Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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NChabb
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Re: Assassin's Creed Odyssey +17 (table Update12)

Post by NChabb »

SGSM wrote:
Sun Nov 04, 2018 10:12 am
[Link]

How can I get "bare chested" armor hashID?
Have you tried to hover the icon with the mouse with budabum's inventory editor open? Doesn't the HashID appears in the table when you do so or you really need to actually equip/unequip something?

I assume this armor get equipped on you by force during the Olympics. Didn't know you could access your inventory since I was locked out of it during Perikles' party and the Cult invasion (both using custom outfits).

Also, would be cool to find the [Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Assassin's Creed Odyssey +18 (table Update13)

Post by moonx0x »

Can so help me with this.. i cant use any cheats at all literally cant active it through the table.. i tried using the fearlessrevolution trainer instead and it said i was running 32 bit version of the game :<

ResidentMedievil
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Re: Assassin's Creed Odyssey +18 (table Update13)

Post by ResidentMedievil »

It is unfortunate that the resulting gear has LESS ARMOR than original item, but at least it works

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budabum
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Re: Assassin's Creed Odyssey +17 (table Update12)

Post by budabum »

NChabb wrote:
Mon Nov 05, 2018 11:04 pm
SGSM wrote:
Sun Nov 04, 2018 10:12 am
[Link]

How can I get "bare chested" armor hashID?
Have you tried to hover the icon with the mouse with budabum's inventory editor open? Doesn't the HashID appears in the table when you do so or you really need to actually equip/unequip something?

I assume this armor get equipped on you by force during the Olympics. Didn't know you could access your inventory since I was locked out of it during Perikles' party and the Cult invasion (both using custom outfits).

Also, would be cool to find the [Link]
last update I added [Debug ] section where you can simply Hover Over an item in the Inventory menu and see how values are updated. But.... this 'debug' works only for unequipped items... lmao.. if i knew, i would update debug to support equipped also. Maybe next update. idk.
i'm really all on just started new game for Kassandra.... cant sleep until finish :)


----
ResidentMedievil wrote:
Tue Nov 06, 2018 8:13 am
It is unfortunate that the resulting gear has LESS ARMOR than original item, but at least it works
Armor is dynamically calculated value based on perks and perhaps something else.
you may try lowering Gear Level to, let's say, 25 from 50 and then go to blacksmith and upgrade it back to 50.
idk if it helps though

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Re: Assassin's Creed Odyssey +18 (table Update13)

Post by ResidentMedievil »

Edit: it seems that whatever value has the starting armor to swap doesn't count, when exiting and then loading the game the armor value goes automatically at max

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Re: Assassin's Creed Odyssey +18 (table Update13)

Post by SunBeam »

You can easily check out the calculus. Most of it starts from a base parameter (in PlayerProgression), times your level, then everything's done in MMX registers ;) Might post how calculus is done for one of the traits :P Just gotta determine which param are the multipliers for :D

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Cielos
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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by Cielos »

finally finished Odyssey quests... going through the lost artefacts quest line now, then to the Cultists... then I can move on... hopefully....

so, another small update for a simple script:
Update14
- added ignore horse speed limit.
may trace the on-foot speed limit later before wrapping up the table... not sure though....

slayer0527
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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by slayer0527 »

Cielos wrote:
Tue Nov 06, 2018 9:53 am
finally finished Odyssey quests... going through the lost artefacts quest line now, then to the Cultists... then I can move on... hopefully....

so, another small update for a simple script:
Update14
- added ignore horse speed limit.
may trace the on-foot speed limit later before wrapping up the table... not sure though....
Thank you very much for this! The speed limit was very annoying!

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by SunBeam »

@Cielos: Zanzer, I think, wrote something similar for Black Flag. I might check it out there and adapt it to Odyssey. Movement speed.

LE: See the first table in this thread: viewtopic.php?t=553.

