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r3zn4v4ts
Novice Cheater
Posts: 15 Joined: Tue Oct 16, 2018 5:31 am
Reputation: 2
Post
by r3zn4v4ts » Thu Dec 06, 2018 3:56 am
Recifense wrote: ↑ Thu Dec 06, 2018 12:39 am
Hi guys,
A table was updated to version 1.21 with fixes. Please look at the first post.
Cheers!
Thanks ! will test it out. Btw is the GM/FS & UM for all player owned ships or only the player controlled one?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
KingFalcon
Cheater
Posts: 25 Joined: Wed Mar 08, 2017 12:31 pm
Reputation: 14
Post
by KingFalcon » Thu Dec 06, 2018 9:44 pm
Hey Recifense ,
Not sure if this is any help, but I found the code that subtracts the consumables (civilian and military), maybe you can add an unlimited option (did not want to hijack your work). Anyway, here are the addresses (from V 1.21):
Sat & Adv Sat: X4.exe+2A5345
Nav Beacon: X4.exe+2A6055
Resource Beacon: X4.exe+2A66C5
Laser Towers: X4.exe+2A6FAB
Mines: X4.exe+2A59A5
Last edited by
KingFalcon on Fri Dec 07, 2018 8:49 am, edited 1 time in total.
ZaKl86
Cheater
Posts: 38 Joined: Wed Jul 05, 2017 12:09 pm
Reputation: 19
Post
by ZaKl86 » Fri Dec 07, 2018 4:05 am
Add a kill with one shot!
monk124us
Novice Cheater
Posts: 21 Joined: Sun Dec 03, 2017 2:12 pm
Reputation: 0
Post
by monk124us » Fri Dec 07, 2018 4:40 am
for some reason the new table 1.21 is not loading for me. the previous version worked i have the steam version of the game if it matters
r3zn4v4ts
Novice Cheater
Posts: 15 Joined: Tue Oct 16, 2018 5:31 am
Reputation: 2
Post
by r3zn4v4ts » Fri Dec 07, 2018 5:37 am
monk124us wrote: ↑ Fri Dec 07, 2018 4:40 am
for some reason the new table 1.21 is not loading for me. the previous version worked i have the steam version of the game if it matters
Try this,
1. Run CE (make sure you have latest version)
2. Run X4 (wait until main menu loads)
3. Alt+Tab to CE and load process and table.
4. Toggle Main script only.
5. Load save game.
6. Toggle UM,GM,FS, etc.
monk124us
Novice Cheater
Posts: 21 Joined: Sun Dec 03, 2017 2:12 pm
Reputation: 0
Post
by monk124us » Fri Dec 07, 2018 6:59 am
yea i dont know why it didnt activate the script the first time i loaded, but my game crashed and it started working again ><
Empress_Ravenna
Expert Cheater
Posts: 380 Joined: Mon Oct 09, 2017 11:42 pm
Reputation: 51
Post
by Empress_Ravenna » Fri Dec 07, 2018 3:33 pm
1.30 plus 1.30 Hotfix beta is out.. script should work still its a huge update too >;D
KingFalcon
Cheater
Posts: 25 Joined: Wed Mar 08, 2017 12:31 pm
Reputation: 14
Post
by KingFalcon » Fri Dec 07, 2018 7:26 pm
All options seem to work fine in 1.30+.
Empress_Ravenna
Expert Cheater
Posts: 380 Joined: Mon Oct 09, 2017 11:42 pm
Reputation: 51
Post
by Empress_Ravenna » Fri Dec 07, 2018 7:28 pm
ok good to know i got side tracked trying to test them out
KingFalcon
Cheater
Posts: 25 Joined: Wed Mar 08, 2017 12:31 pm
Reputation: 14
Post
by KingFalcon » Sat Dec 08, 2018 12:02 am
Here is a bit code that enables unlimited consumables. Create a new script entry copy the code into the new script.
