Soul Calibur 6 LoS Table v0.9

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Eddy
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Re: Soul Calibur 6 LoS Table v0.9

Post by Eddy »

zachillios wrote:
Tue Nov 13, 2018 7:47 am
SalieriYuuki wrote:
Sat Nov 10, 2018 9:36 am
CeLioCiBR wrote:
Sun Oct 28, 2018 8:19 am
Hrm.. what about a way to equip some custom parts ?

I mean, there are some parts on customization a CAS that the game won't let you equip it with another one.. "incompatible" or something like that..

It would be possible to by pass it ?

Anyway, thank you very much, nice job xD
Don't think this is possible for me but I've implemented Cyber's Scrips into my table. I'm about to head to bed so I can't test till tomorrow but you're welcome to try it.
The weapon script crashes on retail, that's unfortunate. It finds the weapon, but then crashes immediately.
I updated it.
SoulcaliburVI weapon.CT
eddy 01.01.01
(24.32 KiB) Downloaded 139 times


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321123
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Re: Soul Calibur 6 LoS Table v0.9

Post by 321123 »

hi eddy, thx for providing the table edit!
wanted to ask about how you managed to edit the older code to get the adjusted one you provided.
upon finding the address offset i found a 2E91DC difference but the 1st line perplexes me
(aobscanmodule(_wuqi,SoulcaliburVI.exe,48 C1 E1 * 39 1C 11 74 11)
namely
the (48 C1 E1 *)
could you elaborate a little.
again thx for the weapons table

zachillios
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Re: Soul Calibur 6 LoS Table v0.9

Post by zachillios »

Eddy wrote:
Tue Nov 13, 2018 12:49 pm
zachillios wrote:
Tue Nov 13, 2018 7:47 am
SalieriYuuki wrote:
Sat Nov 10, 2018 9:36 am

Don't think this is possible for me but I've implemented Cyber's Scrips into my table. I'm about to head to bed so I can't test till tomorrow but you're welcome to try it.
The weapon script crashes on retail, that's unfortunate. It finds the weapon, but then crashes immediately.
I updated it.
SoulcaliburVI weapon.CT
Thank you so much, works perfectly. Here's all the bonus values:

