just bought a copy (20% off in Winter Sale, hehe) of the early-access-version of "Dungeon Kingdom: Sign of the Moon" on Steam.
What's this game about?
This best description of this game, in my opinion, is "Dungeon Master with good graphics".
So, in this game you do not choose a specific class for your characters. Instead, when casting a cleric spell, the character gets cleric-experience and will eventually level up. So it's the excellent "you are what you do" character development I really love. The game offers lots of secrets, many puzzles and of course fights.
Table features
- constantly fill up of health, endurance, food, water.
- damage boost
- full character editor
- prevent overweight of character
- Experience-Booster for Melee, Ranged, Mage, Priest
- a casted light does not expire
Some informations helpful for others to create their own tables and/or update this table
- game is using mono, so don't miss using the mono dissector.
- dkCharacter
- dkGame->heroes
- dkSpellProjectile:OnTriggerEnter
- dkSpellsManager:Cast
- every value in this game is stored as float. Use "Rounded (default)" for searching.
- How to find the relevant character data:
- call the mono dissector
- go to assembly cs-sharp and expand i, scroll down to "dkGame", make a rightlick on it and choose "find Instance of class"
- You'll get three possible addresses
- Open the dissect window, select the "dkGame" structure. Put all 3 addresses found by the mono dissector into the dissect window-
- Then take a look at "selected hero" while selecting different characters in the game. The one address which changes when selecting another char is the right one. Hint: it seems to be always the 2nd one.
- make a pointer scan for the dkGame-Adress.
- searching for character Names? Use UTF-16 with case sensitive on. You'll get 12 hits, change names and see which one is the right one
- when looking what writes to health, there is an interesting function named dkCharacteristic:ApplyModifier. This one applys to health, Mana, Food, Water and the damage we are dealing. Very nice. Not very subtile, but effective.
- the code increasing MageXP is at dkCharacter:AddXpMagic+62: D9 58 48 - fstp dword ptr [eax+48]
- the code increasing PriestXP is at dkCharacter:AddXpPriest+62 - D9 58 4C - fstp dword ptr [eax+4C]
- If you look at the character stats in the game, you'll see the current levels of Fighter, Ninja, Priest and Mage, followed by an experience counter. This experience counter is simply the summed up representation of the experience of all 4 classes. The XP-values for the classes itself are hidden in the game.
- so you can write down the amount of experience you see in the game, cast a spell and calculate the difference to see how much the amount of experience in mage/priest has increased (makes searching a lot easier).For example a fireball adds exactly 18 Points to it, so use "increased by 18.0000" to narrow down your results
- The level ups are at 200,400,800,1600,3200... Experience in their corresponding classes. For fast leveling up, set the experience to 199,399,799 etc and make one appropriate action to level up.
- at experience 200,800,3200... (also known as "every second level up") you can spend one point to the characters attributes
- the value which represents how fed the characters are is a float, too. Seems to be as percent, because 100 = full fed.
- when playing this game, always give your characters at least 10 Points of Intelligence, so they can at least cast something to get caster levels. Push all characters to level 3 in all possible classes, because a) this gives you constitution b) you can distribute some attributes and c) until level 3 it is sufficient to hit the air to get warrior and ninja levels.
- when searching the coordinates the following may be useful: 0 is in the bottom left corner of the map. Meaning: y increases when going north, x increases when going east. And each step increases(decreases the according value by 3. Stepping out of the inn at the town leaves you at x=339, y=45. When the party stands still, the value has no fractional part. All 3 coords are after each other in the order xzy. If you walk out of the inn, stand still for a second then make an AOB for "00 80 A9 43 59 FC 64 3F 00 00 34 42". You'll get 8 hits, check them out.
- when trying to find the items in inventory, search for 4-Byte-Values. An empty Slot has the value 0, use it to narrow down your results.
- freezing an item slot and then taking the item out of the slot ingame simply makes a copy of that very item
- when doing a Pointer Search, a "Depth" of 8 and a "Maximum Offset Value" of 500 is sufficient
The currently available Spells are:
Code: Select all
Priest: Mage
=======================================================================================
Body = heal group Stars = Create Light
Body + Invert = Shield for Group Air+Atom = Lightning Bolt
Stars+Body+Time = Footprints Air+Fire = Fireball
Revert+Body+Earth = Cure Poison Air+Control = Activation/Open Door
Air+Nature+Invert = Poison Cloud
Control+Air+Atom+Invert = Syntonization
Using DNSpy, I found a boolean named "cheat". Searching for the references I found a code which tells us to
- press and hold the Letters K+L down
- press down the left shift key
- release the letters K+L while still pressing the left shift key
Some Guides and Walkthroughs (not made by me^^)
[Link]
[Link]
[Link]
Update: works on all updates (last checked 2021-07-04).
best regards and have fun,
Marc
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1