Anyone know how to modify one of the bulk add scripts to do this?
Pseudo code:
Code: Select all
for _ in range(512):
dq <hash_address> + 1 byte
The hash table is missing a lot of IDs. Seems to me the easiest way to find all the IDs is to establish an address range and try adding every address in that range, excluding already found IDs, and then go through your inventory and dump each found item manually. Invalid IDs will fail but they won't crash the game, so they'll just be skipped over.
It also seems like you should be able to automatically dump item info directly from CE when the get item code runs successfully, but I know next to nothing about Auto Assemble. In any case, it might be helpful if someone could figure out how to iterate through your inventory and dump info for each item.