Time for some more shit
While in a map I found the following logic, when acquiring items:
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[023365] FloatProperty OTWD.OTWDCraftingResourceAttributeSet.GadgetMaximum 0x000001C7CBC5A8F0
[023366] FloatProperty OTWD.OTWDCraftingResourceAttributeSet.Gadget 0x000001C7CBC5A960
[023367] FloatProperty OTWD.OTWDCraftingResourceAttributeSet.ClothMaximum 0x000001C7CBC5A9D0
[023368] FloatProperty OTWD.OTWDCraftingResourceAttributeSet.Cloth 0x000001C7CBC5AA40
[023369] FloatProperty OTWD.OTWDCraftingResourceAttributeSet.MetalMaximum 0x000001C7CBC5AAB0
[023370] FloatProperty OTWD.OTWDCraftingResourceAttributeSet.Metal 0x000001C7CBC5AB20
[023371] FloatProperty OTWD.OTWDCraftingResourceAttributeSet.ChemicalMaximum 0x000001C7CBC5AB90
[023372] FloatProperty OTWD.OTWDCraftingResourceAttributeSet.Chemical 0x000001C7CBC5AC00
Those UObjects store at 0x44 offset the offset that applies in:
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[378474] OTWDCraftingResourceAttributeSet Underpass_LGL_Scavenge.Underpass_LGL_Scavenge.PersistentLevel.CH_Grant_C_1.OTWDCraftingResourceAttributeSet 0x000001C7D9DCA6C0
So.. OTWDCraftingResourceAttributeSet + [FloatProperty OTWD.OTWDCraftingResourceAttributeSet.Cloth + 0x44] = the offset where you'll find, as Float, the value for Cloth
I'll post a table soon enough, similar to what zths posted a while back, but with a tons shit of details.
BR,
Sun