Okay, so I'm going through and converting some of my other scripts to work with this game. (Some are straight converts where I literally am just replacing the game name, some I'm using as a reference of what I'm looking for).
I'm also updating anything that isn't working as of the latest version of the game at this time and making a few codes that are a bit 'stronger'. Just be aware that these codes run more often than the other codes so they might cause some freezing.
hyunz12 wrote: ↑Sun Apr 21, 2019 7:15 pm
dude i try but battle stats, mp ,hp ,lf and exp wont work did i doing wrong or have a way to work this effects? the work keys was gold, days craft traits what i mean from hp mp lf and exp char is that in battle if u find a mob more strong they kill u instead of stay alive .
The version of Zachillios's table that I downloaded didn't have battle stats from what I can tell. I am assuming you were editing the values on the character list, which affects their stats outside of battle.
Why is it that I keep making item dupe codes by accident? A-Anyways, next update will include a dupe code. It turns out that the infinite item code I was trying to find... I already found it and just didn't realize.
I'm considering working on the start dates for events (I know how to, it is just testing can be frustrating).
It should be noted that in the PC versions of the Arland series, most addresses, such as the ones for items (Traits, Items, Effects, Quantity) are actually all 4 byte addresses (Even though most of them should be 2 bytes). That is why you have to modify the following FFs to make them work if it was originally empty. That is also why the game will crash if you partially edit. The game is reading the entire thing as a single entry. This is also the reason why certain bugs exist. (Think of it as type mismatches. ie. game is trying to read a 4 byte damage value, but the game writes it as a 2 byte).
Note: I am not adding all the gathering location values at this time (I may do so later). I only am working on the Homs because I am using them to unlock Effects.
I have left the old test data/scripts in case someone wants to take a look at them. I may remove them for the final version of the table. v0.1.5 will likely be the final version as there isn't too much I found worth adding.
v0.1
- (Additions)
- Target Stats Script (Highlight a target to show their stats)
- Inf HP (Should be working, other options available if the primary method doesn't work)
- Inf HP (All)
- No MP Usage (Not doing inf MP right now)
- Post Battle HP recovery
- Infinite LP (Attack and Skills)
- Assist Gauge fast max and no usage drain
- Possible Special Gauges (NOT TESTED)
- No LP Drain on Worldmap
- Set Col or Lock Col.
- (Notes)
- The Inf HP will sometimes freeze the game for few minutes. The current option should freeze for the shortest time. Will make a version that doesn't change HP later as I suspect the freeze has to do with maxing HP on damage taken.
- Special Gauges are not tested. Use with caution. Save first.
- One of the Assist Gauge scripts relies on a lua script. This will cause a short freeze in the table. There are two scripts attached to that script in case something goes wrong. Also, you should review lua scripts before you activate them, even from a trusted source.
- I also have a pointer version of the Target Stats, but it is not included here because it isn't fully reliable. I'm working on getting it reliable, but it is a low priority for me due to the script version.
v0.1.1
- (Additions) Added some inf Item codes
- Ignore Item Count Decrease (alternate version of Zachillios's Infinite Item Use)
- Item Duper (Be careful about using)
- No Synthesis Item Usage
- (Addition) Updated Highlighted Item Editor (Affects Container and Basket).
- (Addition) New No Damage Code (Should affect only party and only skips damage, does not change hp)
- (Note)As a warning, save before using the inf item codes. They WILL soft freeze the game as they prevent items from being used under the conditions that they trigger on. Do not use multiple inf item codes at once and do not keep them on. The Ignore Item Count Decrease codes should be relatively safe as they do not actually make the items in question infinite.
- (Note) The new Highlighted Item Editor script will not find special containers (gathering basket, combat basket).
v0.1.2
- (Additions)
- New method for Highlighted Item Editor. (Slightly more resource intensive, but finds all items from testing)
- New battle LP lock method (Less resource intensive, but does not modify LP)
- New Shop Infinite Item method (Experimental: Allows proper shop updates and does not make single time items infinite)
- New Addresses for Stores.
- Freeze or Set Quality of items in Basket on Change (Procs On Quality Decay / Enhance)
- (Changes)
- Some minor layout changes
- Began separating scripts from variables
- (Notes)
- New Highlighted Item Finder will put a bigger hit on the system, but should find all Highlighted Items.
- The new shop infinite item script is experimental.
- Read the Infinite item script comments (double click where it says <script>) before using them.
v0.1.3u2
- (Additions)
- First 5 of Pamela's shop added to the item list. (Yes, they can be edited, but when you open her store, the menu actually makes a copy of the items so the highlighted item pointer ends up finding the wrong item.)
- No LP Damage (Combat).
- High Popularity (Sets to max, then allows for change so it will reflect popularity changes. Setting it directly to max may cause issues.)
- v0.1.3u
- Hom Work scripts added.
- Hom Addresses Added
- Some very minor additions (dropdown lists)
- v0.1.3u2
- Fast Build (event starter test 1) . Was trying to figure out when events start. Ended up with the build address instead. (2 = revealed, 3=in progress, 4(?)=complete(?). Note: Turn this off when not in use. I will test a different version later to see which is more stable.
v0.1.4
- (Additions)
- Faster Events
- Faster Buildings
- Faster Dev Quests
- Additional Shop Addresses
- Minor Additions/Fixes
- v0.1.4u
- Outfits
- Minor Corrections
- More Shop Addresses identified
Current Version:
v0.1.5
- (Additions)
- Item Effects added
- Faster Friendship (Made a slight mistake so I'll post a correction later)
- Minor Additions/Fixes
- v0.1.5.1u
- Fix for Faster Friendship script
- Fixed a few entries
Post Patch v1.01:
Fixed a few addresses and added a new costume code. Some codes ARE working still, such as hom synth and hom skip travel, so I'm going to take a break because I'm working on another game and I don't want to mess up my reference notes. Can someone test if the excess damage crash has been fixed? I'm going to delete old versions (excluding the dev note one) on the next update.
Color Code: Red (255,0,0) = Dangerous. Pink (255,128,192) = Mostly Safe.