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by Cielos »

@slayer0527
you're welcome. have fun~

@Sun
there're no movement speed cheat in the tables of that post...
(EDIT: just check the tables again, do you mean the "FLASH" script?)

but do you mean [Link]?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>177</ID>
      <Description>"Old School Sprint"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(maxmovingspeedwriteAOB,F3 0F 11 8E 3C 04 00 00 0F 28 C1)
registersymbol(maxmovingspeedwriteAOB)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
movss [esi+0000043C],xmm1
pushad
push 20 //Spacebar
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je originalcode
cmp [esi+0000043C],(float)0.8
jle originalcode
mov [esi+0000043C],(float)0.8
movss xmm1,[esi+0000043C]

originalcode:
//movss [esi+0000043C],xmm1

exit:
jmp returnhere

maxmovingspeedwriteAOB: //"AC4BFSP.exe"+13D4B1F:
jmp newmem
nop
nop
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
maxmovingspeedwriteAOB: //"AC4BFSP.exe"+13D4B1F:
db F3 0F 11 8E 3C 04 00 00
//Alt: movss [esi+0000043C],xmm1
unregistersymbol(maxmovingspeedwriteAOB)
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>119</Key>
            <Key>33</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Deactivate</Action>
          <Keys>
            <Key>119</Key>
            <Key>34</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
(EDIT: ha, just read the script, I used cmp to check a float, and didn't bother to correct it....)

if so, the mechanism is more or less the same still (at least for the horse speed, didn't trace on-foot speed limit yet.)
4 bytes for the current speed limit followed by 4 bytes actual speed.
the horse speed limit bypass on the first post is by skipping the in-town/near-town speed limit assignment when the game is calculating the current horse speed limit (in which after this assignment, the game will calculate the micro-adjustment when going up-hill or down-hill, turning, etc., with the applied moving force that came from key pressing/pad's analogue).
just that on the old games (AC3, Liberation HD and Black Flag) they used to be normalized (0-1) already.

if not, please do port Zanzer's one, always like free cheat~


p.s. used up my 5 attempts to remember my password on CEF, end up resetting the password, and need to wait 30 mins to cool down the 5 wrong attempts. then another 10 mins to locate the post...

missing the multi members created tables.
and missing Geri as well...

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by shood »

SunBeam wrote:
Sat Oct 27, 2018 12:16 am

Want to finish-up quests fast?

Code: Select all

ACOdyssey.exe+2AB5125 - 0F93 C0               - setae al
ACOdyssey.exe+2AB5128 - 88 83 99030000        - mov [rbx+00000399],al

to

ACOdyssey.exe+2AB5125 - B0 01                 - mov al,01 { 1 }
ACOdyssey.exe+2AB5127 - 90                    - nop 
ACOdyssey.exe+2AB5128 - 88 83 99030000        - mov [rbx+00000399],al
BR,
Sun
Please make a table for this. Apparently the address has changed.
[Link]

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by vahndaar »

Hey guys,

Do we know if we'll see a ship damage modifier in the table? Tried to compile SunBeam's code and everything is fine except CE is tripping over GetMetaAIVirtualObjectivePlayerEntity() which isn't defined.


Cheers,

V

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by SunBeam »

in [ENABLE]

aobscanmodule( GetMetaAIVirtualObjectivePlayerEntity, ACOdyssey.exe, E8????????488B08488B410848C1E02048C1F83F48230174??488378??0074??8B80????????24073C0175??80 )
registersymbol( GetMetaAIVirtualObjectivePlayerEntity )

in [DISABLE]

unregistersymbol( GetMetaAIVirtualObjectivePlayerEntity )

L490
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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by L490 »

Hello guys!
Thank you all for such great CE table.

Can you guys help me? Those who didnt have any XP boost in their game. Which value do you have in CE table in string "exp multiplier"? I just need a default value without any XP boost
Thank you

Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Last edited by L490 on Wed Nov 07, 2018 10:32 am, edited 1 time in total.

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by hummus »

@Cielos
Thanks for the great updates.
About the movement mod, don't know if it'll help but I think the speed limiter is disabled when moving those shelves in the tombs, I put the jogging speed to 5 and pressed the key while moving them and I moved really fast.

Now about the armor, I think there are two types of armor, one high and one low.
Just check armors with same level and rarity and use the one with higher armor change whatever you want, put rarity to legendary change the level to something lower than 50 and upgrade it at the blacksmith this will give you the highest armor possible.

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