Tales of Vesperia Definitive Edition (Steam)

Upload your cheat tables here (No requests)
User avatar
ApeDemon66
Expert Cheater
Expert Cheater
Posts: 226
Joined: Sat Mar 03, 2018 7:31 am
Reputation: 180

Re: Tales of Vesperia Definitive Edition (Steam)

Post by ApeDemon66 »

waduk wrote:
Mon Jan 21, 2019 5:14 am
I swear yesterday i can activate Instant cast, but with this new table you posted, it doesn't even click-able.
Works perfectly fine for me. I didn't change it. Only thing I can think of, that would be the script's fault, is your game updated and the array of bytes its scanning for were just not vague enough. Although I don't think an update for the game has been released yet.

I play on the cracked version of the game so I am not up-to-date with any updates for the game. I assume the issue your having may just be some fault of yours whether it be having already activated the script and the bytes are still modified, which the easiest fix would be restarting the game, or some attaching or incorrectly named executable issue.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

zachillios
Table Makers
Table Makers
Posts: 905
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 760

Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

So thanks to Ciphray for providing the holy bottle address, I think I've got a working infinite holy bottle script going. Let me know if it works.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4818</ID>
      <Description>"Infinite Holy Bottle Duration"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : TOV_DE.exe
  Version: 
  Date   : 2019-01-21
  Author : Zach

  This script does blah blah blah
}

define(address,"TOV_DE.exe"+6B3C70)
define(bytes,80 3D 65 EB 46 01 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"TOV_DE.exe"+6B3C70)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [TOV_DE.AmdPowerXpressRequestHighPerformance+D03DA8],#1
  jmp return

address:
  jmp newmem
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // cmp byte ptr [TOV_DE.AmdPowerXpressRequestHighPerformance+D03DA8],00

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TOV_DE.exe"+6B3C70

"TOV_DE.exe"+6B3C39: 72 0B                    -  jb TOV_DE.exe+6B3C46
"TOV_DE.exe"+6B3C3B: F3 0F 11 35 9D EB 46 01  -  movss [TOV_DE.exe+1B227E0],xmm6
"TOV_DE.exe"+6B3C43: 0F 28 CE                 -  movaps xmm1,xmm6
"TOV_DE.exe"+6B3C46: F3 0F 10 05 86 EB 46 01  -  movss xmm0,[TOV_DE.exe+1B227D4]
"TOV_DE.exe"+6B3C4E: F3 0F 58 05 02 0D 31 00  -  addss xmm0,[TOV_DE.exe+9C4958]
"TOV_DE.exe"+6B3C56: 0F 2F 05 7B EB 46 01     -  comiss xmm0,[TOV_DE.exe+1B227D8]
"TOV_DE.exe"+6B3C5D: F3 0F 11 05 6F EB 46 01  -  movss [TOV_DE.exe+1B227D4],xmm0
"TOV_DE.exe"+6B3C65: 72 09                    -  jb TOV_DE.exe+6B3C70
"TOV_DE.exe"+6B3C67: C6 05 6E EB 46 01 00     -  mov byte ptr [TOV_DE.exe+1B227DC],00
"TOV_DE.exe"+6B3C6E: EB 09                    -  jmp TOV_DE.exe+6B3C79
// ---------- INJECTING HERE ----------
"TOV_DE.exe"+6B3C70: 80 3D 65 EB 46 01 00     -  cmp byte ptr [TOV_DE.exe+1B227DC],00
// ---------- DONE INJECTING  ----------
"TOV_DE.exe"+6B3C77: 75 40                    -  jne TOV_DE.exe+6B3CB9
"TOV_DE.exe"+6B3C79: 0F 2F CE                 -  comiss xmm1,xmm6
"TOV_DE.exe"+6B3C7C: 77 3B                    -  ja TOV_DE.exe+6B3CB9
"TOV_DE.exe"+6B3C7E: 33 D2                    -  xor edx,edx
"TOV_DE.exe"+6B3C80: 48 8D 0D 69 EB 46 01     -  lea rcx,[TOV_DE.exe+1B227F0]
"TOV_DE.exe"+6B3C87: E8 74 80 F4 FF           -  call TOV_DE.exe+5FBD00
"TOV_DE.exe"+6B3C8C: 48 8D 8C 24 50 01 00 00  -  lea rcx,[rsp+00000150]
"TOV_DE.exe"+6B3C94: E8 F7 CA F3 FF           -  call TOV_DE.exe+5F0790
"TOV_DE.exe"+6B3C99: 0F 28 B4 24 30 01 00 00  -  movaps xmm6,[rsp+00000130]
"TOV_DE.exe"+6B3CA1: 48 8B 8C 24 20 01 00 00  -  mov rcx,[rsp+00000120]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

tizzio
Expert Cheater
Expert Cheater
Posts: 245
Joined: Wed Oct 18, 2017 11:42 am
Reputation: 11

Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

zachillios wrote:
Mon Jan 21, 2019 6:06 am
So thanks to Ciphray for providing the holy bottle address, I think I've got a working infinite holy bottle script going. Let me know if it works.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4818</ID>
      <Description>"Infinite Holy Bottle Duration"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : TOV_DE.exe
  Version: 
  Date   : 2019-01-21
  Author : Zach

  This script does blah blah blah
}

define(address,"TOV_DE.exe"+6B3C70)
define(bytes,80 3D 65 EB 46 01 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"TOV_DE.exe"+6B3C70)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [TOV_DE.AmdPowerXpressRequestHighPerformance+D03DA8],#1
  jmp return

address:
  jmp newmem
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // cmp byte ptr [TOV_DE.AmdPowerXpressRequestHighPerformance+D03DA8],00

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TOV_DE.exe"+6B3C70

"TOV_DE.exe"+6B3C39: 72 0B                    -  jb TOV_DE.exe+6B3C46
"TOV_DE.exe"+6B3C3B: F3 0F 11 35 9D EB 46 01  -  movss [TOV_DE.exe+1B227E0],xmm6
"TOV_DE.exe"+6B3C43: 0F 28 CE                 -  movaps xmm1,xmm6
"TOV_DE.exe"+6B3C46: F3 0F 10 05 86 EB 46 01  -  movss xmm0,[TOV_DE.exe+1B227D4]
"TOV_DE.exe"+6B3C4E: F3 0F 58 05 02 0D 31 00  -  addss xmm0,[TOV_DE.exe+9C4958]
"TOV_DE.exe"+6B3C56: 0F 2F 05 7B EB 46 01     -  comiss xmm0,[TOV_DE.exe+1B227D8]
"TOV_DE.exe"+6B3C5D: F3 0F 11 05 6F EB 46 01  -  movss [TOV_DE.exe+1B227D4],xmm0
"TOV_DE.exe"+6B3C65: 72 09                    -  jb TOV_DE.exe+6B3C70
"TOV_DE.exe"+6B3C67: C6 05 6E EB 46 01 00     -  mov byte ptr [TOV_DE.exe+1B227DC],00
"TOV_DE.exe"+6B3C6E: EB 09                    -  jmp TOV_DE.exe+6B3C79
// ---------- INJECTING HERE ----------
"TOV_DE.exe"+6B3C70: 80 3D 65 EB 46 01 00     -  cmp byte ptr [TOV_DE.exe+1B227DC],00
// ---------- DONE INJECTING  ----------
"TOV_DE.exe"+6B3C77: 75 40                    -  jne TOV_DE.exe+6B3CB9
"TOV_DE.exe"+6B3C79: 0F 2F CE                 -  comiss xmm1,xmm6
"TOV_DE.exe"+6B3C7C: 77 3B                    -  ja TOV_DE.exe+6B3CB9
"TOV_DE.exe"+6B3C7E: 33 D2                    -  xor edx,edx
"TOV_DE.exe"+6B3C80: 48 8D 0D 69 EB 46 01     -  lea rcx,[TOV_DE.exe+1B227F0]
"TOV_DE.exe"+6B3C87: E8 74 80 F4 FF           -  call TOV_DE.exe+5FBD00
"TOV_DE.exe"+6B3C8C: 48 8D 8C 24 50 01 00 00  -  lea rcx,[rsp+00000150]
"TOV_DE.exe"+6B3C94: E8 F7 CA F3 FF           -  call TOV_DE.exe+5F0790
"TOV_DE.exe"+6B3C99: 0F 28 B4 24 30 01 00 00  -  movaps xmm6,[rsp+00000130]
"TOV_DE.exe"+6B3CA1: 48 8B 8C 24 20 01 00 00  -  mov rcx,[rsp+00000120]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

i will try it now , and once i see if it works or not , i will replay the story again so i will see if that can somehow interfiere with some event or some other mechaism , also i see that the all skills script don't completely work for repeede , he still don't have the support skill called "stand alone"

Shinuchanttk
Noobzor
Noobzor
Posts: 7
Joined: Wed Jan 16, 2019 6:34 pm
Reputation: 0

Re: Tales of Vesperia Definitive Edition (Steam)

Post by Shinuchanttk »

Is it possible to make a table that modifies a value that keeps track of arte usage and modify it to make it so all artes are 9999 uses, even the ones that haven't been unlocked yet

tizzio
Expert Cheater
Expert Cheater
Posts: 245
Joined: Wed Oct 18, 2017 11:42 am
Reputation: 11

Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@timechaos69 @technaustin @Geordan9 @red_cloud0 thanks for the cheat table and the information :D

tizzio
Expert Cheater
Expert Cheater
Posts: 245
Joined: Wed Oct 18, 2017 11:42 am
Reputation: 11

Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@zachillios the script that you created to have limitless effect of the holy bottle work perfectly , thanks :D , once i finish the plot again i will tell you if the script that you created meet some kind of conflict with the plot events

tizzio
Expert Cheater
Expert Cheater
Posts: 245
Joined: Wed Oct 18, 2017 11:42 am
Reputation: 11

Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@red_cloud0 i tested the script to unlock each skill individually and it work perfectly thanks :D , the unlocked skills are savable

tizzio
Expert Cheater
Expert Cheater
Posts: 245
Joined: Wed Oct 18, 2017 11:42 am
Reputation: 11

Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@ciphray @technaustin i also tested the scripts that you created and it work perfectly , thanks

User avatar
Exeter
Table Makers
Table Makers
Posts: 459
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 155

Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

zachillios wrote:
Mon Jan 21, 2019 6:06 am
So thanks to Ciphray for providing the holy bottle address, I think I've got a working infinite holy bottle script going. Let me know if it works.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4818</ID>
      <Description>"Infinite Holy Bottle Duration"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : TOV_DE.exe
  Version: 
  Date   : 2019-01-21
  Author : Zach

  This script does blah blah blah
}

define(address,"TOV_DE.exe"+6B3C70)
define(bytes,80 3D 65 EB 46 01 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"TOV_DE.exe"+6B3C70)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [TOV_DE.AmdPowerXpressRequestHighPerformance+D03DA8],#1
  jmp return

address:
  jmp newmem
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // cmp byte ptr [TOV_DE.AmdPowerXpressRequestHighPerformance+D03DA8],00

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TOV_DE.exe"+6B3C70

"TOV_DE.exe"+6B3C39: 72 0B                    -  jb TOV_DE.exe+6B3C46
"TOV_DE.exe"+6B3C3B: F3 0F 11 35 9D EB 46 01  -  movss [TOV_DE.exe+1B227E0],xmm6
"TOV_DE.exe"+6B3C43: 0F 28 CE                 -  movaps xmm1,xmm6
"TOV_DE.exe"+6B3C46: F3 0F 10 05 86 EB 46 01  -  movss xmm0,[TOV_DE.exe+1B227D4]
"TOV_DE.exe"+6B3C4E: F3 0F 58 05 02 0D 31 00  -  addss xmm0,[TOV_DE.exe+9C4958]
"TOV_DE.exe"+6B3C56: 0F 2F 05 7B EB 46 01     -  comiss xmm0,[TOV_DE.exe+1B227D8]
"TOV_DE.exe"+6B3C5D: F3 0F 11 05 6F EB 46 01  -  movss [TOV_DE.exe+1B227D4],xmm0
"TOV_DE.exe"+6B3C65: 72 09                    -  jb TOV_DE.exe+6B3C70
"TOV_DE.exe"+6B3C67: C6 05 6E EB 46 01 00     -  mov byte ptr [TOV_DE.exe+1B227DC],00
"TOV_DE.exe"+6B3C6E: EB 09                    -  jmp TOV_DE.exe+6B3C79
// ---------- INJECTING HERE ----------
"TOV_DE.exe"+6B3C70: 80 3D 65 EB 46 01 00     -  cmp byte ptr [TOV_DE.exe+1B227DC],00
// ---------- DONE INJECTING  ----------
"TOV_DE.exe"+6B3C77: 75 40                    -  jne TOV_DE.exe+6B3CB9
"TOV_DE.exe"+6B3C79: 0F 2F CE                 -  comiss xmm1,xmm6
"TOV_DE.exe"+6B3C7C: 77 3B                    -  ja TOV_DE.exe+6B3CB9
"TOV_DE.exe"+6B3C7E: 33 D2                    -  xor edx,edx
"TOV_DE.exe"+6B3C80: 48 8D 0D 69 EB 46 01     -  lea rcx,[TOV_DE.exe+1B227F0]
"TOV_DE.exe"+6B3C87: E8 74 80 F4 FF           -  call TOV_DE.exe+5FBD00
"TOV_DE.exe"+6B3C8C: 48 8D 8C 24 50 01 00 00  -  lea rcx,[rsp+00000150]
"TOV_DE.exe"+6B3C94: E8 F7 CA F3 FF           -  call TOV_DE.exe+5F0790
"TOV_DE.exe"+6B3C99: 0F 28 B4 24 30 01 00 00  -  movaps xmm6,[rsp+00000130]
"TOV_DE.exe"+6B3CA1: 48 8B 8C 24 20 01 00 00  -  mov rcx,[rsp+00000120]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Wow very nice. Can I ask how you managed to get infinite Holy Bottle effect to work? When I tried it last time I ended up doing it via using a Holy Bottle, and scanning for changed values until only 1 or 2 were left every time a Holy Bottle was in effect and when it went away again.. but when I tried to change one of the addresses to '1' (after it turned to 0 from the Holy Bottle wearing off), it always crashed the game. Curious on how you managed to get that to work.

