Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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NumberXer0
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by NumberXer0 »

I know it has already been requested, but I'm patiently waiting for Helix stuff. The item swap in ACO was a life saver.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Cielos
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Re: Assassin's Creed Odyssey +11 (table Update6)

Post by Cielos »

hummus wrote:
Fri Oct 05, 2018 4:45 pm
Cielos wrote:
Fri Oct 05, 2018 4:14 pm
[...]
Thanks for the fast reply,I tried what you asked me to do but couldn't get anything in the ship health pointers (only ??).
I upgraded my hull once maybe that's the problem,I'll keep testing.

Edit:
Stamina only showing a value when I activate the infinite ship stamina.
"ship health pointers are showing ??", that means the pointer fetch part is not doing the job.... I'll have a look later....
thanks a lot for testing!

///******************************///
tva wrote:
Fri Oct 05, 2018 7:52 pm
Hello,
I'm getting this error when trying to activate the table. Is there something i`m missing like a new update to the game?
[Link]
what error?? the pic is not showing any error.

///******************************///
headshot0052 wrote:
Fri Oct 05, 2018 8:18 pm
Cielos wrote:
Fri Oct 05, 2018 4:14 pm

///*************************************************************///
headshot0052 wrote:
Thu Oct 04, 2018 4:11 pm
@Cielos
@Cielos it is possible to make: teleport to waypoint?
of course it's possible!
viewtopic.php?f=5&t=8012

///*************************************************************///
Can you please you make this in your CT?Because i don't want to PAY for cheat...i already paid for the game...
And ,can you please make increase bounty?
I don't want to pay for cheat too, so I made my cheat..
hell I don't want to pay for the game too! but I certainly can't make the game.... so I bought the game~

anyway, both bounty and player coords are not in my to-do list for now.
maybe I'll do them later when I'm bored, but most likely SunBeam's table will cover everything you want anyway.
but if you insist on me doing this, you can check my signature on the table post~

happy cheating!
EDIT:
if you want to searching the plater coord yourself, I can type you some "instructions" to try. let me know.
just remember to share your findings afterwards~

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SunBeam
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by SunBeam »

^ Didn't know or checked to see if invisible. In Black Flag there was one for the ship as well. But then again, in Black Flag you could hit rocks. Here I couldn't...

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Cielos
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by Cielos »

^ yeah! the game just slowdown my ship when near rocks... wonder if higher difficulty remove this "safety check"..

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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by SunBeam »

^ Nope. The Invisibility offset applied to my player doesn't apply to the ship. I still got attacked. Or maybe I enabled it after they saw me? o_O Will try again.

EDIT: Yup, they fire at me. Invisibility in Black Flag worked as a cool-down feature, disabling the enemy's feature to attack you.

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Re: Assassin's Creed Odyssey +11 (table Update6)

Post by TooLatte »

headshot0052 wrote:
Fri Oct 05, 2018 8:18 pm
Cielos wrote:
Fri Oct 05, 2018 4:14 pm

///*************************************************************///
headshot0052 wrote:
Thu Oct 04, 2018 4:11 pm
@Cielos
@Cielos it is possible to make: teleport to waypoint?
of course it's possible!
viewtopic.php?f=5&t=8012

///*************************************************************///
Can you please you make this in your CT?Because i don't want to PAY for cheat...i already paid for the game...
And ,can you please make increase bounty?
viewtopic.php?f=5&t=8028 Trainer got the waypoint teleport

fireundubh
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by fireundubh »

Any chance of a cheat for either Orichalcum Ore or "bypassing" (i.e., returning true) the currency check for vendors, like Oikos?

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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by SunBeam »

Stop asking. It's server-sided. Some people think that if they ask this everywhere, someone surely will know a way. Well.. no.

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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by fireundubh »

SunBeam wrote:
Sat Oct 06, 2018 10:04 am
Stop asking. It's server-sided. Some people think that if they ask this everywhere, someone surely will know a way. Well.. no.
Which part of the system involves a handshake? The currency itself, the trade, the rotation rate, the method for rewarding items to the player, or the method for generating the merchant's inventory? Obviously, the game was just released, so of course nobody knows, but there could be more than one way to attack the problem once there's enough information. Modding/RE'ing heavily protected C++ games is really not my area though.

I'm also interested in a "ignore level requirement" cheat, so you can equip any item at any level.

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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by SunBeam »

I too am interested in general talks, hypothesis. It's nice to blabber on things you don't know how they work; especially using self-taught mighty words flaunted around the "scene" :) There's no heavy protection with this game; Denuvo can be debugged with a simple kernel hook; but CE's VEH works just fine (no anti-CE feature implemented). As far as "heavy" C++, yeah, it's a pain in the ass debugging the sea of tiny structures Anvil uses.

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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by cocotoon »

Hello boss,
Is it possible to change the value of health and attack?

Is it possible to save to no longer have to use the table after restarting the game?

Thanks

fireundubh
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by fireundubh »

SunBeam wrote:
Sat Oct 06, 2018 11:59 am
There's no heavy protection with this game; Denuvo can be debugged with a simple kernel hook; but CE's VEH works just fine (no anti-CE feature implemented). As far as "heavy" C++, yeah, it's a pain in the ass debugging the sea of tiny structures Anvil uses.
I was actually thinking of something you talked about a while ago regarding Ubisoft games. You went into great detail about it and posted a lot of screenshots. It might have been a few years ago. Not something I committed to memory other than "holy crap, that's a lot of work." :D

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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by SunBeam »

You should see the Resource Picker option in the fearlessrevolution trainer :D

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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by liuxuu007 »

thank you,I registered specifically for this.

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Re: Assassin's Creed Odyssey +14 (table Update8.1)

Post by Definitelynotfats »

any thought to edit the engraving stats? like being able to change the +10% assassin damage to say, %100?

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