Hey everyone I've found out a problem trying to put all the useful code posted in this thread, I've removed some clones of same code and updated some. And it reaches out to the size 598kb my version of cheat engine is 6.8.3, it takes ages to load after opening the process of TOV. Steam version btw. Thanks for all the hard work.
Hmm not sure what to tell you. I made a compilation for personal use in my game, but never have any problems loading the tables. It happens when you attach it to the game only? Or does it happen when activating a certain table option?
The above table entry lets you change the amount of succesful times you stole an item with Repede's Thievery arte. Set this to 100 and after winning a battle you will unlock Repede's 'Big Dog Bandit' title.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hey everyone I've found out a problem trying to put all the useful code posted in this thread, I've removed some clones of same code and updated some. And it reaches out to the size 598kb my version of cheat engine is 6.8.3, it takes ages to load after opening the process of TOV. Steam version btw. Thanks for all the hard work.
Hmm not sure what to tell you. I made a compilation for personal use in my game, but never have any problems loading the tables. It happens when you attach it to the game only? Or does it happen when activating a certain table option?
The above table entry lets you change the amount of succesful times you stole an item with Repede's Thievery arte. Set this to 100 and after winning a battle you will unlock Repede's 'Big Dog Bandit' title.
When I open the table and choose the process tov_DE.exe but never attached to the process it says not responding and after prompts out that confirmation screen it also says not responding and takes ages to click ok.
I'll probably ask this for the last time now.
Would it be possible to port over the enemy HP multiplier from the Tales of Berseria table?
And would it also be possible to make a time freeze for the coliseum?
I'll probably ask this for the last time now.
Would it be possible to port over the enemy HP multiplier from the Tales of Berseria table?
And would it also be possible to make a time freeze for the coliseum?
The timers in this game are completely random and all over the place. You can manually find the time for each 'instance' (similar to Repede's boarding game), but doing another battle or instance or whatever you want to call it, will put the time in a completely different region of the memory. Someone can probably make some sort of AoB scan for it, but I personally wouldn't even know where to begin for it.
With all the stuff available though, do you really need a time freeze for the coliseum? Just multiply your damage if you're having issues, or set the difficulty to Easy.
I found a bunch of addresses related to the Play Time. I'm unsure of one of these, but I'm pretty sure about the other two.'
I'll add all of this stuff and the previous things I posted to my table later.
The first one; unknown what this one does exactly. It does increase when the game isn't paused. Loading an older game does reduce the value, and as previously mentioned - the values go up as time passes in-game.
Next up we have a hidden counter that keeps track of your current run of the game. This is important for the achievement where you have to clear the game in under 15 hours. I haven't actually tested it for the achievement yet, but I've done comparisons over multiple saves, and it seems to match up with those runs. (Closely related to the current total of all cleared games observed on a per save basis).
Last but not least, we have the 'Current Session' timer. This is the time you see in parentheses in the main menu, right next to your total play time. Not really sure if it has any importance, but thought I'd list it anyway.
Hello, I have one question.
There is a table modifying the number of encounters made in the game. But it seems there's also a value for the number of encounters every characters had which is translated in percentage of how many % that character has been used in the record.
Did anyone found the address for those number of encounters per characters?
Hello, I have one question.
There is a table modifying the number of encounters made in the game. But it seems there's also a value for the number of encounters every characters had which is translated in percentage of how many % that character has been used in the record.
Did anyone found the address for those number of encounters per characters?
I might've asked this way back in the beginning, but was anyone able to make something where you could set the end of battle combo to fix the bonus EXP to whatever you wanted? (And yeah I understand it's kind of a weird request)
I might've asked this way back in the beginning, but was anyone able to make something where you could set the end of battle combo to fix the bonus EXP to whatever you wanted? (And yeah I understand it's kind of a weird request)
i tried.
the address is random and change every time you battle.
i tried.
the address is random and change every time you battle.
That's called a dynamic address which you'll need to find the pointer for. Pointers are crucial to know how to make and will be required for many things.
i tried.
the address is random and change every time you battle.
That's called a dynamic address which you'll need to find the pointer for. Pointers are crucial to know how to make and will be required for many things.
i try to make pointer address for it but when you restart game it will not work.
i used:
1-what access the address.
2-what read this address
3-what write this address
4-point scan for this address
5-generate point map
i tried.
the address is random and change every time you battle.
That's called a dynamic address which you'll need to find the pointer for. Pointers are crucial to know how to make and will be required for many things.
Well, when I mean "make", I mean by finding out what it is and putting it in properly through cheat engine. As nightmare mentioned, there are a few ways to approach it. If you don't have many means to manually find it, the pointer scan is a good option but may give a lot of results. If you choose this, you can run the scan with default settings (you usually will find something if not adjust them) and then once you've done the scan, restart the game, find the dynamic address again, and rescan for the address in your pointer list. Other option is to see what accesses it and then find out what happens before it, either if its right above it or above it being called, and you can find the static pointer address the game uses as well as any offsets it applies on the way to that specific instruction accessing the address you found (this option takes assembly and debugging knowledge).
Would it be possible for someone to know how to do this for the switch? All i want is mainly Estelle's princess dress. And the other costumes. But if i can just get the dress that is ok ^-^