of for example Yuri's Azure Edge projectile)
2. Click "Find out what accesses this address"
3. Use Azure Edge, and make sure it hits an enemy
4. In the window that appeared in step 2, click on whatever appeared
5. Press "show disassembly"
6. In the memory view's top window, right click on the currently highlighted line
7. Click "Find out what addresses this instruction accesses"
8. Use whatever hit you want to modify (this can be from an enemy as well, you will most likely get multiple entries if your bots are not set to not do anything, or you don't have my bots don't do anything script enabled)
9. Make note of the address shown in the new window that appeared
With this address, you can now look at the table and get an estimate on roughly where it would be. You just need to line up the hex until it matches the Power entry's address. This should majorly speed up finding it.

On another note, spell AttackStatus aren't seperated by friend or foe (same applies likely to attacks where you can fight a player character), so if you modify a friend's Tidal Wave, it will apply to everyone else's that cast it, including enemies, and vice versa.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

reverick
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by reverick »

Sora3100 wrote:
Sat Aug 20, 2022 10:27 pm
1. Right click on the entry of power (of for example Yuri's Azure Edge projectile)
2. Click "Find out what accesses this address"
3. Use Azure Edge, and make sure it hits an enemy
4. In the window that appeared in step 2, click on whatever appeared
5. Press "show disassembly"
6. In the memory view's top window, right click on the currently highlighted line
7. Click "Find out what addresses this instruction accesses"
8. Use whatever hit you want to modify (this can be from an enemy as well, you will most likely get multiple entries if your bots are not set to not do anything, or you don't have my bots don't do anything script enabled)
9. Make note of the address shown in the new window that appeared
With this address, you can now look at the table and get an estimate on roughly where it would be. You just need to line up the hex until it matches the Power entry's address. This should majorly speed up finding it.

On another note, spell AttackStatus aren't seperated by friend or foe (same applies likely to attacks where you can fight a player character), so if you modify a friend's Tidal Wave, it will apply to everyone else's that cast it, including enemies, and vice versa.
Oh wow thank you so much! Finally found it. Using DrummerIX's All Artes table combined with your Bots Don't Attack settings helped a lot in finding the enemy arte.

I've noticed that all the power IDs start with the same first 5 digits and that the last five digits (#) tend to go up by numerical order after finding the general group of hashes that share a similar set of the last 5 digits. I checked in increments of 1000 then 100. This is truly an amazing feature. It practically lets you completely change enemies, boss fights, and even your own artes. Thanks again!

reverick
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by reverick »

I've tested and made a large list of AttackStatus IDs that will allow the player to edit the attack properties of individual hits of every attack and arte in the game through the AttackStatus option under Notes in Sora3100's updated Vesperia Cheat Table, including party members, bosses, gigantos, and enemies. Every hit of an individual attack possesses its own ID from which the hit type, status ailment, knockback, launch height, and ability to hit allies or downed enemies can be edited.

Below are some of the AttackStatus IDs I've gathered below. Copy and paste the 3 to 4 digit ID to the value of AttackStatus to edit it. To prevent this post from being longer, I've included a text document that includes more AttackStatus IDs than this post with more details as well as recommended attack edits to try out, such as setting the knockback to some of Estelle's melee and artes to 0 since they tend to move the enemy out of range.

Please note that the party member's attack IDs included below are for the upgraded, high usage version of the artes only. More details are included in the text document. Also, editing support spells won't do anything, but you can edit spells that inflict ailments, debuffs, or FS on enemies or allies.

282-3 means 282 to 283.

