In any case the swap thing doesn't work, at least for me.... when i search the hex value it finds too many addresses, it is impossible to know which one is the correct
It absolutely is possible to find the right result. When I searched for the nemean set, every item yields 300+ results. The right one tends to be similar to the pitem value of your other store legendary items and stands out from the other results. With experience you will be able to identify it pretty easily.
In any case the swap thing doesn't work, at least for me.... when i search the hex value it finds too many addresses, it is impossible to know which one is the correct
It absolutely is possible to find the right result. When I searched for the nemean set, every item yields 300+ results. The right one tends to be similar to the pitem value of your other store legendary items and stands out from the other results. With experience you will be able to identify it pretty easily.
simon93 is right. It takes some time (for me it was 2-3h) to find out how to do it, but it is possible. The only downside with the item-swaping is, those items are sadly not unlocked in the Store . But hey. With some more time the swaping will surely become easier .
In any case the swap thing doesn't work, at least for me.... when i search the hex value it finds too many addresses, it is impossible to know which one is the correct
One more update of the table in this post. Removed the need for VirtualProtect after a quick talk with Dark Byte Kept it there, commented, just in case others need the method.
Well done, there is no way for these changes to be permanently inscribed in the game?
This is like the third time already you're asking for "permanent" changes. No. And there is no need for them to be permanent. Get used to routine.
In any case the swap thing doesn't work, at least for me.... when i search the hex value it finds too many addresses, it is impossible to know which one is the correct
It absolutely is possible to find the right result. When I searched for the nemean set, every item yields 300+ results. The right one tends to be similar to the pitem value of your other store legendary items and stands out from the other results. With experience you will be able to identify it pretty easily.
simon93 is right. It takes some time (for me it was 2-3h) to find out how to do it, but it is possible. The only downside with the item-swaping is, those items are sadly not unlocked in the Store . But hey. With some more time the swaping will surely become easier .
Pardon me guys but I really dont understand why you have certain problems on swapping items. For me, I will just swap any item regardless if its common and or legendary, I will just copy the hashID and replace it on the item I wanted to change, select legendary and then reload the game. For the perks, it is now easy to change all of it without the need of "-10 thingy" after reloading the game ( By now my character already is wearing the armor I prefer), I will leave it as it is. Everything works well with no issues.
We've found a spear upgrade address.
However, no upgrade was done.
The number is changed only, but it is not upgraded.
How can I find the right address?
Another question to ask is if there is a phenomenon where quests disappear when you upgrade.
[ENABLE]
{$lua}
if not syntaxcheck then
unregisterSymbol( "Hook_AOB" )
autoAssemble([[
aobscanmodule( Hook_AOB, ACOdyssey.exe, 636F6D7061746962696C6974793E3C2F617373656D626C793E )
registersymbol( Hook_AOB )
]])
local t = getAddress( "Hook_AOB" ) + 0x70
unregisterSymbol( "Hook_AOB" )
unregisterSymbol( "DamageMultiplierHook" )
registerSymbol( "DamageMultiplierHook", t, true )
unregisterSymbol( "DamageMultiplier" )
autoAssemble([[
aobscanmodule( DamageMultiplier, ACOdyssey.exe, F30F1085????????F30F108D????????894D??8B4C24??F30F1145??F3 )
registersymbol( DamageMultiplier )
]])
unregisterSymbol( "ChangePageProtect" )
t = allocateMemory( 100 )
--print( string.format( "0x%X", t ) )
registerSymbol( "ChangePageProtect", t, true )
autoAssemble([[
ChangePageProtect:
sub rsp,28
lea r9,[ChangePageProtect+50]
mov r8d,40
mov rdx,30
mov rcx,DamageMultiplierHook
call VirtualProtect
add rsp,28
ret
]])
executeCode( getAddress( "ChangePageProtect" ) )
deAlloc( "ChangePageProtect" )
unregisterSymbol( "ChangePageProtect" )
autoAssemble([[
label( DamageMultiplier_o )
registersymbol( DamageMultiplier_o )
label( dmg_mult )
registersymbol( dmg_mult )
DamageMultiplierHook:
DamageMultiplier_o:
readmem( DamageMultiplier, 8 )
movss xmm6,[dmg_mult]
jmp back
dmg_mult:
dd (float)10.0
DamageMultiplier:
jmp DamageMultiplierHook
db 90 90 90
back:
]])
end
[DISABLE]
{$lua}
if not syntaxcheck then
autoAssemble([[
DamageMultiplier:
readmem( DamageMultiplier_o, 8 )
]])
for i=0,48-1,1 do
writeBytes( getAddress( "DamageMultiplierHook" ) + i, 0 )
end
autoAssemble([[
unregistersymbol( dmg_mult )
unregistersymbol( DamageMultiplier )
unregistersymbol( DamageMultiplierHook )
]])
end
Then add dmg_mult address via its symbol, as float. This is what you should see once you set it up:
Note I set it to 10.0 in the above, but you may change it as you please
Attached the table for who's lazy
BR,
Sun
Thanks for the cheat chart, do you have a chart with more cheats?
The table (Assassin's Creed Odyssey +16) in this thread unfortunately doesn't work with version 1.0.5.
PS: But the cheat only works with normal attacks, with sneak attacks it has no effect.
Good list of fixes, might break a few of the existing scripts though but I suppose that's not altogether uncommon with patches.
Should fix several current quest issues too in addition to a few balance changes, improvements and general bug fixes.
Good list of fixes, might break a few of the existing scripts though but I suppose that's not altogether uncommon with patches.
Should fix several current quest issues too in addition to a few balance changes, improvements and general bug fixes.
Just got notified that there's an update waiting for me Meeeh.. Hope the game doesn't crash on my ass.. Am figuring out the sneak attack damage multiplier Posting this here for reference.
Hey guys is there any way to get all the engravings? I am really tired of the grind you need doing in order to unlock some of them. Also the fact that if you start a new game you need to unlock them again is just a joke imo.