budabum wrote: ↑Fri Feb 15, 2019 6:57 pm
i'm a bit reluctant these days. Sorry, team.
Don't expect quick updates, even for cheats which are work in progress. This week i wrote zero bytes and reversed zero lines of code.
Level cap increase to 99 is ridiculous even for NG+, there is simply no new content which worth this new level cap, service delivery of DLC1 through ep1-3 chunks I consider as waste of players' trust. if they continue DLC2 with no new content (location and story), i'll lost my confidence too.
from another side, they've just reported year results, and Odyssey outperformed forecasted revenue.
read this as "we are going to replicate Odyssey model for future titles"
Gaming as a Service (GaaS) business model I suspect, bit of content every couple of weeks which for regular players at least patches are in a fairly constant stream guaranteeing fixes and publishers have a more long-time strategy and won't immediately dump the title if sales dwindle but this drip feeding of new bits instead of lengthier DLC or even expansion packs (What are those?) is not very fun.
Hidden Blade so far is also quite a disappointment from the two packs in Origins though Atlantis and Layla's part (Another trio pack over a few months time though.) might be a bit better at least but we'll see.
For now it's more store content and mini quests and weekly challenges with some smaller rewards and coming next New Game+ mode and a level cap which with the scaling oh look these resource packs sure are attractive now aren't they?
(HOW many dead animal bits, random twigs, this odd glass bit and this iron bit can you wrap around a item? Always more!)
Glad tables exists for Ubisoft's little spin on this light RPG mechanic thing they're doing for Assassin's Creed and Far Cry and I guess we'll see what Watch_Dogs 3 does if the rumors about that being in development for release soon might be true.
Assassin's Creed Italy (Rome somewhere during the antique was it?) and other titles might also push more for these little role playing elements, liking the dialogue choices and other inclusions though the grind and forced level scaling is a downside to me personally.
(It's almost like it's just a tad balanced towards maybe having players consider buying those resources instead, I think New Dawn even has a large pack for a full on 100 US Dollar / Euro which is crazy but just how things are even outside of MMO's now or mobile gaming.)
EDIT: Keeping the player base engaged and attracted and continued interest in the title really so bit of content here, contest there, tons of stuff locked behind challenges and later released updates and such stuff I mean, Ubisoft is going pretty hard into it now but so are other publishers and developers really so they aren't alone though their recent game releases do showcase it pretty clearly.
Unlocking the premium items (of sorts.) is a bonus but I am really glad some of the grind can be alleviated or even outright skipped thanks to these tables and trainers and such.
So far it's not too terrible but there's a clear ramp up once the new level cap goes into effect and having items and being under leveled or under equipped is going to get you killed very quickly so these thousands of every bit of random collectible will be needed although at least it's not from useful to useless after just a single level up.