v.01
PARTY MEMBER
:: Estelle - 248 Reg Attack N; 262-3 Extra Combo; 267 Star Stroke; 275-6,273 Pierce Cluster; 277-8 Ray Sting; 281 Divide Edge; 282-3 Air Divide; 293-4 Delight Roll; 295-6 Tri Slash; 297-8 Blazing Pillar; 299 Sylphie Roll; 301-303 Phantom Blade; 304-306 Extreme Stars; 1763 Photon; 1772-3 Angel Ring; 1778-9 Holy Lance; 1780 Holy Rain
:: Rita - 526,543-4 Reg Attack N; 554,558,556 Rudolf; 566-7,569-570 Phi; 572,574 Descartes; 584 Wallis; 585-587 Ideal; 591 Laplace; 601-603 PhiAlt; 604-5 DescartesAlt; 595-597,599 IdealAlt; 1843 Stone Blast; 1844 Champagne; 1871 Spread Zero; 1874-1876 Tractor Beam; 1883-4 Gold Cat; 1889 Negative Gate; 1858-9 Stalagmite; 1794-1796 Ivy Rush; 1870 Riot Horn; 1873 Demon's Lance; 1892-3 Meteor Swarm
:: Raven - 695-6 Serpent; 755-6 Firefly; 774-776 Blast Heart; Inverno 1797-8; 1839-1842 Havoc Gale; 1844-1848 Tempest; 1887-8 Arrivederci; 1886 Vanji Lost
:: Patty (Critical) - 1371-1373 Up Reg Atk Gun; 1375, 1382 L/R Reg Atk Gun; 1376,1378 Reg Atk Dn Binoc; 1383 Free Run Spin; 1397 Free Run Jump; 1405 Dn Binoc Shot; 1406-1410 Form Up; 1415-6 Clunky Bomb; 1431-2 Variable Trigger; 1440 Trigger Tune; 1442,1444 Trick Trick; 1451,1453,1457 Trick or Treat bombs; 1474-5 Gald Steal; 1478,1486 Welcome Dish Flip; 1557-1587 Dangerous Ladder; 1588(N),1589(A),1592(C) Little Big Chef; 1511-1513 Severed Fate; 1531-1533 Dream Star; 1903 Happy Light; 1906(HR)-1924(FS) Critical Moment; 1936 Summon Friends (Angel)
:: Flynn - 1297,1299 Shining Falcon; 1307,1309 Dazzling Spin; 1323-4 Shining Falcon Disp; 1354-1357 Radiant Dragon Fang; 1899 Divine Streak; 1900 Luminant Scythe; 1901-2 Mistral Soul
BOSS
:: Barbos - 2011 Raging Snake Eyes; :: Schwann - 2130-1 Reg Attack; 2144 III Wind; 2138, 2298 Apocalypse Toll; :: Estellise - 217 Reg Atk Up; 226 Reg Atk Dn; 227 Free Run Atk; 267 Star Stroke;279 Divide Edge;271-273 Pierce Cluster; 282-3 Air Divide; 292 Delight Roll; :: Yeager - 2082 Strike Dn; 2085 Arrow; 2086 Human Launch; 2087-8 Thousand Cruise; 2089 Coward Shot; 2090 Core Triple Shot; 2091 Aer Light; 2098-9 Pierce Berret; 2100 Illness Shot; 2101 Trans Wakening; 2104-2107 Caress of Death; :: Alexei - 2290 Sword Melee; 2292 Orb Shot; 2294 Aer Light; 2295-6 Radiant Dragon; 2299-2300 Guardian Frost; 2297 Apocalypse Toll; 2301 Graveworm; 2303-4 Raging Ice Fang; 2310-2312 Brilliant Cataclysm; :: Gauche - 2109 Reg Atk; 2115 Aer Light; 2121 Piercing Shot; 2122 Sleepy Thrust; 2113-4 Tiny Stamp; 2119,2120 Heaven Erase; :: Droite - 2108 Reg Atk; 2112 Multishot; 2129 Charm Thrust; 2124-2128 Dancing Gale; :: Zagi (Tarq) - 1669,1966 Reg Attack; 1975-6 Charging Shockwave; 1977 Punishing Fog/Fury; 1986 Blastia Blast; 1987 Blastia Blaze; 1989 Shining Blastia Strike; 1990 Shining Blastia Massacre; 1993-4 Shining Blastia Field; Duke F1 - 2313 Reg Atk; 2328 Dragon Ascent; 2319-2320 Shining Chaos; 2322-3 Razor Fang; 2325-2327 Death Blade; :: Duke F2 - 2335 Punishing Decend; 2338 Punishing Divine Flash; 1894 Zero Dissolver
GIGANTO
:: Gattuso - 2160 Scratch; 2161 Tail Thrust; 2162,2164 Bite Toss; 2167, 2168 Roar; 2170 Poison Claw; 2255 Stun Flowers; :: Daybreaker - 2216 Laser Blast; 2217-8 Star Vomit; :: Kroma Dragon - 1839-1842 Merciless Gale; 2368 Homing Bolts; 2369 Rock Fall; :: Gusios - 1878 Ground Shaker; 1879 Raging River; 2175 Tailwhip; 2177-8 Arm Stomp; 2179-2180 Roar; 2182 Green Breath; 2184 Arc Beam; :: Cursed Wanderer - 2479 Purple Spin; 2480-1 Glittery Storm; 2482-3 Glittery Cross; 2485 Volcanic Stomp; :: Pteropus - 2200-1 Tail Knockdown; 2202 Fog Spin; 2203 Fog Rush; 2204 Charming Sonar; 2206-7 Orb Drop; :: Medusa Butterfly - 2375 Pincher Swipe; 2376 Pincher Launch; 2377 Arm Swipe; 2378 V Slash; 2379 Tail Thrust; 2245 Stone Powder; :: Chimera Butterfly - 2381 Fly Through; 2382 Rainbow Mist; :: Hermit Drill - 2187 Swipe; 2192 Shell Rush; 2194 Spike Spray; 2195 Sleepy Bubbles; :: Poseidon - 2150 Volt Riot; 2151 Volt Crash; 2152 Volt 3 Crush; 2157 X Buster; 2158 Bolt Straight; 2159 Bolt Upper; :: Fenrir - Scratch 2160; 2162,2164 Bite Toss; 2170 Poison Claw; 2169 Paralyzing Breath; :: Anubis - 2490 Spin; 2491 Rapid Fire; 2496 Aura Burst; 2497 X Buster Ki
ENEMY
:: Most Enemies - 1937 Regular Attack; 1928 Bite; 2264 Sleep; :: Rose Camellia - 1962 Weakening Pollen; :: Basilisk - 1952 Poison Fang; :: Death Mantis - 1953 Poison Slash; :: Agaric - 1958 Sing; :: Thunder Bat - 1960 Sealed Wave; :: Green Spider - 1954 Paralyzing Thorns; :: Rasslebit - 1929 Tongue Launch; 1952 Poison Drops; :: Insect Plant - 1961 Sleepy Dandelions; :: Uniceros - 1940 Horn Beam; :: Cockatrice/Sworpion - 1956 Petrifying Scratch/Sting; :: Crystal Spirit - 1959 Sealing Spit; :: Quadra - 2464-2466 Gulp And Chew; :: Flora Mantis - 1939 Jump Slash; 1957 Stone Slash

