Wow very nice. Can I ask how you managed to get infinite Holy Bottle effect to work? When I tried it last time I ended up doing it via using a Holy Bottle, and scanning for changed values until only 1 or 2 were left every time a Holy Bottle was in effect and when it went away again.. but when I tried to change one of the addresses to '1' (after it turned to 0 from the Holy Bottle wearing off), it always crashed the game. Curious on how you managed to get that to work.
That's basically the exact same way I used to find the address, just kept the search limited to a somewhat close area to where the cooking status was kept in memory, also it technically gets changed each time at the end of a fight even without a holy bottle, since the game gives you a temporary holy bottle effect at that point, I made sure to take that graphic effect into account as well while searching
Wow very nice. Can I ask how you managed to get infinite Holy Bottle effect to work? When I tried it last time I ended up doing it via using a Holy Bottle, and scanning for changed values until only 1 or 2 were left every time a Holy Bottle was in effect and when it went away again.. but when I tried to change one of the addresses to '1' (after it turned to 0 from the Holy Bottle wearing off), it always crashed the game. Curious on how you managed to get that to work.
I did a "find out what accesses this address" and found that there was an instruction constantly checking the address on the world map, and it was writing 1 every time a bottle effect was active. So essentially it would write 1 (meaning yes) to the address Ciphray provided so long as the effective was active, and then would write a 0 (no) to it once the bottle was done. The script essentially forces the game to always confirm a bottle is active.
Wow very nice. Can I ask how you managed to get infinite Holy Bottle effect to work? When I tried it last time I ended up doing it via using a Holy Bottle, and scanning for changed values until only 1 or 2 were left every time a Holy Bottle was in effect and when it went away again.. but when I tried to change one of the addresses to '1' (after it turned to 0 from the Holy Bottle wearing off), it always crashed the game. Curious on how you managed to get that to work.
That's basically the exact same way I used to find the address, just kept the search limited to a somewhat close area to where the cooking status was kept in memory, also it technically gets changed each time at the end of a fight even without a holy bottle, since the game gives you a temporary holy bottle effect at that point, I made sure to take that graphic effect into account as well while searching
Thank you, really. Makes replaying the game so much less painful.
Thanks to red_cloud0, for the Skill addresses, and JokeZ, for the Title addresses. Now that those are done, I've put the Arte section in the Character Data to be added to. Anyone willing to take up the tedious efforts to put together the list of Artes would be very helpful.
Titles have been organized based on game's title selection menu. Also, following JokeZ's pattern, the "Test" titles are not included.
@Geordan9 as always i thank you , and about the all artest script that you created , you think you can change it a bit to make sure that we can still use all of them freely and at the same time make the list shorter ? so it can include for each charater only their respective arte ? consider that each character have as very own first ability the one called : Regular Attack - O , and as very last ability whatever it's placed before the " Regulard Attack - O" , each character have something different as last ability of course, as i learned that isn't a cause of any problem at all , it is just for a matter of not have to scroll for many minutes everytime
you think you can change it a bit to make sure that we can still use all of them freely and at the same time make the list shorter ? so it can include for each charater only their respective arte ?
Sure. The arte section of the Character Data, once completed, will allow you to unlock the ones you specifically want to access and I can split my "Access All Artes" script into separate scripts for the selection menu and another for using them freely in battle.
@Geordan9 thanks , in that way we can avoid to scroll for many minutes everytime we need to change the arte configuration in battle , and about the splitting of your "acces all artes" , remember my explanation about what's the very first arte\ability of any character and what is the very lust one , infact if you take a look at the game , the arte with the respective symbol on the left of the name only is a part of what a playable character can do , for example , your script allow also to freely use the fatal strike , wich is an inaxpected inpruvement since usually they are even less accessible than the mystic artes, so of course it must be preserved , your script also give free acces to the counter attacks that some playable characters have ( like estelle and her pawn hammer strike , or the revenge attacks or rita and raven )
While fighting only with one man army I found some 4 byte variable near enemey current HP that changes according to the monster book's id. So I thought that was the encounter ID but now I can't reproduce it. Maybe it was a just a coincidence.