[COMPLETED] OVERKILL's The Walking Dead
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- Noobzor
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Re: OVERKILL's The Walking Dead
Wow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
Re: OVERKILL's The Walking Dead
I must agree with you, the whole game is questionable, I only play solo or with friends...Juan_Bakulaw wrote: ↑Mon Nov 12, 2018 11:10 amWow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
I only need a proper god mode and a "no noise" to pass the missions.
Re: OVERKILL's The Walking Dead
From testing, god mode bypasses the crappy "zombie grab" animation As far as fly/ghost, it does turn on, message is sent to console, but I think I need to also fetch the IsFyling UObject(s) from memory and replace them where due Note Ghost doesn't make you invisible; its default behavior is noclip
Will be posted in a dedicated topic (with an UE4 tutorial).
Will be posted in a dedicated topic (with an UE4 tutorial).
Re: OVERKILL's The Walking Dead
try to post so some codes weapons mods...etcSunBeam wrote: ↑Mon Nov 12, 2018 1:33 pmFrom testing, god mode bypasses the crappy "zombie grab" animation As far as fly/ghost, it does turn on, message is sent to console, but I think I need to also fetch the IsFyling UObject(s) from memory and replace them where due Note Ghost doesn't make you invisible; its default behavior is noclip
Will be posted in a dedicated topic (with an UE4 tutorial).
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- Noobzor
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Re: OVERKILL's The Walking Dead
Yup. No-noise is what I meant on ghost mode.jonaaa wrote: ↑Mon Nov 12, 2018 12:19 pmI must agree with you, the whole game is questionable, I only play solo or with friends...Juan_Bakulaw wrote: ↑Mon Nov 12, 2018 11:10 amWow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
I only need a proper god mode and a "no noise" to pass the missions.
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- Expert Cheater
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Re: OVERKILL's The Walking Dead
fearlessrevolution has a zombie freeze and zombies ignore you mode - but I'm not paying for a pve cheat =/Juan_Bakulaw wrote: ↑Mon Nov 12, 2018 11:10 amWow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
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- Noobzor
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Re: OVERKILL's The Walking Dead
True. Isn't their trainer, online always, due to account activation?rampant_uterus wrote: ↑Mon Nov 12, 2018 6:26 pmfearlessrevolution has a zombie freeze and zombies ignore you mode - but I'm not paying for a pve cheat =/Juan_Bakulaw wrote: ↑Mon Nov 12, 2018 11:10 amWow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
Beside SunBeam lighting us with his/her rays that would give us console command.
Re: OVERKILL's The Walking Dead
Can someone post the newest Table from zths?
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- Noobzor
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Re: OVERKILL's The Walking Dead
Re: OVERKILL's The Walking Dead
Hey Oyzzj If u wana play together add me on skype -I cant find any players to play and its almost impossible playing alone.
Skype ID:-ashu740
You can send me a mail also on my gmail-ashu740@gmail.com
Re: OVERKILL's The Walking Dead
I as able to obtain the MP5 Gadget Code - 0000019659FCCCC0.rampant_uterus wrote: ↑Sat Nov 10, 2018 10:56 pmI suppose we should start a LIST OF WEAPON mod slots (not mods, but the slot on the weapon to make it equippable.)
Gadget slots are listed as Mod slot 0, 1, 2, 3 etc. from top to bottom (for equippable/availabe- NOT RED) on X weapon you're viewing in CE.
Mod Type is not Slot Type so I'll save ya'll some trial and error xP trying to find Weapon Slots.
Please be careful pasting code, you could corrupt someones save... Also these values are from 1.04 game version.
Also as per China OP's page, Confirm Modification on newly modded weapon crashes game the 1st time.
ALSO IF YOU ARE SHARING MOD SLOT CODES THE MOD SLOT MUST BE EMPTY (or you will give incorrect code!)
Again
DO NOT SHARE MOD SLOT CODES if the weapon has an attachment IN THAT SLOT (The code will be wrong!)
I think the game needs to be restarted without Weapon Mods attached to X weapons before the CORRECT code shows up.
(AKA Unequip all weapon mods and restart before sharing weapon mod slot codes)
Equippable Slots:
1911
Barrel Extension slot: 00000000220EE520
Gadget: 00000000220EE3E0
Sight: 00000000220EDC60
Grip: Don't have 1911 with grip yet
Beretta Pistol
Barrel Extension: 00000000220EE520
Gadget: 00000000220EDC60
Grip: 00000000220ECC20
Sight: 00000000220EE3E0
Example of modded Beretta in CE: [Link]
Final result of modded Beretta (200 Combat Rating, Purple 4 Rarity, 4 mod slots unlocked): [Link]
Deagle
Barrel Extension: 00000000220EE520
Gadget: 00000000220EDC60
Grip: N/A yet
Sight: 00000000220EE3E0
MP5
Barrel Extension: 000000002209E520
Gadget: Don't have MP5 with one atm.
Magazine: 000000002209D9E0
Sight: 000000002209E3E0
Stock: 000000002209D580
Reinfield 880 (Remington Pump)
Barrel: 00000000220EE480
Barrel Extension: 00000000220EE660
Gadget: 00000000220EE520
Sight: 00000000220ED6C0
Stock: 00000000220EDDA0
FROM CHINA SITE, IDK IF ACCURATE:
Bow component slot type:
0000025D46CBA9C0 machine
0000025D46CBA060 Counterweight
0000025D48325420 sight
0000025D48324B60 Attachment cam unknown
You will need to add CCC0 to the end of the generated values.
For example if your Weapon Finder populates 00000220169BCCC0 as the Weapon type, replace the last 4 digits with the last 4 digits of this weapon template.
MP5 Gadget Template Code
XXXXXXXXXXXXBCCC0
NOTE: This is the static mod value you need to add to the end of the weapon code that is randomly generated upon each time you launch the game client.
Populated Weapon Finder Result
00000220169BXXXX
NOTE: This part is the dynamic weapon key generated upon each game load.
Final Result
00000220169BCCC0
NOTE: This is the final result with both pieces of code combined into one final mod type.
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- Noobzor
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Re: [COMPLETED] OVERKILL's The Walking Dead
Table is not allowed to be posted on FRF.
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