Assassin’s Creed® Odyssey - InventoryEditor

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Vapurastin
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Assassin’s Creed® Odyssey - InventoryEditor

Post by Vapurastin »

[QUOTE="Zero+, post: 137010, member: 40272"]

Some Perk IDs:

[SPOILER]perkHashes['000001AC22F77CD4'] = '+99% Sunburn Resistance'

perkHashes['000001ADFB990983'] = '1% Health Restored on Headshots'

perkHashes['000001B15EEBD71B'] = '+20% CRIT Chance with Warrior Abilities'

perkHashes['000001B22D287717'] = '+100% CRIT Damage with Hunter Abilities'

perkHashes['000001B5A4AB4158'] = 'Immune to Burning '

perkHashes['000001B5A4AE28C0'] = '+40% Fire Resistance'

perkHashes['000001B5A4AE28CD'] = 'Immune to Intoxication'

perkHashes['000001B5A4AE28D5'] = '+40% Poison Resistance'

perkHashes['000001B66C06CA22'] = '+25% CRIT Chance with Ring of Chaos Ability'

perkHashes['000001B66C07A53C'] = '+70% All Resistances after Perfect Dodge'

perkHashes['000001B66C07A549'] = '+20% All Resistances after Perfect Dodge'

perkHashes['000001B66C07DEBC'] = '+25% CRIT Chance with Predator Shot Ability'

perkHashes['000001B7DA94FE90'] = '+250% All Damage but connot use Abilities'

perkHashes['000001AFCB9F71F4'] = 'Can pass through the Tartaros Veil'

perkHashes['000001B4DE5D6977'] = 'Protects 50% max Health While in Tartaros Rifts'

perkHashes['000001AFCB9F71F6'] = 'Intoxicate applies to nearby enemies'

perkHashes['000001AFCB9F71F7'] = 'Burning applies to nearby enemies'

perkHashes['000001AFCB9F71F9'] = 'Tamed beasts deal Poison Damage'

perkHashes['000001AFCB9F71FA'] = 'Tamed beasts deal Fire Damage'

perkHashes['000001B72E42BABC'] = '+100% Damage with Torches'

perkHashes['000001AFCB9F71F3'] = 'CRIT Chance now affects Elemental Buildup'

perkHashes['000001B6677EF4F5'] = 'Convert 50% Warrior Damage bonuses to All Damage'

perkHashes['000001B6677EF4F4'] = 'Convert 50% Assassin Damage bonuses to All Damage'

perkHashes['000001B6677EF4F3'] = 'Convert 50% Hunter Damage bonuses to All Damage'

perkHashes['000001AFCB9F71F8'] = '+10% Damage per Enemy Engaged (up to 50%)'

perkHashes['000001B6677EF4F2'] = 'Melee Attack Damage applies to Nearby Enemies'

perkHashes['000001B6677EF4F1'] = 'Assassin Damage applies to Nearby Enemies'

perkHashes['000001B6677EF4F0'] = 'Basic Arrows Damage applies to Nearby Enemies'

perkHashes['000001B6677EF4ED'] = 'Reduces all Cooldowns by 10% on Hunter Ability Kill'

perkHashes['000001B6677EF4EF'] = 'Reduces all Cooldowns by 10% on Warrior Ability Kill'

perkHashes['000001B6677EF4EE'] = 'Reduces all Cooldowns by 10% on Assassin Ability Kill'

perkHashes['000001BCB759A21D'] = '+25% CRIT chance with Rain of Destruction Ability'

perkHashes['000001C9481FAF1F'] = '+25% CRIT chance with Hero Strike Ability'

perkHashes['000001B9B594BBF3'] = 'Become Isu Enhanced for 15s when Hit (120s Cooldown)'

perkHashes['000001C9D840A734'] = '-35% Cooldown Duration for Hero Strike Ability on successful Parry'

perkHashes['000001B76796F426'] = '+500% Damage while covered in black oil'

