OVERKILL's The Walking Dead - Enable Console & Cheats

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isosplz
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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by isosplz »

Zircon wrote:
Wed Nov 14, 2018 9:23 am
after few hours of downloading and installing elamigos (game+crack) update 1.0.5 froze (for 1hour same memory used by xdelta) so i had to kill the task which ruined all the folder lol tried to copy codex crack to my other(steamwork-fix+launcher) folder but it starts a new game ,no multiplayer and the console still didn't work =/ i put steamwork-fix back to replace the codex crack then i got my save back ,multiplayer and no console lol
Easy fix.
Try opening Task Manager and set XDelta priority to High.

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

isosplz wrote:
Wed Nov 14, 2018 9:51 am

Easy fix.
Try opening Task Manager and set XDelta priority to High.
thats was done already =p


@SunBeam yeah i know thanks but i still downloaded the whole thing just to be sure lol

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

I have no idea what you people are flaunting around. XDelta and other crap. Bottom line is main game .exe is fixed in all releases to return 0/1 on the Steam APIs, alongside with a Steam emu DLL.

L.E.: Am guessing they've devised some method to allow you to still play online through some Apache client? o_O That's the only "XDelta" google reference I found plausible.

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

SunBeam wrote:
Wed Nov 14, 2018 10:12 am
I have no idea what you people are flaunting around. XDelta and other crap. Bottom line is main game .exe is fixed in all releases to return 0/1 on the Steam APIs, alongside with a Steam emu DLL.

L.E.: Am guessing they've devised some method to allow you to still play online through some Apache client? o_O That's the only "XDelta" google reference I found plausible.
xDelta is only used to update the game to verify the files sorry for the confusion lol

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

As I foresaw this would happen:

Image

Link: [Link]

Yes, credit was given where due :P

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

finally got the console working with steamworks-fix i decided to try every button just in case and the console opens by pressing F10 while my input setting is :
[/Script/Engine.InputSettings]
ConsoleKey=Tilde
Lol

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

You're looking in the wrong folder. Each of the cracked games store the shit in their CODEX or w.e. folder in %appdata%. That folder I mentioned in my indications is for the original game.

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

SunBeam wrote:
Wed Nov 14, 2018 10:40 am
You're looking in the wrong folder. Each of the cracked games store the shit in their CODEX or w.e. folder in %appdata%. That folder I mentioned in my indications is for the original game.
i just moved the save folder(where the input i edited is) somewhere else and when i start the game it's a new game instead of my save so it should be the right folder lol

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

Alright. Still doesn't make sense for F10 to work as they hotkey. Unless.. I've extracted the .pak files to disk last night. Will check if BaseInput.ini has a define like that :D Which somehow overwrites your entry..

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

thanks again for your work and patience ^^(also my console appears at the bottom of the screen i have to press F10 twice to make it appear like the one on your screenshots dunno if it's the same for you lol)

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by jonaaa »

Zircon wrote:
Wed Nov 14, 2018 10:55 am
thanks again for your work and patience ^^(also my console appears at the bottom of the screen i have to press F10 twice to make it appear like the one on your screenshots dunno if it's the same for you lol)
I also need to press F10 twice, anyway thanks for the tip, i also left "Tilde" on the input.ini :D

Great job SunBeam!

Image

After you press F10 twice...

Image

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

glad it worked for you too =p

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

Yeah, that's the normal behavior. Check if this works in your .ini:

Code: Select all

[/Script/Engine.InputSettings]
ConsoleKey=Tilde
TypeKey=Backslash
ConsoleKey should now cycle consoles (bottom; large), while TypeKey should only bring up the bottom console.

Alternately, create this new entry:

Code: Select all

[/Script/Engine.SBZInputSettings]
ConsoleKey=Tilde
TypeKey=Backslash
And report :P

P.S.: Note Backslash is this key: \ (close to the big Enter on your keyboard)

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Zircon
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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

SunBeam wrote:
Wed Nov 14, 2018 11:16 am
Yeah, that's the normal behavior. Check if this works in your .ini:

Code: Select all

[/Script/Engine.InputSettings]
ConsoleKey=Tilde
TypeKey=Backslash
ConsoleKey should now cycle consoles (bottom; large), while TypeKey should only bring up the bottom console.

Alternately, create this new entry:

Code: Select all

[/Script/Engine.SBZInputSettings]
ConsoleKey=Tilde
TypeKey=Backslash
And report :P

P.S.: Note Backslash is this key: \ (close to the big Enter on your keyboard)
both didn't work still F10 ^^ btw i have azerty keyboard backlash is the 8 button for me lol
also tried to replace "Backslash" by "U" (simple letter) still didnt work

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by hummus »

Working great, both F10 and Tilde using clean files with SmartSteam.
Thanks Sun

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