Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1006
1. Tested game version V1.11 64-bit. May work on other versions.
V1005
1. Dweller.
Allows the following to be modfied.
- "m_equippedPet -> m_data DwellerPetItem -> m_bonusEffectList -> BonusEffect". Pet effect min and max values.
- "m_extraData -> Bonus". Pet effect value. Unequip / equip pet to take effect.
2. CardMgr.
"Pet Carrier Cards set to Mostly Legendaries?" sets Pet Carrier Cards to mostly Legendaries. Save and reload to take effect.
V1004
1. Dweller.
"Experience Set to Massive?" sets Experience to massive. Gain a little more experience exploring the Wasteland to quickly level up to max.
2. CardMgr.
"LunchBox Cards set to Mostly Legendaries?" sets LunchBox Cards to mostly Legendaries. Save and reload to take effect.
V1003
1. Vault.
"Rush Failure Set to 0?" sets Rush Failure to 0.
2. Room.
"Health Set to Max?" fixed to not affect Vault entrance.
"Radio Dweller Set to Ready?" sets Radio Dweller to ready. Save and reload to take effect.
3. Dweller.
"Baby Set to Instant?" sets pregnant Dwellers to be instant Baby. Save and reload to take effect.
4. CardMgr.
Allows the following to be modfied.
- m_numCardsInPack. Number of cards in LunchBox. Around 10.
- Rare and Legendary item chances.
V1002
1. Vault.
"Caps Set to Massive?" sets Caps to massive.
"Basic Resources Set to Massive?" sets Food, Water, Power to massive.
"Dweller Resources Set to Massive?" sets Stimpacks, RadAway to massive.
"Nuka Cola Quantum Set to Massive?" sets Nuka Cola Quantum to massive.
Allows the following to be modfied.
- m_maxDwellers. Maximum Dwellers.
V1001
1. Dweller.
"Health Set to Max?" sets Health to max, Radiation to 0.
"Stats Set to Massive?" sets Stats to massive.
2. Room.
"Bonus Set to Massive?" sets Bonus to massive.
"Health Set to Max?" sets Health to max.
"Disaster Chance Set to 0?" sets Disaster Chance to 0.
Allows the following to be modfied.
- "Room Stats -> m_currentRoomLevel -> m_sellValue". Room sell price.
V1000
1. Tested game version V1.6 64-bit. May work on other versions.
2. Dweller.
"Happiness Set to Massive?" sets Happiness to massive.
"Health Set to Max?" sets Health to max.
"Speed Set to Massive?" sets Speed to massive.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1