Hey ... So I started trying to fool around with a script or two in Ark, and I've found that I can't use globalalloc() there or else my script won't activate. Do I need to have a setting changed in CE or... Any ideas? For reference, here's an example of one I made using the template:
Kalas wrote:
This instruction is writing as well, make sure after enabling using Eric's method to do whatever action needed in order to refresh those pointers.
What do you mean by refresh those pointers? Once enabled, it'll write that register into the new variable, then I can just refer to that the whole time it's on. What do you mean refresh those pointers?
Your script is not accessing the point where you did injection.
Your Pointer will appear only when you do some "action" in game.
Same action you did to make that Instruction of injection point appear.
Kalas wrote:
This instruction is writing as well, make sure after enabling using Eric's method to do whatever action needed in order to refresh those pointers.
What do you mean by refresh those pointers? Once enabled, it'll write that register into the new variable, then I can just refer to that the whole time it's on. What do you mean refresh those pointers?
I meant since its not constantly accesses this instruction you may need to perform an action at least once after enabling the script in order for the pointers to show.