Assassin’s Creed® Odyssey - InventoryEditor

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kakapirlo
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by kakapirlo »

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great update@budabum :) for lieutenant it will be awesome if we could replace perk2 n 3 too :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

Sakurarozu wrote:
Sat Jan 19, 2019 5:12 am
does the auto feat work on ship cosmetics?
it does, as donor pick any Weapon or Armor, then you are free to swap it to ship crew/cosmetics/figurehead/lieutenant.
Weapon/Armor -> any
kakapirlo wrote:
Sat Jan 19, 2019 8:29 am
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great update@budabum :) for lieutenant it will be awesome if we could replace perk2 n 3 too :D
I'll add this on next update, this requires a bit UI error handling to avoid editing of Perk3&2 for Common items, Perk 3 for Rare.
you can do this meanwhile manually. copy/paste Perk1 and update as per screenshot {i'll share a bit later, once at game rig}.

Edit:
Copy Perk1 (ctrl+C) and paste (ctrl+V), then update per pic. For Perk3 instead of 8, place 10. and avoid using Perk2/Perk3 with Lieutenants where only one Perk1 is displayed.
[Link]
Last edited by budabum on Sat Jan 19, 2019 6:36 pm, edited 1 time in total.

Lakus978
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Lakus978 »

Hi,
Do you know how to add ability points? How to use semi-auto, not work for me:(

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

if you are looking for help, describe your problem as detailed as possible.
what you did step by step, what you got and where you stuck, what yuo expected to get. screenshots are welcome.
otherwise it'll be back and forth guessing or silence in response.
re: ability points, that's is not part of this table, not sure why you ask.

KillerBee
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by KillerBee »

SunBeam wrote:
Sat Jan 19, 2019 4:14 am
KillerBee wrote:
Sat Jan 19, 2019 1:32 am
Great work on the 1.1.3.1 update :D

I've been working on a tool to help look up hash ids. Hope it helps and instructions included.

It has been updated to 1.1.3.1 excel table and now supports AC Origins too.
Quick observation: badabum is actually budabum :D See your GUI :P
Ah cheers. Sorry for the name error. New file uploaded :)

WAV387
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by WAV387 »

Does Anyone have the Hashid for Timo (myrrines captain) as a lieutenant? cant find her on naxos anywhere xD

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

There are two types of Lieutenants: unique NPCs and all other NPCs.
Unique NPCs are handled by the game engine through Inventory Repository. Rest are not.
Unique NPCs have Repository ID, others don't. All Inventory IDs along with unique Lieutenants are posted.
Timo is common NPC with no Id you can grab for your Inventory.

More reversing is required specifically for common NPCs(i'm not planning this as of now) or more game play to legitimately recruit him/her .

AkashiGamer
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by AkashiGamer »

budabum wrote:
Sat Jan 19, 2019 12:15 am
Dear all.
1.1.3.1 update includes
  1. Semi-Automated items swapper, read guide or follow on screen hints for details.
    Worth mentioning, item you are getting will be automatically leveled(including perks) to current Kassy/Alex level.
  2. XP booster cheat which enables engine's standard booster, see screenshot
  3. Lieutenants sections updated: added Perk1 buff and DISMISS flag option
[Link]
Will standard e-store perks be replaced too?

borucic
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by borucic »

Hi buda!

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by borucic »

1. enabled semi-auto editor
2. ticked "equip..." and "paste..."
3. equipped donor sword
4. pasted hashid (Blade of the Ephemeral)
5. enabled script in line 3
swap was ssuccesful
6. unequipped donor
7. disabled script in line 3
8. out of inventory -> F5 -> F9

I've done this sequence two more times ussing hashids of Chrysaor and Drinker of Light.

What I've got back are three swords on level 1, with the same name "Blade of the Ephemeral", with the same picture but with correct perks.
Spoiler
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What I'm doing wrong?

Cheers!

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

AkashiGamer wrote:
Sat Jan 19, 2019 4:52 pm
budabum wrote:
Sat Jan 19, 2019 12:15 am
Dear all.
1.1.3.1 update includes
...
Will standard e-store perks be replaced too?
if you refer to the issue where Ref Group may provide different Perk1 than eStore UI represents?
My humble opinion, that is estore bug.

Let me provide an example of my theory using Pegasos pack as example.
Whole pack is represented in estore as Perk1: WarriorDamage while Ref Settings group in the table suggests using Perk1: AssassinDamage for Arms and Legs.
Note: Ref Settings group is not my calculations or assumptions. "Ref" states for reference. By reference I means settings which the engine stores inside Weapon/Armor item. Thus the table purely displays what engine itself believes should be a Perk1 for the item.

Now back to the estore UI.
Arms are displayed as :
  • Perk1: 19% Warrior Damage
  • Perk2: +35% Adrenaline on Assassination Kill
Legs as:
  • Perk1: 19% Warrior Damage
  • Perk2: +28% Movement Speed while Crouching
Perk2 for both is pure Assassin-ish playstyle items.

In a nutshell, "bug" status: won't fix

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

borucic wrote:
Sat Jan 19, 2019 6:18 pm
...
2. ticked "equip..." and "paste..."
...
ticked? i.e. froze cell? try without ticking. you do 2 ticks, when you enable top level script and then line 3 script.
hope this helps. please report back if doesnt

buddyguy66
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by buddyguy66 »

budabum wrote:
Fri Jan 18, 2019 6:12 pm
Sakurarozu wrote:
Wed Jan 16, 2019 6:01 pm
anyone knows when the semi auto feature is going to come out? theres too much items to do it manually.
in a few minutes i'll upload new version.
WAV387 wrote:
Wed Jan 16, 2019 8:18 pm
i noticed in inventory editor hash list there is a hash id for the unbroken version of Leonidas' spear, how did you find this? :D and would we be able to find out the hashid for his armour too? :D
all this stuff on this site is all around reverse engineering, re: other pieces, there was discussion in this topic. in a nutshell, Excel file I posted is pure dump generated by the game engine itself.
jaycee12316 wrote:
Fri Jan 18, 2019 2:18 pm
How can i remove items that cannot be remove...also the gear is equip but it wont unequip
to remove: replace item by non-Legendary one and do dismantle, or use InventoryList enumerator, search this topic on how.
to unequip: you need Equip all other items (Legs,Head,Bow, etc) to clear stuck item
buddyguy66 wrote:
Fri Jan 18, 2019 5:18 pm
Hey, how can i download the updates 1.1.1 or 1.1.2? I have the CPY version
refer to first post, history section, there is also history section in previous thread (grab link in first post).
you can choose among diff versions starting from 1.0.5
I mean the game update 1.1.1 or 1.1.2, cause i want the celestial pack, but the CPY version doesnt have this patch, it is 1.0.6. ty

buddyguy66
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by buddyguy66 »

its possible to download the game update? or i need to wait a new crack?

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

do not follow you, that is not scene site. latest official update is 1.1.3, latest scene release 1.0.6.
address your questions to CPY when they release 1.1.1 or 1.1.2.

ps. could you also kindly please stop overquoting?

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