perkHashes['000001B66C07DE90'] = '+75% Damage while on Fire'

perkHashes['000001B5A4AF24F4'] = '+50% Damage while midair'

perkHashes['000001BE3557CAC8'] = '+50% Damage while at maximum Bounty'

perkHashes['000001B72E42FAB7'] = '+50% Damage while in contact with water'

perkHashes['000001B767973B47'] = '-50% All Resistances'

perkHashes['00000181BFF207F8'] = 'Convert CRIT chance to Damage but connot CRIT'

perkHashes['000001B6065AD6F7'] = '+600% Adrenaline on Parry, but the user catches on Fire'

perkHashes['000001AB6A65013E'] = '+40% Damage on Isu / 10 lvl'

perkHashes['000001AFCB9F71EF'] = '+20% Adrenaline Drain Resistance / 10 lvl'

perkHashes['000001B6677EF4EC'] = '+20% Damage with Enhanced Abilities / 10 lvl'[/SPOILER]

Have fun?

[/QUOTE]



Perfect! Thanks a ton my dude :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Serenity42
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Assassin’s Creed® Odyssey - InventoryEditor

Post by Serenity42 »

Is there any possible way to just unlock all of the cosmetics in the transmorg system, especially all of the skin variants of some of the gear?

deasehack
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Assassin’s Creed® Odyssey - InventoryEditor

Post by deasehack »

[QUOTE="Serenity42, post: 137186, member: 41208"]

Is there any possible way to just unlock all of the cosmetics in the transmorg system, especially all of the skin variants of some of the gear?

[/QUOTE]

quite complicated, it would be the same as the engraved ones

Serenity42
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Assassin’s Creed® Odyssey - InventoryEditor

Post by Serenity42 »

[QUOTE="deasehack, post: 137192, member: 41511"]

quite complicated, it would be the same as the engraved ones

[/QUOTE]



Figured as much. I've been using the hash list and actually did manage to get a few of the things I wanted but some without knowing the name it's hard to know what they are and annoying as hell to do one at a time and fight with the level to get it to spawn to unlock the variants. Would be awesome if we just had a save editor. Cheat engine and trainers are nice but games like these a save editor can be incredible.

deasehack
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Assassin’s Creed® Odyssey - InventoryEditor

Post by deasehack »

[QUOTE="Serenity42, post: 137195, member: 41208"]

Figured as much. I've been using the hash list and actually did manage to get a few of the things I wanted but some without knowing the name it's hard to know what they are and annoying as hell to do one at a time and fight with the level to get it to spawn to unlock the variants. Would be awesome if we just had a save editor. Cheat engine and trainers are nice but games like these a save editor can be incredible.

[/QUOTE]

this game needs a debug menu or similar menu with dll or menu similar to enbseries or pharago



[IMG]https://staticdelivery.fearlessrevolution.com/mods/1249/images/96-0-1456167849.png[/IMG]

Akinosi
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Assassin’s Creed® Odyssey - InventoryEditor

Post by Akinosi »

Just want to say thank you to all contributers for all your hard work. You've made this game way more enjoyable than vanilla.



I'm having the same issue several other posters here, namely regarding item-swapping the AC Override item list (v1.5.3. here). I've tried both the semi-automated swap script as well editing it in the Inventory Page pItem slot. Both methods result in an instant crash. Any other item that's NOT on the Override ID list is easily added without issue.

I also have a seemingly unique problem where I'm unable to perk swap a single perk without it crashing (or CE says the "value could not be parsed"), even with the latest updated HashIDs. No one else seems to have had this issue.

I've read through all 81 pages of this thread and watched all the item-swap CE tutorials, but haven't found a working solution. ?‍♂️ I figure it's mostly to do with the outdated Hashes, but I still have no clue why my perk swap crashes the game too.