Sora3100's table from which the IDs must be used through can be downloaded on page 56 of this board.

Password with no caps: vesperia
Vesperia AttackStatusIDs v.01.rar
Updated AttackStatus IDs v.01
(8.53 KiB) Downloaded 377 times
Last edited by reverick on Fri Sep 09, 2022 7:06 pm, edited 1 time in total.

Zero999
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Zero999 »

reverick wrote:
Wed Aug 17, 2022 10:12 pm
Sora3100 wrote:
Wed Aug 17, 2022 12:18 am
reverick wrote:
Mon Aug 15, 2022 10:55 pm
I wonder if it is possible to make a cheat engine table that can allow one to choose what enemies or bosses spawn before or after entering battle, in a similar manner to how this can be done through the console commands in Dragon Quest XI or how people would spawn multiple bosses for one fight in Kingdom Hearts 2 Final Mix on PS2. However, I haven't seen anything like that on Cheat Engine so it wouldn't surprise me if it's not possible.
It's possible, but unfortunately, the game crashes if you try to load a model that's not supposed to be there. You can try it with my table, it should be under notes. Putting stronger versions of the same enemy should work, though.
Which of these options allows me to choose which enemy will spawn and then which option do I need to select to spawn it before/after encounter?

Under UNSUPPORTED I see:
☐ character pointer
____ ☐ Name [WIP]
________ ☐ Base_1
_____________☐ First Name_0...
________ ☐ Base_2...
____ ☐ Character
________ ☐ Base
________ ☐ Name...
________ ☐ Attribute
________ ☐ Attribute Readonly
☐ Character Model

Under Notes I see:
☐ Yuri Title
☐ Yuri Model
☐ Duke Stats Fight Finder...
☐ No description
☐ No description
☐ Encounter Finder...
☐ Paste enemy HP address here to get values
____ ☐ HP
____ ☐ Enemy
____ ☐ Name
☐ HP values
☐ Yuri Up Arte
☐ Yuri Up Arte Whitelist
Can other models other that Yuri be changed? Like giving Raven Flynn model but retaining Raven animations.

reverick
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by reverick »

@Sora3100
Btw, I noticed that you've included a battle camera zoom and height editor for your Zestiria and Eternia cheat tables. Is that also possible with Vesperia? I know that MinorityFate93 planned on making one for the Towns but I'm unsure if that's still being planned.

