aflamingo wrote: ↑Sun Jan 20, 2019 7:54 am
red_cloud0 wrote: ↑Sun Jan 20, 2019 4:37 am
Is there a way to make the all skills table customizeable? I'd like to add a couple of specific skills to certain party members (namely the Tension skills for Flynn/Repede), but I don't want to add all the skills to all the characters.
long explanation
Expanding on this; if set up anything like Dawn of the New World, the values are simply reading off of a table. Let's set the first B2 value as an example. If converted to binary, that reads 1011 0010. 1's are true, 0's are false. In other words, the B2 value is saying to set four of the skills from this table as true so the character gets those four skills.
And if you test it out on a fresh save, you'll see you get 4 skills: Strength, Magic, Magic 2, and Elemental. You can use this to try to pinpoint down exactly how the skill table is set up so you can fully customize each character's skills to your liking. I don't know any other way than bruteforcing, so I'd test 0000 0001, 0000 0010 and so forth to see which skill corresponds with which value. If you only care about getting every skill, I suppose you could just set every value to FF, but it's possible you could add in dummy skills or even bugged ones that can crash the game.
Just from a quick test, the first table looks like this:
-blank
-Strength
-Strength 2
-Strength 3
-Magic
-Magic 2
-Magic 3
-Elemental
Setting the value to 04, or 0000 0100 in binary, would give you only Strength 2. If you want all of them besides the blank skill, you'd use 7F.