Tales of Vesperia Definitive Edition (Steam)

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Wed Apr 17, 2019 10:36 am

chrcoluk wrote:
Wed Apr 17, 2019 10:15 am
Thanks, I did already got them working before I checked back here, seems it wasnt too hard to search for the value (was just one hit). But thanks for sharing that of course.

I fear I may have dug myself a hole tho, so I have locked the timer low, so I can get the fast completion achievement when I beat duke, but forgot there is also an achievement for 100 hours play time, so I will need to try and work out the timer value to hit that, as so far I have logged 137 hours on steam and normally would have it now, if I unlock the timer when I beat duke I dont think I will log another 100 hours after that point so it wont accrue naturally.

In regards to the grade shop I have absolutely no idea, all I can say is it deffo doesnt work for me.

e.g. enabling unknown mode doesnt add it to the menu, double grade has no affect on battle results, both of those are very visible ng+ bonuses and dont work.

Every single other table posted in this thread works fine including the rest of the table by drummer. The grade shop stuff is the only one.

I notice the original table has something called AOB in it (array of bytes) and that always stays all zeroes.

Its not a big issue at this point but obviously I remain curious as to why :)

Here is the entry I added on my merged table after I did the casino coins. Very thankful for cheat engine on that as I hate that part of the game.

<CheatEntry>
<ID>78985</ID>
<Description>"Casino Chips"</Description>
<LastState Value="346615" RealAddress="7FF713CC02F0"/>
<VariableType>4 Bytes</VariableType>
<Address>TOV_DE.exe+19C02F0</Address>
</CheatEntry>
There are 3 separate entries regarding the timer in ToV as far as I know.

There's one address that controls SOMETHING regarding the time, not sure what it is, but it continues to go up while the game is paused. I compared it with newer and older saves and it goes up and down accordingly.

Then there's a hidden tracker that seems to keep track of your current run's total play time. This is the one that's relevant for the speedrun achievement. Last one is the current session timer, which shows how long your current session has been.

I had found all of these before, but it was right before a game update hit, and I didn't make an AoB pointer for it yet. So all that data and testing went into the void. Didn't feel like redoing it either. I might find it again later when I have some extra time.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Wed Apr 17, 2019 12:26 pm

I think game is glitched and I am curious if it can be unglitched with a table.

I have all recipes except mabo curry.

Acquired properly. Except that the exp for cooking is multiplied by 3 so the ones acquired by cooking are done quicker than normal.

Yet the chef isnt in nordopolica, I have checked 10+ times and I definitely only am missing mabo curry.

I did consider the option of adding the invite key item and mabo curry via cheat engine, but really dont want to do that and want to see the scene instead, and not to mention there is no table in this thread for the recipes I think,

Its ironic I used cheat engine to try and save myself time and now it looks like I will need to scrap my save and start afresh probably avoiding CE to make sure I dont glitch again :(

So the way I think I can salvage this.

when I eventually unlock ng+, I will "not" carry over learnt recipes and get them all again without any cooking exp buff or editing of cook count (I added 600 to yuris cook count to get patty chef title), essentially this means I am going to have to probably do 600 battles which is going to take a lot of time as well as redoing story. But not so bad as doing an entirely new game from scratch.

If I have screwed the clock, I expect I should be fine for getting the speedrun achievement, the matter of 100 hours I will just have to leave this game running for some days non stop with counter unlocked.

If someone does figure out how to add mabo curry, I am prepared to do that tho.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Wed Apr 17, 2019 4:52 pm

I got good news exeter, speedster popped up so your timer, does confirm to affect achievements.

800000 timer units is about 3hrs 40 mins, so I will calculate what I need to bump it to about 99 hours or so.

But before I manually bump it I will create a save just in case it breaks it, as I am paranoid after the mabo curry trigger broke.

Also for the grade shop I was not editing the value to 1. I was just selecting the box LOL, so was been a dumbo on that one. At least I think that was the issue, I cannot remember 100% if I didnt try that before, but its now working after I did an end game save and I edit the value to 1.

