Tales of Vesperia Definitive Edition (Steam)

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zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

Still working on finishing the game. Just a heads up, they appear to be implementing an update soon as the steam depot has been changed. Most things will probably break with this game, so if you don't want to wait for stuff to be fixed, don't update.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

acecel
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by acecel »

And also, any "Stats/HP/PWR... over 9999" cheat around ? I thought someone was speaking of it

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

zachillios wrote:
Fri Jan 18, 2019 10:55 pm
Still working on finishing the game. Just a heads up, they appear to be implementing an update soon as the steam depot has been changed. Most things will probably break with this game, so if you don't want to wait for stuff to be fixed, don't update.
That's a bit annoying. I still have to update my Synthesis material pointers so they work with the AoB script. Guess I'll have to prioritize that for now over playing first.

Tada2020
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Tada2020 »

Any chance for an encounter modifier script like in Berseria? I don't think I've read anything about that in the thread so far

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

2.3 Inventory Editor added! This update contains Synthesis materials (a whoppin 157 of them), and Extra (DLC) Items.

viewtopic.php?f=4&t=8513&p=74756#p74756


Now back to playing the game regularly again for a bit... :P

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@ciphray thanks :D

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ApeDemon66
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by ApeDemon66 »

Exeter wrote:
Sat Jan 19, 2019 12:13 am
That's a bit annoying. I still have to update my Synthesis material pointers so they work with the AoB script. Guess I'll have to prioritize that for now over playing first.
We'll get to see my AoB scripts in action 8-)

Asuma
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Asuma »

100% Monster Collection. I don't suppose that's possible is it?

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@Geordan9 i can't wait for it :D

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

Geordan9 wrote:
Sat Jan 19, 2019 5:12 am
Exeter wrote:
Sat Jan 19, 2019 12:13 am
That's a bit annoying. I still have to update my Synthesis material pointers so they work with the AoB script. Guess I'll have to prioritize that for now over playing first.
We'll get to see my AoB scripts in action 8-)
I have faith. :P

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Rogus
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Rogus »

So how to stop updates on steam?

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Foomy
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Foomy »

Are there codes to edit kill count in Fell Arms wep?

MasterVegito
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by MasterVegito »

Can a cheta be made for that fucking dice master minigame

Lathia
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Lathia »

I must be blind, but can anyone show me how to change party member levels? I over leveled too much, game is too easy now.

zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

So not sure if anyone posted this yet, but here's Fake Gald for the EX dungeon. You can edit it to 15 and go straight to the final room.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4815</ID>
      <Description>"False Gald"</Description>
      <VariableType>Byte</VariableType>
      <Address>TOV_DE.exe+117A6B8</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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