Game Name: Dragon Quest XI
Game Engine: Unreal Engine 4
Game Version: 1.0.0 (There was a recent patch, but the exe in my folder still says 1.0.0)
Options Required: Damage Modifer, Always Critical Hit
Game/Steam Website: [Link]
Other Info:
DrummerIX already has a complied table in the forums with several good options, so this is more of a niche request for myself. Therefore, it will be a PAID request. Always critical hit is pretty self explanatory, I would like an option such that every attack/spell is a critical hit. Damage modifer is more complex. Drummer has a damage modifer that can double/quadruple/multiply the damage done, but it is not reflected in the actual numbers shown on screen. Since I like seeing big numbers, I would therefore like to request a damage modifer code that actually modifies the damage and is reflected in the numbers seen on screen when in battle. Thanks.