I have found the method that increases character experience in CharacterStatus:AddExp(addvalue:int):System.Int32 using the Mono dissector. When I execute that method on an instance of the class it increases experience as expected.
The value at [CharacterStatus:AddExp+130] is already a multiplier to the added experience (I got an address reference to it and changed it manually to test). It should be simple to create a script that changes the value at that address, but as this is my first time attempting a script, I don't know how to do it.
I have found the method that increases character experience in CharacterStatus:AddExp(addvalue:int):System.Int32 using the Mono dissector. When I execute that method on an instance of the class it increases experience as expected.
The value at [CharacterStatus:AddExp+130] is already a multiplier to the added experience (I got an address reference to it and changed it manually to test). It should be simple to create a script that changes the value at that address, but as this is my first time attempting a script, I don't know how to do it.