Sora3100
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Sora3100 »

I am unsure, I haven't looked at Vesperia camera in any way

Waterly
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Waterly »

Hello, I was wondering is there an artes editor ? That would let you change for exemple Yuri's Artes into magic spell casting artes ? (Actually i'm mostly asking this for patty lol)
Or even better, let you unlock artes without replacing already existing ones ?

GRLiao
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by GRLiao »

Is there play time edit?

Found it, 4 byte two address, 10800 = ~30minutes

TakumiSato
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by TakumiSato »

zachillios wrote:
Fri Jan 11, 2019 9:57 am
kadashsouba wrote:
Fri Jan 11, 2019 9:38 am
Hi. Please try to make table with some option to add Flynn to party from begin!
Here you go fellow Flynn lover:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>70</ID>
      <Description>"Party Modifier"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>66</ID>
          <Description>"Slot 1"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="2" RealAddress="140CD8E08"/>
          <VariableType>Byte</VariableType>
          <Address>TOV_DE.exe+1178E08</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"Slot 2"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="7" RealAddress="140CD8E0C"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E0C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="1" RealAddress="140CD8E10"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>69</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="4" RealAddress="140CD8E14"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E14</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>71</ID>
          <Description>"Slot 5"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="3" RealAddress="140CD8E18"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>72</ID>
          <Description>"Slot 6"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E1C"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E1C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Slot 7"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E20"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E20</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Slot 8"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E24"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E24</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
timechaos69 wrote:
Fri Jan 11, 2019 9:07 am
thanks! Lp works like a charm!


edit: thatll make learning glory a charm...when i get the sword lol maybe someone can come up wth the status effect no flinching that it grants you whether you have skill equipped or not..if i remember right that skill took what 700 points or something lol
Definitely doable:

Image

It was a real pain in the ass to do though and extremely glitchy. I'd stick with the LP code for now.
tizzio wrote:
Fri Jan 11, 2019 9:55 am
@zachillios thanks for the updated cheat table :D
You are very welcome.
Hey I tried to use the cheat table and I don't think my cheat engine is detecting the game at all. It doesn't detect the Gald/Grade or anything.
I'm trying to add Flynn to the party, from beginning to end.

zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

TakumiSato wrote:
Mon Jun 19, 2023 1:11 am
zachillios wrote:
Fri Jan 11, 2019 9:57 am
kadashsouba wrote:
Fri Jan 11, 2019 9:38 am
Hi. Please try to make table with some option to add Flynn to party from begin!
Here you go fellow Flynn lover:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>70</ID>
      <Description>"Party Modifier"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>66</ID>
          <Description>"Slot 1"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="2" RealAddress="140CD8E08"/>
          <VariableType>Byte</VariableType>
          <Address>TOV_DE.exe+1178E08</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"Slot 2"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="7" RealAddress="140CD8E0C"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E0C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="1" RealAddress="140CD8E10"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>69</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="4" RealAddress="140CD8E14"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E14</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>71</ID>
          <Description>"Slot 5"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="3" RealAddress="140CD8E18"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>72</ID>
          <Description>"Slot 6"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E1C"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E1C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Slot 7"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E20"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E20</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Slot 8"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E24"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E24</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
timechaos69 wrote:
Fri Jan 11, 2019 9:07 am
thanks! Lp works like a charm!


edit: thatll make learning glory a charm...when i get the sword lol maybe someone can come up wth the status effect no flinching that it grants you whether you have skill equipped or not..if i remember right that skill took what 700 points or something lol
Definitely doable:

Image

It was a real pain in the ass to do though and extremely glitchy. I'd stick with the LP code for now.
tizzio wrote:
Fri Jan 11, 2019 9:55 am
@zachillios thanks for the updated cheat table :D
You are very welcome.
Hey I tried to use the cheat table and I don't think my cheat engine is detecting the game at all. It doesn't detect the Gald/Grade or anything.
I'm trying to add Flynn to the party, from beginning to end.
That was made for the launch version of the game. It would need to be updated in order for it to work, and I've got no plans currently to touch this game.

reverick
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by reverick »

You verify integrity of Local Game files to make the Cheat Tables work after installing Special K TVFix. No updates to the Cheat Tables needed. Unsure if Special K has anything to do with them working on my end though. It's probably because Special K adds a rolled back exe.