This works with version 1.30
Code: Select all
{ Game : X4.exe
Version: 1.30
Date : 2018-12-07
Author : kingFalcon
This script enable unlimited consumables
}
[ENABLE]
aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 6E) // Satellites
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF) // Resource Beacon
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 5E) // Nav Beacons
alloc(satMem,$1000,"X4.exe"+2A5725)
alloc(minMem,$1000,"X4.exe"+2A5D85)
alloc(laserMem,$1000,"X4.exe"+2A738B)
alloc(resMem,$1000,"X4.exe"+2A6AA5)
alloc(navMem,$1000,"X4.exe"+2A6435)
label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)
registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)
// Satellite
satMem:
nop
nop
nop
jne X4.exe+2A5732
jmp satExit
// Resource Beacons
resMem:
nop
nop
nop
jne X4.exe+2A6AB2
jmp resExit
// Nav Beacons
navMem:
nop
nop
nop
jne X4.exe+2A6442
jmp navExit
//Lasers
laserMem:
nop
nop
nop
jne X4.exe+2A7398
jmp laserExit
// Mines
minMem:
nop
nop
nop
jne X4.exe+2A5D92
jmp minExit
satDeploy:
jmp satMem
satExit:
resBeacon:
jmp resMem
resExit:
navBeacon:
jmp navMem
navExit:
lasers:
jmp laserMem
laserExit:
mines:
jmp minMem
minExit:
[DISABLE]
satDeploy:
db 41 29 00 75 08
resBeacon:
db 41 29 00 75 08
navBeacon:
db 41 29 00 75 08
lasers:
db 41 29 00 75 08
mines:
db 41 29 00 75 08
unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)
Empress_Ravenna
Expert Cheater
Posts: 380 Joined: Mon Oct 09, 2017 11:42 pm
Reputation: 51
Post
by Empress_Ravenna » Sat Dec 08, 2018 8:17 am
works perfectly thanks! merged it with recifense's table im using right now which also still works for 1.30
OhHeyItsLee
Novice Cheater
Posts: 22 Joined: Wed Dec 05, 2018 1:10 pm
Reputation: 9
Post
by OhHeyItsLee » Sat Dec 08, 2018 9:38 am
Player-owned L and XL size ships still have their components (engines, turrets, etc.) destroyed in combat, even with FS and GM working perfectly in every way except this.
Flupper
Noobzor
Posts: 13 Joined: Thu Mar 09, 2017 1:00 pm
Reputation: 1
Post
by Flupper » Sat Dec 08, 2018 5:57 pm
Is a reputation pointer planned ? If I change it over the xml it changes but still can't buy license etc.
saucefar
Expert Cheater
Posts: 97 Joined: Sat May 06, 2017 7:05 am
Reputation: 18
Post
by saucefar » Sat Dec 08, 2018 11:46 pm
Cargo space would also be nice if possible.
vahull
Noobzor
Posts: 6 Joined: Tue Dec 04, 2018 8:46 am
Reputation: 0
Post
by vahull » Sun Dec 09, 2018 7:54 pm
KingFalcon wrote: ↑ Sat Dec 08, 2018 12:02 am
Here is a bit code that enables unlimited consumables. Create a new script entry copy the code into the new script.
This works with version 1.30
Code: Select all
{ Game : X4.exe
Version: 1.30
Date : 2018-12-07
Author : kingFalcon
This script enable unlimited consumables
}
[ENABLE]
aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 6E) // Satellites
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF) // Resource Beacon
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 5E) // Nav Beacons
alloc(satMem,$1000,"X4.exe"+2A5725)
alloc(minMem,$1000,"X4.exe"+2A5D85)
alloc(laserMem,$1000,"X4.exe"+2A738B)
alloc(resMem,$1000,"X4.exe"+2A6AA5)
alloc(navMem,$1000,"X4.exe"+2A6435)
label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)
registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)
// Satellite
satMem:
nop
nop
nop
jne X4.exe+2A5732
jmp satExit
// Resource Beacons
resMem:
nop
nop
nop
jne X4.exe+2A6AB2
jmp resExit
// Nav Beacons
navMem:
nop
nop
nop
jne X4.exe+2A6442
jmp navExit
//Lasers
laserMem:
nop
nop
nop
jne X4.exe+2A7398
jmp laserExit
// Mines
minMem:
nop
nop
nop
jne X4.exe+2A5D92
jmp minExit
satDeploy:
jmp satMem
satExit:
resBeacon:
jmp resMem
resExit:
navBeacon:
jmp navMem
navExit:
lasers:
jmp laserMem
laserExit:
mines:
jmp minMem
minExit:
[DISABLE]
satDeploy:
db 41 29 00 75 08
resBeacon:
db 41 29 00 75 08
navBeacon:
db 41 29 00 75 08
lasers:
db 41 29 00 75 08
mines:
db 41 29 00 75 08
unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)
would be nice to see this added to the table