the skill option of the cheat table ToV_Zv3 vork perfectly for every character besides raven and rapeede , some of their support skills don't get unlocked
@Geordan9 @zachillios the options of the latest version of your cheat table ( ToV_Zv3-2 , Geo's ToV Scripts V2) that allow to unlock the artes quickly can be used togheder , and as far as i noticed, is better to use both scripts at the same time , i am testing this right now, the damage multiplier work splendidly , i am testing the god more right now , basically work like we are constantly in over limit mode
Last edited by tizzio on Tue Jan 15, 2019 6:32 am, edited 1 time in total.
define(address,"TOV_DE.exe"+5CA2EE)
define(bytes,F3 0F 11 89 70 40 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"TOV_DE.exe"+5CA2EE)
label(code)
label(return)
newmem:
code:
mov [rcx+00004070],(float)100
jmp return
address:
jmp newmem
nop
nop
nop
return:
[DISABLE]
address:
db bytes
// movss [rcx+00004070],xmm1
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "TOV_DE.exe"+5CA2EE
"TOV_DE.exe"+5CA2D9: CC - int 3
"TOV_DE.exe"+5CA2DA: CC - int 3
"TOV_DE.exe"+5CA2DB: CC - int 3
"TOV_DE.exe"+5CA2DC: CC - int 3
"TOV_DE.exe"+5CA2DD: CC - int 3
"TOV_DE.exe"+5CA2DE: CC - int 3
"TOV_DE.exe"+5CA2DF: CC - int 3
"TOV_DE.exe"+5CA2E0: F3 0F 58 89 70 40 00 00 - addss xmm1,[rcx+00004070]
"TOV_DE.exe"+5CA2E8: 0F 57 C0 - xorps xmm0,xmm0
"TOV_DE.exe"+5CA2EB: 0F 2F C1 - comiss xmm0,xmm1
// ---------- INJECTING HERE ----------
"TOV_DE.exe"+5CA2EE: F3 0F 11 89 70 40 00 00 - movss [rcx+00004070],xmm1
// ---------- DONE INJECTING ----------
"TOV_DE.exe"+5CA2F6: 76 0A - jna TOV_DE.exe+5CA302
"TOV_DE.exe"+5CA2F8: C7 81 70 40 00 00 00 00 00 00 - mov [rcx+00004070],00000000
"TOV_DE.exe"+5CA302: F3 0F 10 81 70 40 00 00 - movss xmm0,[rcx+00004070]
"TOV_DE.exe"+5CA30A: 0F 2F 05 17 3E 65 00 - comiss xmm0,[TOV_DE.exe+C1E128]
"TOV_DE.exe"+5CA311: 76 0A - jna TOV_DE.exe+5CA31D
"TOV_DE.exe"+5CA313: C7 81 70 40 00 00 00 00 C8 42 - mov [rcx+00004070],42C80000
"TOV_DE.exe"+5CA31D: C3 - ret
"TOV_DE.exe"+5CA31E: CC - int 3
"TOV_DE.exe"+5CA31F: CC - int 3
"TOV_DE.exe"+5CA320: CC - int 3
Firstly not only did you take my own script and paste it on here, but the thing doesn't even work right. That's going to put bosses into infinite OL as well. Thirdly, next time you're going to try to post a code, use the code format so you don't take up an entire page.
@zachillios
Thank you for your table.I have a question,I used “quick grade”,but the victory screen isn’t showing “999999”Grade,is this correct?
Sorry for my poor english.
@zachillios sorry for that , it was only to make it quickly because i just closed the page were you posted your script , i didn't meant to make it look like it was mine, after all in the mssage i said that i thank those who created it , but i know that sometimes some people are so idiotic that try to steal other's credit for creating something , so i understand why i appeared like one of them , the script is your of course , i wouldn't have any interest in make someone think otherwise , you found out how to prevent the bosses to go in infinite overlimit ?