--edit--

Looks like the 100 hours achievement uses a different timer, the same one that displays the game counter, as the 100 hours just popped up which is my legit playtime.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Cipher-032 » Fri Apr 19, 2019 2:10 am

So has anyone found out how to sync the entries of the monster book with the 100% progression that the V9.5 table grants?
It's going to be a pain in my arsenal to do the "SuperBa'ul 64" sidequest just to fix the book.

On a side note: Has anyone noticed that the 1-hit-kill script causes Overlimit enemies to commit suicide instantly after using an Overlimit?

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Sat Apr 20, 2019 3:16 am

Whats is the superbaul 64 sidequest?

Also sorry the table you asked for is way beyond my simple mind which could figure out the casino coins only :)

Ok a quick update regarding grade shop table.

I was right first time.

I loaded up the table on another steam profile which has not beaten the game yet, and editing values to 1 has no effect.

So it seems you have to done at least one end game save, and have the ex new game available as an option on the main menu, or there is still something I am missing.

So it does allow you to add grade shop stuff to your game on a proper new game, but only after the ex new game is unlocked on the main menu. Presumably for that to get unlocked it scans your saves, for an end game save, when it detects one a flag is flipped in memory, I expect that flag needs to be found to make it work for someone who has no end game save.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Cipher-032 » Sat Apr 20, 2019 6:29 am

I was comparing the Ba'ul race sidequest to Superman 64 and by the way, some of those sidequest event flags don't work.
Also to solve your EX game, I think it's tied to that part 3 achievement but correct me if I'm wrong.
And to correct my first post, I'm looking for a way to acquire the details to make every one of the monster entries visible in the book and I know that the last one in the TOV_DE_V9.5.CT is EX Unicorn.
I need to stop editing my posts but I did fix most of Geo's table.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Sun Apr 21, 2019 5:18 pm

chrcoluk wrote:
Sat Apr 20, 2019 3:16 am
Whats is the superbaul 64 sidequest?

Also sorry the table you asked for is way beyond my simple mind which could figure out the casino coins only :)

Ok a quick update regarding grade shop table.

I was right first time.

I loaded up the table on another steam profile which has not beaten the game yet, and editing values to 1 has no effect.

So it seems you have to done at least one end game save, and have the ex new game available as an option on the main menu, or there is still something I am missing.

So it does allow you to add grade shop stuff to your game on a proper new game, but only after the ex new game is unlocked on the main menu. Presumably for that to get unlocked it scans your saves, for an end game save, when it detects one a flag is flipped in memory, I expect that flag needs to be found to make it work for someone who has no end game save.
It depends on the options you're unlocking.

Stuff like 'Transfer Fell Arms', 'Inherit Cooking', etc. All depends on what you CURRENTLY have. It does not magically give you all Fell Arms, you still have to find the ones you're missing yourself.

Stuff like unlock Unknown Mode, unlock 99 max items, etc do NOT require you to be on NG+. I used the grade shop options just fine on my regular save.



Just to confirm - you're playing the latest version of the game available on Steam right? I know some people downgraded their game version to get Kaldaien's mod to work. So just ruling that out.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Sun Apr 21, 2019 9:06 pm

I will try to explain it again exeter.

The options work on a regular save providing you have already unocked the ex new game option.

So e.g. if you have beaten the game, and have "any" save file with a star symbol on it, then this will allow you to use grade shop features on a regular save.

However if you dont have that option unlocked, then they dont work, and to verify again, I was testing on the easy to know stuff like double grade and unknown battle rank as they easy to tell if they work or not.

It started working for me the moment I did an end save.

As I was curious I retested it on a friend's machine who hasnt unlocked ex new game yet and it didnt work.

So I am not saying you have to be on a ng+, I am saying you have to have unlocked it on the game profile.

So there is another flag required.

