Game Name:Planetary Annihilation:Titans
Game Engine:Unknown
Game Version:Modern Toolchain Test Build 112527
Options Required:Unlimited Energy; Unlimited Metal; Fast Build
Game/Steam Website:[Link]
Planetary Annihilation:Titans
Re: Planetary Annihilation:Titans
No one is going to make this?
Planetary Annihilation:Titans
+1 pls make.
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- What is cheating?
- Posts: 3
- Joined: Wed Dec 09, 2020 3:01 am
- Reputation: 0
Re: Planetary Annihilation:Titans
+1 please
Re: Planetary Annihilation:Titans
The game is updated to v114599. will someone make one please ?
Re: Planetary Annihilation:Titans
+1 please
Re: Planetary Annihilation:Titans
+1 please
But because this has been going on so long I am VERY SLOWLY making my own, and I've kind of hit a brick wall
(STEAM VERSION v116982)
Below is all the information that I've managed to find over the last few months - Can someone help?
If not, I hope that this is enough information to get someone who is qualified a massive head start
What I have Found:
pa.exe+1D980C:
VISUAL Update for Energy (xmm0) and Metal (xmm1) - looks like it traces back to heapstack - I got stuck here...
pa.exe+1e2ad0:
Function that Evaluates all Resources - multiple exit points, I can't make heads or tails of it...
Structures:
ArmyInfo Structure - 40 41 5D 40 01 00 00 00 ?? 48 1E 12 00 00 00 00 ?? ?? A6 4E 00 00 00 00
(not always good between games or restarts, but is usually close)
ArmyInfo Offsets: (Read Only)
Is Player : +38 = (String[6]) "Player"
Energy:
Max : +98
Current : +90
Outbound : +6C
Inbound : +64
Net Energy : +74
Metal:
Max : +9C
Current : +70
Outbound : +68
Inbound : +94
Net Energy : +78
Pointers:
client::ClientArmy : +8
crom::ChangeWatcher : +168
But because this has been going on so long I am VERY SLOWLY making my own, and I've kind of hit a brick wall
(STEAM VERSION v116982)
Below is all the information that I've managed to find over the last few months - Can someone help?
If not, I hope that this is enough information to get someone who is qualified a massive head start
What I have Found:
pa.exe+1D980C:
VISUAL Update for Energy (xmm0) and Metal (xmm1) - looks like it traces back to heapstack - I got stuck here...
pa.exe+1e2ad0:
Function that Evaluates all Resources - multiple exit points, I can't make heads or tails of it...
Structures:
ArmyInfo Structure - 40 41 5D 40 01 00 00 00 ?? 48 1E 12 00 00 00 00 ?? ?? A6 4E 00 00 00 00
(not always good between games or restarts, but is usually close)
ArmyInfo Offsets: (Read Only)
Is Player : +38 = (String[6]) "Player"
Energy:
Max : +98
Current : +90
Outbound : +6C
Inbound : +64
Net Energy : +74
Metal:
Max : +9C
Current : +70
Outbound : +68
Inbound : +94
Net Energy : +78
Pointers:
client::ClientArmy : +8
crom::ChangeWatcher : +168
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