Code: Select all

L_0010_10:Health +10%
L_0010_11:Health +15%
L_0010_12:Health +25%
L_0020_10:Health +15%
L_0020_11:Health +25%
L_0020_12:Health +40%
L_0030_10:Health Recovery: every 3 seconds
L_0030_11:Health Recovery: every 2 seconds
L_0030_12:Health Recovery: every 1.5 second
L_0040_10:Soul Gaage Increase 20%
L_0040_11:Soul Gauge increase 35%
L_0040_12:Soul Gauge Increase 50%
L_0050_10:Soul Gauge Recovery: every 1.5 seconds
L_0050_11:Soul Gauge Recovery: every 1 second
L_0050_12:Soul Gauge Recovery: every 0.5 second
L_0060_10:Soul gauge +3% (on hit)
L_0060_11:Soul gauge +4% (on hit)
L_0060_12:Soul gauge +5% (on hit)
L_0090_10:All damage +5%
L_0090_11:All damage +10%
L_0090_12:All damage +15%
L_0100_10:Vertical attack damage +10%
L_0100_11:Vertical attack damage +15%
L_0100_12:Vertical attack damage +20%
L_0110_10:Horizontal attack damage +10%
L_0110_11:Horizontal attack damage +15%
L_0110_12:Horizontal attack damage +20%
L_0120_10:Throw damage +10%
L_0120_11:Throw damage +15%
L_0120_12:Throw damage +20%
L_0130_10:Kick damage +10%
L_0130_11:Kick damage +15%
L_0130_12:Kick damage +20%
L_0140_10:High attack damage +10%
L_0140_11:High attack damage +15%
L_0140_12:High attack damage +20%
L_0150_10:Middle attack damage +10%
L_0150_11:Middle attack damage +15%
L_0150_12:Middle attack damage +20%
L_0160_10:Low attack damage +10%
L_0160_11:Low attack damage +15%
L_0160_12:Low attack damage +20%
L_0170_10:Critical edge damage +20%
L_0170_11:Critical edge damage +25%
L_0170_12:Critical edge damage +30%
L_0180_10:Soul charged damage +15%
L_0180_11:Soul charged damage +20%
L_0180_12:Soul charged damage +25%
L_0180_10:Reversal edge damage +15%
L_0180_11:Reversal edge damage +20%
L_0180_12:Reversal edge damage +25%
L_0190_10:Reversal edge follow-up damage +15%
L_0190_11:Reversal edge follow-up damage +20%
L_0190_12:Reversal edge follow-up damage +25%
L_0200_10:Combo damage +10%
L_0220_11:Combo damage +15%
L_0220:12:Combo damage +20%
L_0210_10:Counter damage +20%
L_0210_11:Counter damage +25%
L_0210_12:Counter damage +30%
L_0220_10:10% chip damage
L_0220_11:15% chip damage
L_0220_12:20% chip damage
L_0230_10:10% chip damage
L_0230_11:15% chip damage
L-0230_12:20% chip damage
L_0240_10:Recover 10% of damage dealt as HP
L_0240_11:Recover 15% of damage dealt as HP
L_0240_12:Recover 20% of damage dealt as HP
L_0250_10:20% health recovered (on CE hit)
L_0250_11:25% health recovered (on CE hit)
L_0250_12:30% health recovered (on CE hit)
L_0260_10:20% health recovered (on SC)
L_0260_11:25% health recovered (on SC)
L_0260_12:30% health recovered (on SC)
L_0270_10:15% health recovered (on RE hit)
L_0270_11:20% health recovered (on RE hit)
L_0270_12:25% health recovered (on RE hit)
L_0280_10:15% health recovered (on RE follow-up hit)
L_0280_11:20% health recovered (on RE follow-up hit)
L_0280_12:25% health recovered (on RE follow-up hit)
L_0290_10:Recover 10% of attack as HP (on GI)
L_0290_11:Recover 15% of attack as HP (on GI)
L_0290_12:Recover 20% of attack as HP (on GI)
L_0300_10:Reflect 20% of damage (on GI)
L_0300_11:Reflect 25% of damage (on GI)
L_0300_12:Reflect 30% of damage (on GI)
L_0310_10:Damage taken -10%
L_0310_11:Damage taken -15%
L_0310_12:Damage taken -20%
L_0320_10:Damage taken -15% (during SC)
L_0320_11:Damage taken -20% (during SC)
L_0320_12:Damage taken -30% (during SC)
L_0330:10:Guard durability +20%
L_0330:11:Guard durability +25%
L_0330:12:Guard durability +30%
L_0350:10:Nullify counter 10%
L_0350:11:Nullify counter 15%
L_0350:12:Nullify counter 20%
L_0360:10:Auto counter 10%
L_0360:11:Auto counter 15%
L_0360:12:Auto counter 20%
L_0370:10:Auto guard impact 10%
L_0370:11:Auto guard impact 15%
L_0370:12:Auto guard impact 20%
L_0380_10:Auto grapple break 20%
L_0380_11:Auto grapple break 25%
L_0380_12:Auto grapple break 30%
L_0390_10:Health recovery 10% (when at 0)
L_0390_11:Health recovery 15% (when at 0)
L_0390_12:Health recovery 20% (when at 0)
L_0400_10:Guard gauge damage +15%
L_0400_11:Guard gauge damage +20%
L_0400_12:Guard gauge damage +25%
L_0410_10:All movement speed +10%
L_0410_11:All movement speed +15%
L_0410_12:All movement speed +20%
L_0420_10:Step speed +5%
L_0420_11:Step speed +10%
L_0420_12:Step speed +15%
L_0430_10:Run speed 5%
L_0430_10:Run speed 10%
L_0430_10:Run speed 15%
L_0440_10:Attack +2% (on RE)
L_0440_11:Attack +4% (on RE)
L_0440_12:Attack +6% (on RE)
L_0450_10:Attack/defense +10% (on RE follow-up hit)
L_0450_11:Attack/defense +15% (on RE follow-up hit)
L_0450_12:Attack/defense +20% (on RE follow-up hit)
L_0480_10:Enemy defense -6% (enemy equip. broken)
L_0480_11:Enemy defense -8% (enemy equip. broken)
L_0480_12:Enemy defense -10% (enemy equip. broken)
L_0490_10:Attack/defense +15% (HP 30% or below)
L_0490_11:Attack/defense +20% (HP 30% or below)
L_0490_12:Attack/defense +25% (HP 30% or below)
L_0500_10:Critical damage +10%
L_0500_11:Critical damage +15%
L_0500_12:Critical damage +20%
L_0510_10:Critical damage +15% (during SC)
L_0510_11:Critical damage +20% (during SC)
L_0510_12:Critical damage +25% (during SC)
L_0520_10:Critical damage +15% (health 30% or below)
L_0520_11:Critical damage +20% (health 30% or below)
L_0520_12:Critical damage +25% (health 30% or below)
L_0560_10:Acquire 10% more food
L_0560_11:Acquire 15% more food
L_0560_12:Acquire 20% more food
L_0590_10:Gold +5%
L_0590_11:Gold +10%
L_0590_12:Gold +15%
L_0600_10:EXP +5%
L_0600_11:EXP +10%
L_0600_12:EXP +15%