tizzio
Expert Cheater
Expert Cheater
Posts: 245
Joined: Wed Oct 18, 2017 11:42 am
Reputation: 11

Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

wait a moment , now for some reason the script for the holy bottle effect isn't working anymore , i don't understand why it was working perfectly until some moment ago :\

User avatar
Exeter
Table Makers
Table Makers
Posts: 459
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 155

Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

tizzio wrote:
Mon Jan 21, 2019 9:16 am
wait a moment , now for some reason the script for the holy bottle effect isn't working anymore , i don't understand why it was working perfectly until some moment ago :\
Works fine here still for now. At what part did it stop working for you?

tizzio
Expert Cheater
Expert Cheater
Posts: 245
Joined: Wed Oct 18, 2017 11:42 am
Reputation: 11

Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@Exeter no wait lol , now it is working again , i forgot to use the holy bottle at least one time , but at this point the effect should be permanent , give me some minutes and i will let you know

tizzio
Expert Cheater
Expert Cheater
Posts: 245
Joined: Wed Oct 18, 2017 11:42 am
Reputation: 11

Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@Exeter it's all ok now , yes the script that zachillions created work well, the important is to always use at least once one of the two bottles in order for the script to have it's effect , it make permanent the effect of the holy bottle and of the dark bottle , the effect is permanent whatever you change area , or whatever you go in a town or stay in the field , so yes , we finally have the limitless no random battles cheat , thanks zachillions :D

waduk
Expert Cheater
Expert Cheater
Posts: 65
Joined: Wed Mar 08, 2017 12:03 pm
Reputation: 6

Re: Tales of Vesperia Definitive Edition (Steam)

Post by waduk »

Geordan9 wrote:
Mon Jan 21, 2019 6:05 am
waduk wrote:
Mon Jan 21, 2019 5:14 am
I swear yesterday i can activate Instant cast, but with this new table you posted, it doesn't even click-able.
Works perfectly fine for me. I didn't change it. Only thing I can think of, that would be the script's fault, is your game updated and the array of bytes its scanning for were just not vague enough. Although I don't think an update for the game has been released yet.

I play on the cracked version of the game so I am not up-to-date with any updates for the game. I assume the issue your having may just be some fault of yours whether it be having already activated the script and the bytes are still modified, which the easiest fix would be restarting the game, or some attaching or incorrectly named executable issue.
OK, i figure out the problem, turns out i execute CE with a wrong executable (i don't use CE installer; using CE portable version/MissingSetup version).
There are three executable with the same icon, and i mistakenly execute the wrong one.
Now the instant cast is working again like yesterday. :D

JokeZ
Cheater
Cheater
Posts: 25
Joined: Fri Aug 31, 2018 9:48 am
Reputation: 17

Re: Tales of Vesperia Definitive Edition (Steam)

Post by JokeZ »

Geordan9 wrote:
Mon Jan 21, 2019 2:56 am
Alright, same scenario as last time. I have included a "Titles" section in the Character Data so you can add onto that. I've included only a few titles and would like if one of you guys can add to it. They seem to be in order, but there are a few bits in it that are just nothing. So I'd recommend doing them one at a time.

I've also added an "Access All Titles" script so you can access the titles without affecting your unlocked titles. The "Skills" section of Character Data is also organized based on the game's skill selection menu.

(Since the Character Data script, and the scripts inside, find their offsets programmatically, an update will not throw them off and they should continue working.)
i am managed to add full Yuri Titles and some network titles and is working on other character.

Reupload (update 1): Estelle and Karol Titles Added( Except for the "Magical Maiden" titles).

Reupload (update 2): Added every titles for every characters.
Attachments
Geo's ToV Scripts V3 (WIP) (2).CT
(398.72 KiB) Downloaded 233 times
Geo's ToV Scripts V3 (WIP) (1).CT
(326.43 KiB) Downloaded 90 times
Geo's ToV Scripts V3 (WIP).CT
(253.35 KiB) Downloaded 77 times
Last edited by JokeZ on Mon Jan 21, 2019 5:48 pm, edited 2 times in total.

Post Reply

Who is online

Users browsing this forum: Bing [Bot], Chrisfearless, Epilogue8560, Google Adsense [Bot], gooningning, SemrushBot