@zachillios true , infact about your skills script in your cheat table , for some reason it doesn't work completely for all the characters : repeede and raven miss some of the support skills ( the ones marked by a blue hart ) , for example the "stand alone" support ability is missing , also did you found out how to prevent the bosses to recevile the ilimtless over limit from your script ?
some other important notes about Geordan9's cheat table and the script he created to unlock all the artes in the game : not only it allow to freely use the mystic and the brust artes , it also allow to freely use the fatal strikes , you know , the ones that usually can be only used against the weakest enemy in the game since the bosses are probably set to never give the chance to use that command , but with the script that Geordan9 created , now we can even use those kind of attacks freely
Last edited by tizzio on Tue Jan 15, 2019 8:39 am, edited 1 time in total.
define(address,"TOV_DE.exe"+5CA2EE)
define(bytes,F3 0F 11 89 70 40 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"TOV_DE.exe"+5CA2EE)
label(code)
label(return)
newmem:
code:
mov [rcx+00004070],(float)100
jmp return
address:
jmp newmem
nop
nop
nop
return:
[DISABLE]
address:
db bytes
// movss [rcx+00004070],xmm1
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "TOV_DE.exe"+5CA2EE
"TOV_DE.exe"+5CA2D9: CC - int 3
"TOV_DE.exe"+5CA2DA: CC - int 3
"TOV_DE.exe"+5CA2DB: CC - int 3
"TOV_DE.exe"+5CA2DC: CC - int 3
"TOV_DE.exe"+5CA2DD: CC - int 3
"TOV_DE.exe"+5CA2DE: CC - int 3
"TOV_DE.exe"+5CA2DF: CC - int 3
"TOV_DE.exe"+5CA2E0: F3 0F 58 89 70 40 00 00 - addss xmm1,[rcx+00004070]
"TOV_DE.exe"+5CA2E8: 0F 57 C0 - xorps xmm0,xmm0
"TOV_DE.exe"+5CA2EB: 0F 2F C1 - comiss xmm0,xmm1
// ---------- INJECTING HERE ----------
"TOV_DE.exe"+5CA2EE: F3 0F 11 89 70 40 00 00 - movss [rcx+00004070],xmm1
// ---------- DONE INJECTING ----------
"TOV_DE.exe"+5CA2F6: 76 0A - jna TOV_DE.exe+5CA302
"TOV_DE.exe"+5CA2F8: C7 81 70 40 00 00 00 00 00 00 - mov [rcx+00004070],00000000
"TOV_DE.exe"+5CA302: F3 0F 10 81 70 40 00 00 - movss xmm0,[rcx+00004070]
"TOV_DE.exe"+5CA30A: 0F 2F 05 17 3E 65 00 - comiss xmm0,[TOV_DE.exe+C1E128]
"TOV_DE.exe"+5CA311: 76 0A - jna TOV_DE.exe+5CA31D
"TOV_DE.exe"+5CA313: C7 81 70 40 00 00 00 00 C8 42 - mov [rcx+00004070],42C80000
"TOV_DE.exe"+5CA31D: C3 - ret
"TOV_DE.exe"+5CA31E: CC - int 3
"TOV_DE.exe"+5CA31F: CC - int 3
"TOV_DE.exe"+5CA320: CC - int 3
Firstly not only did you take my own script and paste it on here, but the thing doesn't even work right. That's going to put bosses into infinite OL as well. Thirdly, next time you're going to try to post a code, use the code format so you don't take up an entire page.
@zachillios
Thank you for your table.I have a question,I used “quick grade”,but the victory screen isn’t showing “999999”Grade,is this correct?
Sorry for my poor english.
i did find something with the holy bottles but it freezes when i put it to 0 (not in effect but works fine putting it to holy or dark so i dunno ill try to mess around with that as well its 4 bytes
Lol yeah, I found this same value. It does change when you use Holy/Dark Bottles in-game, but the moment you change it manually yourself it blows up the game. Pretty interesting.