Tales of Vesperia Definitive Edition (Steam)

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miomoru2
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by miomoru2 »

Christopho wrote:
Tue Jan 22, 2019 10:51 pm
Any chance of a run speed multiplier?
give them 9999 agility and they'll move like lightning

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qwert2812
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by qwert2812 »

So for monster book I search for exact value of 0, binary bits (not decimal), from 00007ff79681d300 to 00007ff79681d3ff. Change all the results from 0 to 1 and I got 100% monster book. The thing is there's a lot of redundant extra results so I don't know if I broke something of the game but for now it's been playing fine.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

qwert2812 wrote:
Wed Jan 23, 2019 5:01 am
So for monster book I search for exact value of 0, binary bits (not decimal), from 00007ff79681d300 to 00007ff79681d3ff. Change all the results from 0 to 1 and I got 100% monster book. The thing is there's a lot of redundant extra results so I don't know if I broke something of the game but for now it's been playing fine.
If you copy/paste the starting point here, I can take a look at it.

qwert2812
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by qwert2812 »

not sure if I understand it correctly but my results is from (TOV_DE.exe+117D300) 7ff79681d300 binary 0->0 to (TOV_DE.exe+117D3FE) 7ff79681d3fe binary 7->7. If it's not that please tell me how to get the starting point. I'm quite new to this.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

qwert2812 wrote:
Wed Jan 23, 2019 5:42 am
not sure if I understand it correctly but my results is from (TOV_DE.exe+117D300) 7ff79681d300 binary 0->0 to (TOV_DE.exe+117D3FE) 7ff79681d3fe binary 7->7. If it's not that please tell me how to get the starting point. I'm quite new to this.
You can quite literally right click>copy the address>paste it onto the website here. Only reason I ask is because I added the value you listed above and I see no 0 or 1's on my 100% save.

qwert2812
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by qwert2812 »

there are so many, I'm just gonna copy it to a table here. I think that should work as well.
Attachments
test.CT
(701.59 KiB) Downloaded 111 times

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

I don't see any 0s or 1s on my save either. Which version of ToV are you doing this on? Steam?

[Edit]
Nevermind, I see a few now. But the majority of the list is blank.

qwert2812
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by qwert2812 »

that's the thing. There are like 400 monsters and I have like 2k of addresses. If you could get rid of the 0/blank I would be able to change the one I changed earlier back to 0.

Edit: Also, when I made this I had 2% of the monster book filled in already so the list would not be complete either. The monster wouldn't appear in the book unless you encounter them, but it would say 100% nonetheless.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

qwert2812 wrote:
Wed Jan 23, 2019 9:20 am
that's the thing. There are like 400 monsters and I have like 2k of addresses. If you could get rid of the 0/blank I would be able to change the one I changed earlier back to 0.

Edit: Also, when I made this I had 2% of the monster book filled in already so the list would not be complete either. The monster wouldn't appear in the book unless you encounter them, but it would say 100% nonetheless.
There's likely an address that adds the monster to the book (e.g. when you kill a monster, it shows up in the book, but the stats and stuff are labeled as '?' until you use a Magic Lens on it), and then there's one that fills out the information for said monster (The latter is currently the table you posted).

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by qwert2812 »

that's what I thought as well, but it wasn't something I'm particularly interested in so I didn't try to find a new monster.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by mtg »

qwert2812 wrote:
Wed Jan 23, 2019 5:42 am
not sure if I understand it correctly but my results is from (TOV_DE.exe+117D300) 7ff79681d300 binary 0->0 to (TOV_DE.exe+117D3FE) 7ff79681d3fe binary 7->7. If it's not that please tell me how to get the starting point. I'm quite new to this.
Thanks for the hard work! I thought it was something like 0:invisible, 1:visible, but with ? and 2: completely visible so I coudn't find it.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

miwagre wrote:
Wed Jan 16, 2019 10:16 am
can someone make a pointer for patty to permanently be in critical form?
i like to suggest for a similar script for patty , not for the various combat style , but for the type of mystic arte that she can use : basically she randomly use a different attack every time we active her mystic arte , if you use the "Access All Arte" script created by Geordan9 , you will see how the random selection of her mystic arte work , essentially , once the mystic arte is activated , the game chose one of the attacks , and after that , patty perform the steps that will always lead her to the chosed attack , so the only randomic thing is the decision to use an attack instead of another one , infact thanks to the mentioned script you can all see in the arte list how the different mystic attacks are listed , so a script for that could be about let us chose what attack must always be chosed by the game once we active her "summon friends" arte , it can be seifer , barbos , pinguins and so on , so i hope that someone will consider to do this :D ; to make it short : i suggest to create a script that allow us to chose what attack patty will perform during her mystic arte

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

I thought Patty's MA can already be controlled by the input of whatever button you press during it?

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@Exeter unfortunately not , here how it work : you active the mystic arte , and in an isntant the game decide what attack will be randomly chosed , only after that patty will walk in a pre-ordered path that will always be the same depending on the chosed attack , and thanks to Geordan9's script you can see in the list of artes all the possibilities that can occur , so a script to have control over that would be about let us chose what attack will be chosed when you active the mystic arte , just give it a try and you will see all i explained , also i hope that we are all using all the scripts that you all created :D , including the one to access to all the artes of course , that is something that was never done before for a tale games , and it was always needed , but in short yeah , that's how it work that random system , not to mention that for the better attack you must be in critical form

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Raijinken »

Can someone make a timer stop for the Repede Snowboarding mini-game?

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