Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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gogo561
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by gogo561 »

Ok i found the correct value for the item but every time i go -10 on it and replace the pitem value my item disappears wth

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

simon93
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by simon93 »

ResidentMedievil wrote:
Wed Oct 31, 2018 6:28 pm
In any case the swap thing doesn't work, at least for me.... when i search the hex value it finds too many addresses, it is impossible to know which one is the correct
It absolutely is possible to find the right result. When I searched for the nemean set, every item yields 300+ results. The right one tends to be similar to the pitem value of your other store legendary items and stands out from the other results. With experience you will be able to identify it pretty easily.

desertforce
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by desertforce »

simon93 wrote:
Thu Nov 01, 2018 12:50 am
ResidentMedievil wrote:
Wed Oct 31, 2018 6:28 pm
In any case the swap thing doesn't work, at least for me.... when i search the hex value it finds too many addresses, it is impossible to know which one is the correct
It absolutely is possible to find the right result. When I searched for the nemean set, every item yields 300+ results. The right one tends to be similar to the pitem value of your other store legendary items and stands out from the other results. With experience you will be able to identify it pretty easily.
simon93 is right. It takes some time (for me it was 2-3h) to find out how to do it, but it is possible. The only downside with the item-swaping is, those items are sadly not unlocked in the Store :dry: . But hey. With some more time the swaping will surely become easier :) .

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by neweclipse »

ResidentMedievil wrote:
Wed Oct 31, 2018 6:28 pm
In any case the swap thing doesn't work, at least for me.... when i search the hex value it finds too many addresses, it is impossible to know which one is the correct
offline mode will help

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam »

cocotoon wrote:
Wed Oct 31, 2018 8:42 pm
SunBeam wrote:
Wed Oct 31, 2018 3:54 pm
One more update of the table in this post. Removed the need for VirtualProtect after a quick talk with Dark Byte :P Kept it there, commented, just in case others need the method.
Well done, there is no way for these changes to be permanently inscribed in the game?
This is like the third time already you're asking for "permanent" changes. No. And there is no need for them to be permanent. Get used to routine.

net201
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by net201 »

desertforce wrote:
Thu Nov 01, 2018 1:19 am
simon93 wrote:
Thu Nov 01, 2018 12:50 am
ResidentMedievil wrote:
Wed Oct 31, 2018 6:28 pm
In any case the swap thing doesn't work, at least for me.... when i search the hex value it finds too many addresses, it is impossible to know which one is the correct
It absolutely is possible to find the right result. When I searched for the nemean set, every item yields 300+ results. The right one tends to be similar to the pitem value of your other store legendary items and stands out from the other results. With experience you will be able to identify it pretty easily.
simon93 is right. It takes some time (for me it was 2-3h) to find out how to do it, but it is possible. The only downside with the item-swaping is, those items are sadly not unlocked in the Store :dry: . But hey. With some more time the swaping will surely become easier :) .
Pardon me guys but I really dont understand why you have certain problems on swapping items. For me, I will just swap any item regardless if its common and or legendary, I will just copy the hashID and replace it on the item I wanted to change, select legendary and then reload the game. For the perks, it is now easy to change all of it without the need of "-10 thingy" after reloading the game ( By now my character already is wearing the armor I prefer), I will leave it as it is. Everything works well with no issues.

leseho
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by leseho »

We've found a spear upgrade address.
However, no upgrade was done.
The number is changed only, but it is not upgraded.
How can I find the right address?
Another question to ask is if there is a phenomenon where quests disappear when you upgrade.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam »

Found my testieeeees :D

Image

Oh, I have some ideas :D

Image

Sure.. but why just one?..

Image

NongFahsai
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by NongFahsai »

SunBeam wrote:
Thu Nov 01, 2018 5:54 am
Found my testieeeees :D

Image

Oh, I have some ideas :D

Image

Sure.. but why just one?..