Also for anyone here curious I found all the flags for the kill count for each character (useful as they linked to fell arms power). I will export the table and post it here tomorrow.

Most characters have a duplicate address which is locked read only to cheat engine and auto copies the editable address, but interestingly not all characters have the duplicate address, and estelle has 2 duplicates (so 3 in total), which kinda indicates she perhaps has a second skill/arte that is affected by how monsters she has killed.

Finally as you forgot (I did say this in previous post) am running the original steam version. Yes to run his stutter fix (the game is unplayable without it, never seen such bad stutters in a game), but also so I can use all the tables posted here, as almost all of them are for that build of the game. Obviously drummers table I use the one before the last one which he did for the original build of the game.

There is a command to make steam download the older files for the game, I will post that tomorrow also.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Sun Apr 21, 2019 9:50 pm

When I first started using the Grade Shop options in the tables I had never beaten the game yet. I only beat the game for the very first time MUCH later. So at the time there was no special flag unlocked on my profile or my save. Yet it still functioned perfectly fine. I was able to unlock Unknown mode and set my maximum item amount to 99. The Experience rates and stuff all worked too. I have no idea why it's not working for you from the start. Very strange.


Kill count for characters has already been posted I think. Pretty sure zachillios's table had that? Don't remember all too well, but I've seen it posted for sure.



[Edit] Going to update my table later tonight with some extra stuff that I managed to fix.


[Edit 2]
Table updated. viewtopic.php?f=4&t=8513&p=74756#p74756

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by HylianZ » Thu Apr 25, 2019 10:36 am

For what it's worth, I also used many of the grade shop unlocks prior to beating the game the first time and they all worked perfectly. If they're not working for you, you're doing something wrong.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Cipher-032 » Sun Apr 28, 2019 8:15 am

I'm tempted to splice some voice audio from the 360 version over to the remaster, since I recall there being english voiceovers that got replaced by the new voice actors.
It's after that annoying boss which splits into 7 or 9 bats and that scene deserves a "Picard and Riker" facepalm.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Sun Apr 28, 2019 10:06 am

Pretty sure only the skits that have Flynn or Patty in them now got changed. But it's possible that there were a bunch of new storyline skits added that didn't involve them. But they can still be new. And since Troy Baker didn't return, only the new VA could do it.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Cipher-032 » Sun Apr 28, 2019 10:01 pm

You must had misread me.
The one scene where Rita says "Ugh, what is with this heat?" got replaced by the new VAs

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by SkurtCodein » Sun May 05, 2019 5:27 pm

Hi guys! I was hoping you could please help me with a concern: apparently Drummer's table doesn't work with a Non-steam version of the game, is it meant to work only for Steam version as it states? Or is there a way to work around it? Seems like some entries end up modifying other stuff (e.g. Gald modifies Saffron in my game)

PS: Apologies for being such a noob and thanks a lot to everyone for all the time and effort you put on making your tables :)

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Geordan9 » Mon May 06, 2019 9:25 am

SkurtCodein wrote:
Sun May 05, 2019 5:27 pm
Hi guys! I was hoping you could please help me with a concern: apparently Drummer's table doesn't work with a Non-steam version of the game, is it meant to work only for Steam version as it states? Or is there a way to work around it? Seems like some entries end up modifying other stuff
Steam vs Cracked clients are hardly different. The cracked game may modify certain areas of memory regarding Steam related features, but that's usually all there is to it. They also get "unpacked" which you don't really need to worry about.

The issue you are having is most likely due to the cracked version that you got not being up-to-date with the version of the steam game. When the game's have different versions, certain static addresses in the game are slightly different causing pointers to get thrown off. Another issue is certain offsets may change due to new variables being made or moved around and, because of this, scripts that are written to scan for or utilize the offsets will not work properly or not work at all.

I suggest looking for an updated version of the cracked game. Sometimes very minor updates for games are not a priority to crack teams as far as I have seen. I could be wrong.

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