Any insight is appreciated :)
Last edited by Akinosi on Sat May 30, 2020 1:10 pm, edited 1 time in total.

mrxsegredo
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Assassin’s Creed® Odyssey - InventoryEditor

Post by mrxsegredo »

Hello friends.



Im playing the 153 cracked version. Already level 67. Its a great game and all. I can die in 2 or 3 hits, sometimes even 1 hit kill me. Thats ok. But what I dont like is that while I die with 2 hits, the enemies take 20, 30 hits to die!!! Is there a way for me to even the table? I mean, make them also die with 2 or 3 hits?





I did see a "enemy health multiplier" in a cheat engine table in nexus, but it was for version 1.1.4, doesnt work anymore. What i wanted is to just take away the extra hp they have (using a x0,40 multiplier, for example) so they would die the same way i do, in 2 or 3 hits.

deasehack
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Assassin’s Creed® Odyssey - InventoryEditor

Post by deasehack »

[QUOTE="mrxsegredo, post: 137756, member: 42400"]

Hello friends.



Im playing the 153 cracked version. Already level 67. Its a great game and all. I can die in 2 or 3 hits, sometimes even 1 hit kill me. Thats ok. But what I dont like is that while I die with 2 hits, the enemies take 20, 30 hits to die!!! Is there a way for me to even the table? I mean, make them also die with 2 or 3 hits?





I did see a "enemy health multiplier" in a cheat engine table in nexus, but it was for version 1.1.4, doesnt work anymore. What i wanted is to just take away the extra hp they have (using a x0,40 multiplier, for example) so they would die the same way i do, in 2 or 3 hits.

[/QUOTE]

¿Why not use the table that I published, since it multiplies the damage to what you want and works in the cracked version 1.5.3?

loks1234
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Assassin’s Creed® Odyssey - InventoryEditor

Post by loks1234 »

hello guys,

Can you add torso perks on waist. Like "+40% poison resistance" perk which is only allowed on torso in game.Can it be added to waist without any save file corruption? Thanks

r3v4n
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Assassin’s Creed® Odyssey - InventoryEditor

Post by r3v4n »

This may be a stupid question: I've changed the +x% Warrior Damage on some random epic gear to +x% Hunter Damage. Works totally fine as long as I do not upgrade the item via the blacksmith to a higher level. This will reset the Hunter Damage to it's original Warrior Damage. Is this intended to be or am I doing something wrong?

loks1234
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Assassin’s Creed® Odyssey - InventoryEditor

Post by loks1234 »

[QUOTE="r3v4n, post: 137865, member: 1795"]

This may be a stupid question: I've changed the +x% Warrior Damage on some random epic gear to +x% Hunter Damage. Works totally fine as long as I do not upgrade the item via the blacksmith to a higher level. This will reset the Hunter Damage to it's original Warrior Damage. Is this intended to be or am I doing something wrong?

[/QUOTE]

I think it's Normal Just tried it. It happened to me as well

LaVerole
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Assassin’s Creed® Odyssey - InventoryEditor

Post by LaVerole »

Hi all,



I m totaly new with using CE and inventory table. I found how get all set (thx [USER=40272]@Zero+[/USER] for your works ;) ) but i dont understand how change perk on my stuff.

Is there any video or tuto to use this ?

thx

deasehack
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Assassin’s Creed® Odyssey - InventoryEditor

Post by deasehack »

[QUOTE="LaVerole, post: 137930, member: 42460"]

Hi all,



I m totaly new with using CE and inventory table. I found how get all set (thx [USER=40272]@Zero+[/USER] for your works ;) ) but i dont understand how change perk on my stuff.

Is there any video or tuto to use this ?

thx

[/QUOTE]

enable cheat table, go to inventory and change object to appear in cheat table

r3v4n
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Assassin’s Creed® Odyssey - InventoryEditor

Post by r3v4n »

[QUOTE="LaVerole, post: 137930, member: 42460"]

Hi all,



I m totaly new with using CE and inventory table. I found how get all set (thx [USER=40272]@Zero+[/USER] for your works ;) ) but i dont understand how change perk on my stuff.