Image
Dude :D

Artyriaboy
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by Artyriaboy »

SunBeam wrote:
Wed Oct 31, 2018 11:01 am
Here you go, toss this in a script and assign it to your table:

Code: Select all

[ENABLE]

{$lua}

if not syntaxcheck then
  unregisterSymbol( "Hook_AOB" )
  autoAssemble([[
    aobscanmodule( Hook_AOB, ACOdyssey.exe, 636F6D7061746962696C6974793E3C2F617373656D626C793E )
    registersymbol( Hook_AOB )
  ]])

  local t = getAddress( "Hook_AOB" ) + 0x70
  unregisterSymbol( "Hook_AOB" )
  unregisterSymbol( "DamageMultiplierHook" )
  registerSymbol( "DamageMultiplierHook", t, true )

  unregisterSymbol( "DamageMultiplier" )
  autoAssemble([[
    aobscanmodule( DamageMultiplier, ACOdyssey.exe, F30F1085????????F30F108D????????894D??8B4C24??F30F1145??F3 )
    registersymbol( DamageMultiplier )
  ]])

  unregisterSymbol( "ChangePageProtect" )
  t = allocateMemory( 100 )
  --print( string.format( "0x%X", t ) )
  registerSymbol( "ChangePageProtect", t, true )

  autoAssemble([[
    ChangePageProtect:
    sub rsp,28
    lea r9,[ChangePageProtect+50]
    mov r8d,40
    mov rdx,30
    mov rcx,DamageMultiplierHook
    call VirtualProtect
    add rsp,28
    ret
  ]])

  executeCode( getAddress( "ChangePageProtect" ) )
  deAlloc( "ChangePageProtect" )
  unregisterSymbol( "ChangePageProtect" )

  autoAssemble([[
    label( DamageMultiplier_o )
    registersymbol( DamageMultiplier_o )
    label( dmg_mult )
    registersymbol( dmg_mult )

    DamageMultiplierHook:
    DamageMultiplier_o:
    readmem( DamageMultiplier, 8 )
    movss xmm6,[dmg_mult]
    jmp back

    dmg_mult:
    dd (float)10.0

    DamageMultiplier:
    jmp DamageMultiplierHook
    db 90 90 90
    back:
  ]])
end

[DISABLE]

{$lua}

if not syntaxcheck then
  autoAssemble([[
    DamageMultiplier:
    readmem( DamageMultiplier_o, 8 )
  ]])

  for i=0,48-1,1 do
    writeBytes( getAddress( "DamageMultiplierHook" ) + i, 0 )
  end

  autoAssemble([[
    unregistersymbol( dmg_mult )
    unregistersymbol( DamageMultiplier )
    unregistersymbol( DamageMultiplierHook )
  ]])
end
Then add dmg_mult address via its symbol, as float. This is what you should see once you set it up:

Image

Note I set it to 10.0 in the above, but you may change it as you please :P

Attached the table for who's lazy :P

BR,
Sun
Thanks for the cheat chart, do you have a chart with more cheats?
The table (Assassin's Creed Odyssey +16) in this thread unfortunately doesn't work with version 1.0.5.

PS: But the cheat only works with normal attacks, with sneak attacks it has no effect.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam »

I'll check to see if the spot breaks. If it does, then you really need to adjust the multiplier so it works to your liking.
Last edited by SunBeam on Thu Nov 01, 2018 1:42 pm, edited 1 time in total.

jonasbeckman
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by jonasbeckman »

Update 1.0.6 should be out later today.
[Link]

Good list of fixes, might break a few of the existing scripts though but I suppose that's not altogether uncommon with patches.
Should fix several current quest issues too in addition to a few balance changes, improvements and general bug fixes.

NongFahsai
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by NongFahsai »

jonasbeckman wrote:
Thu Nov 01, 2018 1:41 pm
Update 1.0.6 should be out later today.
[Link]

Good list of fixes, might break a few of the existing scripts though but I suppose that's not altogether uncommon with patches.
Should fix several current quest issues too in addition to a few balance changes, improvements and general bug fixes.
Thanks for the heads up :)

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam »

Just got notified that there's an update waiting for me :) Meeeh.. Hope the game doesn't crash on my ass.. Am figuring out the sneak attack damage multiplier :P Posting this here for reference.

ACEFightSettings Debug for sneak attack:

Image

BR,
Sun

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by Jack Gray »

Hey guys is there any way to get all the engravings? I am really tired of the grind you need doing in order to unlock some of them. Also the fact that if you start a new game you need to unlock them again is just a joke imo.

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