Which of these options allows me to choose which enemy will spawn and then which option do I need to select to spawn it before/after encounter?Sora3100 wrote: ↑Wed Aug 17, 2022 12:18 amIt's possible, but unfortunately, the game crashes if you try to load a model that's not supposed to be there. You can try it with my table, it should be under notes. Putting stronger versions of the same enemy should work, though.reverick wrote: ↑Mon Aug 15, 2022 10:55 pmI wonder if it is possible to make a cheat engine table that can allow one to choose what enemies or bosses spawn before or after entering battle, in a similar manner to how this can be done through the console commands in Dragon Quest XI or how people would spawn multiple bosses for one fight in Kingdom Hearts 2 Final Mix on PS2. However, I haven't seen anything like that on Cheat Engine so it wouldn't surprise me if it's not possible.
Under UNSUPPORTED I see:
☐ character pointer
____ ☐ Name [WIP]
________ ☐ Base_1
_____________☐ First Name_0...
________ ☐ Base_2...
____ ☐ Character
________ ☐ Base
________ ☐ Name...
________ ☐ Attribute
________ ☐ Attribute Readonly
☐ Character Model
Under Notes I see:
☐ Yuri Title
☐ Yuri Model
☐ Duke Stats Fight Finder...
☐ No description
☐ No description
☐ Encounter Finder...
☐ Paste enemy HP address here to get values
____ ☐ HP
____ ☐ Enemy
____ ☐ Name
☐ HP values
☐ Yuri Up Arte
☐ Yuri Up Arte Whitelist
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1