SalieriYuuki
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Re: Soul Calibur 6 LoS Table v0.9

Post by SalieriYuuki »

zachillios wrote:
Tue Nov 13, 2018 7:47 am
SalieriYuuki wrote:
Sat Nov 10, 2018 9:36 am
CeLioCiBR wrote:
Sun Oct 28, 2018 8:19 am
Hrm.. what about a way to equip some custom parts ?

I mean, there are some parts on customization a CAS that the game won't let you equip it with another one.. "incompatible" or something like that..

It would be possible to by pass it ?

Anyway, thank you very much, nice job xD
Don't think this is possible for me but I've implemented Cyber's Scrips into my table. I'm about to head to bed so I can't test till tomorrow but you're welcome to try it.
The weapon script crashes on retail, that's unfortunate. It finds the weapon, but then crashes immediately.
That is unfortunate. Oh well though, thanks for the effort ^w^

Wyzegy
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Re: Soul Calibur 6 LoS Table v0.9

Post by Wyzegy »

I don't think this table works anymore...

CeLioCiBR
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Re: Soul Calibur 6 LoS Table v0.9

Post by CeLioCiBR »

SalieriYuuki wrote:
Sun Oct 21, 2018 8:44 am
Hey there xD

can you please update your table to 1.10 ? it's not working anymore.. xD

SalieriYuuki
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Re: Soul Calibur 6 LoS Table v0.9

Post by SalieriYuuki »

CeLioCiBR wrote:
Wed Jan 23, 2019 10:47 am
SalieriYuuki wrote:
Sun Oct 21, 2018 8:44 am
Hey there xD

can you please update your table to 1.10 ? it's not working anymore.. xD
Hi, sorry for late response but I won't be updating this anymore. Mainly cause well...the game is kind of shit. It's replay value is near 0 since it launched with less content then freaking soul calibur 5 and once I beat LoS well. The game got boring. And fighting randoms online is kinda hit and miss. IF the cosmetic DLC pack comes out and makes me feel like i didn't waste money on the season pass/game then I'll probably give it a once over but otherwise...Fuck this game lol. huge waste of money for those conned into buying Deluxe at full price. Lesson learned. Don't trust any developer/publisher even if they've never given you any reason not to distrust them before.

Edit: I've managed to get Cyber's scripts to jive with me and i slapped in Eddy's findings so now (at least for me) everything works all good. I highly doubt that I'll be making many more updates after this mainly cause I'm no script kiddy and anything else would require someone who actually knows what they're doing. But if Cyber comes along and offers me some new findings I'll be sure to slap it into the table. Tho it's entirely possible that by now Cyber has his own thread with all his goodies. Since Bandai plans to drop feed content to us chances are I'll only be playing for a short time every few months and that may or may not cause me to update depending on what can be done.
Last edited by SalieriYuuki on Wed Mar 27, 2019 12:40 pm, edited 1 time in total.

CeLioCiBR
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Re: Soul Calibur 6 LoS Table v0.9

Post by CeLioCiBR »

SalieriYuuki wrote:
Mon Feb 04, 2019 9:15 am
CeLioCiBR wrote:
Wed Jan 23, 2019 10:47 am
SalieriYuuki wrote:
Sun Oct 21, 2018 8:44 am
Hey there xD

can you please update your table to 1.10 ? it's not working anymore.. xD
Hi, sorry for late response but I won't be updating this anymore. Mainly cause well...the game is kind of shit. It's replay value is near 0 since it launched with less content then freaking soul calibur 5 and once I beat LoS well. The game got boring. And fighting randoms online is kinda hit and miss. IF the cosmetic DLC pack comes out and makes me feel like i didn't waste money on the season pass/game then I'll probably give it a once over but otherwise...Fuck this game lol. huge waste of money for those conned into buying Deluxe at full price. Lesson learned. Don't trust any developer/publisher even if they've never given you any reason not to distrust them before.
Oh i see.. ok, thank you very much then xD

I Agree.. Soulcalibur VI have less content then Soulcalibur V.. How ? damm.. oh well.. i hope they do a Soulcalibur VII but with a LOT of content.. and a lower price.