TakumiSato
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by TakumiSato »

zachillios wrote:
Mon Jun 19, 2023 3:10 am
TakumiSato wrote:
Mon Jun 19, 2023 1:11 am
zachillios wrote:
Fri Jan 11, 2019 9:57 am


Here you go fellow Flynn lover:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>70</ID>
      <Description>"Party Modifier"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>66</ID>
          <Description>"Slot 1"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="2" RealAddress="140CD8E08"/>
          <VariableType>Byte</VariableType>
          <Address>TOV_DE.exe+1178E08</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"Slot 2"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="7" RealAddress="140CD8E0C"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E0C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="1" RealAddress="140CD8E10"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>69</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="4" RealAddress="140CD8E14"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E14</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>71</ID>
          <Description>"Slot 5"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="3" RealAddress="140CD8E18"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>72</ID>
          <Description>"Slot 6"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E1C"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E1C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Slot 7"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E20"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E20</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Slot 8"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Empty
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Estelle(Unknown)
</DropDownList>
          <LastState Value="0" RealAddress="140CD8E24"/>
          <VariableType>Byte</VariableType>
          <Address>140CD8E24</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Definitely doable:

Image

It was a real pain in the ass to do though and extremely glitchy. I'd stick with the LP code for now.



You are very welcome.
Hey I tried to use the cheat table and I don't think my cheat engine is detecting the game at all. It doesn't detect the Gald/Grade or anything.
I'm trying to add Flynn to the party, from beginning to end.
That was made for the launch version of the game. It would need to be updated in order for it to work, and I've got no plans currently to touch this game.
Hey i got it to work, but how do i let the other ais move? i wanted to do a all Yuri run but i control all of them. seems like they all do exactly what Slot 1 does

Maneki89
What is cheating?
What is cheating?
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Maneki89 »

ciphray wrote:
Fri Jan 25, 2019 10:57 pm
Labast wrote:
Fri Jan 25, 2019 10:40 pm
ciphray wrote:
Wed Jan 23, 2019 5:34 pm


I have found how to stop the timer in repedes mini games, but it's beyond me to actually make something functional

0.06s=1024
0.21s=3328
0.25s=3848
0.26s=4096
0.33s=5120
0.46s=7168
0.51s=7936
0.93s=14336
1.73s=26624
1.91s=29440
2.10s=32256

for instance with the timer at those values on the left in seconds, if you pause it on them and search for the value on the right, you'll find 2 matches to them in memory, if you freeze them it will stop the timer, but if you exit to do another race the address changes, though it does remain the same value during retries, maybe someone more capable could do something

in my case I was starting a race, pausing the game, doing a search for values between the numbers I had recorded and usually would take about 3 pauses to find the value for that particular race, I was considering trying to use that to find where the game stores them after the race, but I don't know if I'd be able to.

Using the above method would allow you to get all the costumes with a bit of searching each race
I only find one value and it doesn't stop the timer.
make sure you're searching the full default ram that cheat engine starts with, make sure you're doing a 4 byte search, and make sure the game is paused while you perform this search, has worked for me every time, would be a lot easier if you were able to pause the game during the portion where the game is counting down, but sadly it doesn't let you

keep in mind hitting the restart race option in the menu doesn't change the ram address so that's a good way to find your value, if you can pause the game on one of the exact numbers I listed it really makes the initial search faster and leaves you with very few addresses to work through

and if you don't find 2 duplicate numbers then you missed the address somehow, will always be a pair

few extra numbers that I had written down, not home at the moment to find more

0.38=5888
0.65=9984
23.05=354048
Hello. No matter how hard I try, I either end up with a huge number of addresses or none at all.
Would it be possible to have more explanation, please?
Pictures or even a video would be fantastic but I'd be really grateful if it was just in writing.

chrcoluk
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk »

ciphray wrote:
Sun Jan 20, 2019 2:47 pm
I believe someone had asked for a code to always be ready to cook, as in party never full, not sure if anyone had gotten around to making one so just in case

<snip>
Has anyone been able to update this particular table for the latest game update? I have managed to almost everything else I care about updated except this table.

Glad I reread the thread, did it myself with the offset and will attach it here, so here is ciphray's table for the updated game.
Attachments
TOV_DE_Costumes_Cooking_Misc_12.CT
(11.27 KiB) Downloaded 71 times

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