Today I need help with updating old script for Converting BLUE-PRINTS to TOKENS. I and my friend, we can't update it to the newest version of the game (Asphalt 8 v3.9.0h) and we are thinking that developers change a lot of bytes in memory regions or they fixed this bug.
The script which was allowing you to convert BLUE-PRINTS to TOKENS in Asphalt 8 from version 3.5.0j was like below:
Code: Select all
[enable]
"Asphalt8.exe"+122EE3:
db 89 10
"Asphalt8.exe"+3B40D2:
db 89 01
[disable]
"Asphalt8.exe"+122EE3:
db 39 10
"Asphalt8.exe"+3B40D2:
db 39 01
39 01 means cmp [ecx],eax - when you change it to 89 01 it will look like that: mov [ecx],eax
It will change BLUE-PRINTS currency to TOKENS currency of every BP car and this is very good because you can buy a car immediately using TOKENS.
We also saved a MEMORY SNAPSHOTS (REGIONS) from 3.5.0j version of Asphalt 8 game for First and Second Address but in the newest version of the game - v3.9.0h - we can't find any similar bytes! Please look in the attachments for the files (file named MEMORY SNAPSHOTS (REGIONS)).
My friend was trying to update this script but he found something different - please watch this short video:
[Link]
He wrote:
"Check what I found, it is doing something with BLUEPRINTS - the address - "NOT CRASHING DZIWNE" is: Asphalt8.exe+F740E6 and the address - "CRASHING - DZIWNE - TO TO TO TO" is: Asphalt8.exe+F6D533.
Asphalt8.exe+F740E6 and Asphalt8.exe+F6D533 have functions cmp [ecx],eax (in bytes it will be: 39 01).
When you change these functions from cmp [ecx],eax to mov [ecx],eax (in bytes from 39 01 to 89 01) - it will do something with BLUE-PRINTS, but now I am lost and don't know what to do further."
I attached also his CT files which he sent me.
Please help us, thank you.