Craft for free is not for ship Mods - it makes your ships inventory not spend and yes it works and also it works globally and for the AI too (as in no ship in the universe/station spend their goods on transfer/trades) so you basically are creating goods out of nowhere
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.
Not sure how well it works, though
Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.
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Update:
Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.
Since beta 5, this script doesn't rely on OP's main script.
HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
Now missile rapid fire doesn't seem to work, but the God mode and infinite shields included in your table still seem to work.But sometimes it fails, do I have to open CT first before starting the game?
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.
Not sure how well it works, though
Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.
===============
Update:
Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.
Since beta 5, this script doesn't rely on OP's main script.
HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
It would be very nice to be able to change the quantity of items in the player inventory instead of the ship inventory. Think training seminars and the like.
Is there anywhere that I could find an explanation of what Egosoft has done with their version 6 patch that would allow me to manually modify/find specific variables?