X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Ollie
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Ollie »

Aelhis wrote:
Mon May 01, 2023 8:08 pm
Craft for free is not for ship Mods - it makes your ships inventory not spend and yes it works and also it works globally and for the AI too (as in no ship in the universe/station spend their goods on transfer/trades) so you basically are creating goods out of nowhere
Zanzer wrote:
Thu Apr 20, 2023 12:29 am
Looked like Craft For Free was preventing ships from subtracting their storage as well.
No it’s not how it’s suppose to work, it’s a bug and it’s known to the author of the table.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Alhanks
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Alhanks »

eidng8 wrote:
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though :lol:

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
Now missile rapid fire doesn't seem to work, but the God mode and infinite shields included in your table still seem to work.But sometimes it fails, do I have to open CT first before starting the game?

Aelhis
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Aelhis »

eidng8 wrote:
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though :lol:

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
HF4 broke down this again :( anyone can help?

Crage
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Crage »

Change:

AOBScanModule(MOPS,$process,FF 90 18 13 00 00 48 83) //.
to
AOBScanModule(MOPS,$process,FF 90 20 13 00 00 48 83) //.

call qword ptr [rax+00001318]
to
call qword ptr [rax+00001320]

db FF 90 18 13 00 00
to
db FF 90 20 13 00 00

Ookame
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Ookame »

Does anyone know how to find the construction time? I can not

Alkain
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Alkain »

What are the chances of an infinite shield/hull thing? Editing is ok, but not the best solution IMO

Rising_Phoenix
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Rising_Phoenix »

is there any chance that the table would be updated to v 6.0 of the game ? pretty please ?

:oops: :oops: :oops:

Khevor
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Khevor »

If I may reiterate what the previous message said. :) (It's been awhile. Hoping no one forgot about us X4 players :D )

minmaxman
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by minmaxman »

Hoping for a new trainer myself. Save editors flag the file modified so you can not partake in the future venture system and seasons.

FreeRadical
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by FreeRadical »

It would be very nice to be able to change the quantity of items in the player inventory instead of the ship inventory. Think training seminars and the like.

FreeRadical
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by FreeRadical »

Is there anywhere that I could find an explanation of what Egosoft has done with their version 6 patch that would allow me to manually modify/find specific variables?

Alhanks
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Alhanks »

Please update this table :(

mevith
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by mevith »

6.20 update seems to be stable for a while so it may be cool to update the table.

Thanks

Crage
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Crage »

6.20 updated table with some useful pointers

or change it manualy:

AOBScanModule(MOPS,$process,FF 90 20 13 00 00 48 83) //.
to
AOBScanModule(MOPS,$process,FF 90 28 13 00 00 48 83) //.

call qword ptr [rax+00001320]
to
call qword ptr [rax+00001328]

db FF 90 20 13 00 00
to
db FF 90 28 13 00 00
Attachments
X4.CT
(3.81 MiB) Downloaded 1227 times

Deed
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Deed »

Crage wrote:
Wed Dec 13, 2023 12:10 pm
6.20 updated table with some useful pointers

or change it manualy:

AOBScanModule(MOPS,$process,FF 90 20 13 00 00 48 83) //.
to
AOBScanModule(MOPS,$process,FF 90 28 13 00 00 48 83) //.

call qword ptr [rax+00001320]
to
call qword ptr [rax+00001328]

db FF 90 20 13 00 00
to
db FF 90 28 13 00 00
Only credit's pointer seem to work for me.
Am I missing something or which features still work in your table?

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