Is there any video or tuto to use this ?

thx

[/QUOTE]



[MEDIA=youtube]fQOI0Kflr7E[/MEDIA]



[B]Not my video![/B]
Last edited by r3v4n on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

LaVerole
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Assassin’s Creed® Odyssey - InventoryEditor

Post by LaVerole »

thx a lot ;)



edit: i have an issue when i clic on inventory page, the menu dont open. All other works but noyt this one. I can use the fuction to get set but +inventory page acces is impossible. Nothing when i clic on



Here the error message:

Code: Select all

[ENABLE]

{$lua}

if not syntaxcheck then memrec.color = 0x008000; end;

{$asm}

aobScanModule(INJECT_inventory,ACOdyssey.exe,49 8B 86 90 02 00 00 48 8D 96 88 01 00 00)

alloc(newmem_inventory,0x1000)



registerSymbol(INJECT_inventory)

registerSymbol(dqInventorySlotPtr)



loadlibrary(luaclient-x86_64.dll)

luacall(openLuaServer('CELUASERVER'))



CELUA_ServerName:

  db 'CELUASERVER',0



newmem_inventory:

  //inject

    mov [dqInventorySlotPtr], rcx

    sub rsp, 8 //16 bytes alignment: 8 bytes call, 8 bytes push

      call call_lua_proc

    add rsp, 8

  //original code

    mov rax,[r14+00000290]

    lea rdx,[rsi+00000188]

    jmp return_inventory

  align 10 CC



  dqInventorySlotPtr:

    dq 0

    align 10 CC



  funcid:

    dd 0

    align 10 CC



  funcname:

    db 'main_editor',0

    align 10 CC



  ///////////////

  call_lua_proc:

  ///////////////

    sub rsp,70

      //keep #16 bytes alignment

      //20 x64 shadow space

      //40 old registers  rax, rcx, rdx, r8, r9, r10, r11 - volitile (do save)

      //10 paramlist

      mov [rsp+20],rax

      mov [rsp+28],rcx

      mov [rsp+30],rdx

      mov [rsp+38],r8

      mov [rsp+40],r9

      mov [rsp+48],r10

      mov [rsp+50],r11

      //mov [rsp+58],xx //16 bytes alignment



      //params list -> load to edx

      mov qword ptr [rsp+60],01 //arg01 -> load to r8

      mov [rsp+68],rbx          //arg02



      mov ecx,[funcid]

      test ecx,ecx

      jne short hasrefid

          //no reference yet

          mov rcx,funcname

          call CELUA_GetFunctionReferenceFromName

          mov [funcid],eax

          mov ecx,eax

      hasrefid:

          //here ecx contains the referenceid

          mov edx,#1      //numofparams

          lea r8,[rsp+60] //params

          mov r9,0        //0=no async, 1=async

          call CELUA_ExecuteFunctionByReference

          //restoring the possibly changed registers

          mov rax,[rsp+20]

          mov rcx,[rsp+28]

          mov rdx,[rsp+30]

          mov r8, [rsp+38]

          mov r9, [rsp+40]

          mov r10,[rsp+48]

          mov r11,[rsp+50]

          //mov xx,[rsp+58]

    add rsp,70 //free stackspace

    ret

    align 10 CC





INJECT_inventory:

  jmp far newmem_inventory //#14 bytes

  return_inventory:





[DISABLE]

{$lua}

if not syntaxcheck then memrec.color = 0x0000ff; end;

{$asm}



INJECT_inventory:

  db 49 8B 86 90 02 00 00 48 8D 96 88 01 00 00



unregisterSymbol(dqInventorySlotPtr)

unregisterSymbol(INJECT_inventory)

dealloc(newmem_inventory)
Last edited by LaVerole on Tue Jun 02, 2020 7:30 pm, edited 3 times in total.

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