Cyaa xD

SalieriYuuki
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Re: Soul Calibur 6 LoS Table v0.9

Post by SalieriYuuki »

CeLioCiBR wrote:
Tue Feb 05, 2019 1:43 am
SalieriYuuki wrote:
Mon Feb 04, 2019 9:15 am
CeLioCiBR wrote:
Wed Jan 23, 2019 10:47 am


Hey there xD

can you please update your table to 1.10 ? it's not working anymore.. xD
Hi, sorry for late response but I won't be updating this anymore. Mainly cause well...the game is kind of shit. It's replay value is near 0 since it launched with less content then freaking soul calibur 5 and once I beat LoS well. The game got boring. And fighting randoms online is kinda hit and miss. IF the cosmetic DLC pack comes out and makes me feel like i didn't waste money on the season pass/game then I'll probably give it a once over but otherwise...Fuck this game lol. huge waste of money for those conned into buying Deluxe at full price. Lesson learned. Don't trust any developer/publisher even if they've never given you any reason not to distrust them before.
Oh i see.. ok, thank you very much then xD

I Agree.. Soulcalibur VI have less content then Soulcalibur V.. How ? damm.. oh well.. i hope they do a Soulcalibur VII but with a LOT of content.. and a lower price.

Cyaa xD
Nah SC6 is definitely the last one. If they follow this DLC trend they're setting and don't haul major ass next season this will be the last SC we ever get. Okubo even said if this game doesn't sell well it's over and well frankly. Idk what he was expecting. Putting out a game with so little effort and tying a noose around it's neck threatening it to sell well or die is just stupid. Ofc the game is likely to be all fixed by next year, balance will be had...well no actually cause the new characters will probably need a ton of fixing and we're only getting 200 parts total which if you take the time to break it down you'll realize that isn't nearly enough. let's say 100 parts is split 30/60 male/female.

now split 30 into Head, neck, Inner, base, outer, hip, leg and foot wear and you have about 3 items per category if you're lucky for males, and it's entirely possible that the items added simply suck. And even tho females get 2x the amount males do there's likely to be all of 2-4 really good parts while the rest are meh or shit. Then we gotta wait at least half a year for the second wave of Armor parts.

Everyone isn't gonna keep playing while we wait for the game to be patched for completion when they already have DBFZ, The upcoming MKXI and Tekken 7. SC6 is gonna be the casual after thought which means the steam statistics are gonna tank. It might do better on consoles since eSports is mainly a PC thing but given how EA can sell 7.3 million copies of a game they charged 80$ for and still considered it a colossal failure I can't imagine Namco thinking SC6 did well enough to merit another game.

It's a bleeding shame cause SC is the only Fighter i ever fell in love with (Other than Def Jam) and I really wanted 6 to be great but. That was during a time where it was about the games and the money was a reward.

Jameskb1
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Re: Soul Calibur 6 LoS Table v0.9

Post by Jameskb1 »

I tried god mode but not work, can u give me how it work? I tried everything lol

SalieriYuuki
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Re: Soul Calibur 6 LoS Table v0.9

Post by SalieriYuuki »

Jameskb1 wrote:
Sun Feb 24, 2019 8:56 am
I tried god mode but not work, can u give me how it work? I tried everything lol
I'll look into updating my table. I never actually used god mode so I can't promise anything but I'll see what i can do.
I added Cyber's HP pointers into my table but It doesn't work for libra of souls and possibly by extension, Arcade either. It seems like it only works in a battle that lets you chose what side you're on. Also I assume you have to be in the fight to activate it.

I shouldn't have to mention online use is prohibited but i will just in case.
Last edited by SalieriYuuki on Wed Mar 27, 2019 12:42 pm, edited 1 time in total.

SalieriYuuki
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Re: Soul Calibur 6 LoS Table v0.9

Post by SalieriYuuki »

CeLioCiBR wrote:
Sun Oct 28, 2018 8:19 am
Hrm.. what about a way to equip some custom parts ?

I mean, there are some parts on customization a CAS that the game won't let you equip it with another one.. "incompatible" or something like that..

It would be possible to by pass it ?

Anyway, thank you very much, nice job xD
I'm really late on this but I'll definitely need to look into this some how. I have no flipping clue how i'd figure out how to bypass it but some of these restrictions are really stupid and illogical.

SalieriYuuki
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Re: Soul Calibur 6 LoS Table v1.1.0

Post by SalieriYuuki »

Table updated to 1.1.0

Jameskb1
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Re: Please Delete

Post by Jameskb1 »

download link?

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