Battle Brothers

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Devilthanos
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Re: Battle Brothers

Post by Devilthanos »

aaah. good to know! Thanks for that disclaimer

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

hexfaae58df16
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Re: Battle Brothers

Post by hexfaae58df16 »

Stats.CT from May 23, 2019 works perfectly for me! :D

Devilthanos
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Re: Battle Brothers

Post by Devilthanos »

any news for a working perk script or the item worth script?

AlexS
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Re: Battle Brothers

Post by AlexS »

(Google translation)

In order to speed up the creation of the script, it is necessary for everyone to test more actively, because the new version of the game still does not work for me and I can’t test the work of the scripts on the new version. On May 22, forum user LillyanaKabal announced that the test script (TEST_6.CT) is not activated on version 1.3.0.17. This is important information. I asked if the other players on this version activate or not the script. So far, no one answered. Probably, when the players update their game through steam / GOG / "medicine" / etc., then they will answer.

Devilthanos
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Re: Battle Brothers

Post by Devilthanos »

aah! yeah! true! i m still on 1.3.0.15 myself! once i update to a later version i ll be able to test more myself with the Test Script..

Kaedus
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Re: Battle Brothers

Post by Kaedus »

1.3.0.19 TEST_6 dont work

Devilthanos
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Re: Battle Brothers

Post by Devilthanos »

Kaedus wrote:
Tue May 28, 2019 4:21 pm
1.3.0.19 TEST_6 dont work
do you activate the script before you open the game? Or on the main screen?
I activated it after i started a campaign and i didnt get any problems. Only got to test it for 5-10 minutes! I will do more testing to see if i get any crashes when running the game for longer time

I m currently at the version 1.3.0.19 myself! i ll keep testing! if i find any crashes or if something goes wrong i ll keep posting my findings

AlexS
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Re: Battle Brothers

Post by AlexS »

(Google translation)

To all.

Who does not activate the test script TEST_6.CT on the latest versions of the game (1.3.0.17 and newer) try to activate this script TEST_6_v2.CT and tell me the result. If this script is activated, test with it.

Kaedus
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Re: Battle Brothers

Post by Kaedus »

AlexS wrote:
Tue May 28, 2019 8:18 pm
and tell me the result. If this script is activated, test with it.
now activated.
1487CC90 in the city / inventory on the map without a pause
0988C040 on the map,
14887A08 on the map with a pause
0A4218B0 battle

AlexS
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Re: Battle Brothers

Post by AlexS »

Kaedus wrote:
Tue May 28, 2019 8:31 pm
1487CC90 in the city / inventory on the map without a pause
0988C040 on the map,
14887A08 on the map with a pause
0A4218B0 battle

(Google translation)

Strange... Are these the values of "X =" at the moment the game crashes?

Kaedus
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Re: Battle Brothers

Post by Kaedus »

AlexS wrote:
Tue May 28, 2019 8:45 pm
Strange... Are these the values of "X =" at the moment the game crashes?
Ah, the game didn't crash. I thought you needed the values of "X ="

Devilthanos
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Re: Battle Brothers

Post by Devilthanos »

Game Version: 1.3.0.19
Script: TEST_6_V2

I started lots of different campaigns! went up to day 20-25 each!
There was no crash. Everything was ok!

In Version 1.3.0.19
and Script: TEST_6 (the first one)
The only freeze i got by testing that one was when i was quiting and startning a new Lone Wolf campaign multiple times and in small amounts of time.
if you want the number for the first script just say and i ll Edit this post to add the number.

anl93
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Re: Battle Brothers

Post by anl93 »

In Version 1.3.0.19 TEST 6 v2
17928420 inventory screen (crash after exiting inventory and time passing)
17A5AE48 inventory screen (same as above)
17AB09F8 marketplace (same as above)

it seems crash only occurs when you pass the time but the game WILL NOT CRASH if you dont pass the time using pause and only enter and exit caravan, menus etc...

hope it helps.

Edit: if you can item worth, Perk points used & available, Trait editor would be great.
Edit2: stats and teleport works

AlexS
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Re: Battle Brothers

Post by AlexS »

(Google translation)

Try it.
This is a new "all-in-one" script for editing the values of Perks, Worth, Ammo, Damage and others.

How to use.
Activate the script on the screen where you will change the values. When you finish editing the values, deactivate the script. In order for the value of Perks to appear, you need to put on or take off equipment (as in "Stats"). All other values appear immediately when you hover the cursor on the subject. Works in inventory, in store, in battle (on the next turn after editing). Some values of the game does not save and resets after a restart, and some are saved only for the "named" equipment.
* - the value of the "Will spoil" is valid only for food sold in a store and not used. You need to change the value of the "Will spoil" BEFORE buying the provisions, and then buy.

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ooblagis
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Re: Battle Brothers

Post by ooblagis »

Hey AlexS, your new table works, but it also has ONLY the Perk Point value, and nothing else. I think you uploaded the wrong table.

Edit: I just stupidly missed how the table was set up. Everything works fine.
Last edited by ooblagis on Thu Jun 06, 2019 2:53 am, edited 1 time in total.

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