Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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SunBeam
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam »

Oh.. just realized:

Code: Select all

ACOdyssey.exe+3318C2F - 48 8B 47 38           - mov rax,[rdi+38]
ACOdyssey.exe+3318C33 - B2 01                 - mov dl,01 { 1 } // 1
ACOdyssey.exe+3318C35 - 48 8B 48 08           - mov rcx,[rax+08]
ACOdyssey.exe+3318C39 - 48 8B 89 70080000     - mov rcx,[rcx+00000870]
ACOdyssey.exe+3318C40 - E8 BB225AFF           - call TogglePlayerGodMode // on
ACOdyssey.exe+3318C45 - E8 168521FF           - call ACOdyssey.exe+2531160
ACOdyssey.exe+3318C4A - 48 8B D8              - mov rbx,rax
ACOdyssey.exe+3318C4D - 48 85 C0              - test rax,rax
ACOdyssey.exe+3318C50 - 74 16                 - je ACOdyssey.exe+3318C68
ACOdyssey.exe+3318C52 - 48 8B CE              - mov rcx,rsi
ACOdyssey.exe+3318C55 - E8 C6F8AEFF           - call ACOdyssey.exe+2E08520
ACOdyssey.exe+3318C5A - 84 C0                 - test al,al
ACOdyssey.exe+3318C5C - 74 0A                 - je ACOdyssey.exe+3318C68
ACOdyssey.exe+3318C5E - B2 01                 - mov dl,01 { 1 }
ACOdyssey.exe+3318C60 - 48 8B CB              - mov rcx,rbx
ACOdyssey.exe+3318C63 - E8 88B722FF           - call ACOdyssey.exe+25443F0
ACOdyssey.exe+3318C68 - 4C 8B 05 A1570202     - mov r8,[ACOdyssey.exe+533E410] { [1452EEDE8] }
ACOdyssey.exe+3318C6F - BA 01000000           - mov edx,00000001 { 1 }
ACOdyssey.exe+3318C74 - 48 C7 44 24 30 00000000 - mov qword ptr [rsp+30],00000000 { 0 }
ACOdyssey.exe+3318C7D - 8D 4A 1B              - lea ecx,[rdx+1B]
ACOdyssey.exe+3318C80 - E8 4BAB6DFD           - call ACOdyssey.exe+9F37D0
ACOdyssey.exe+3318C85 - BA 01000000           - mov edx,00000001 { 1 }
ACOdyssey.exe+3318C8A - 4C 8B C0              - mov r8,rax
ACOdyssey.exe+3318C8D - 8D 4A 1B              - lea ecx,[rdx+1B]
ACOdyssey.exe+3318C90 - E8 3B924BFD           - call ACOdyssey.exe+7D1ED0
ACOdyssey.exe+3318C95 - 49 83 C9 FF           - or r9,-01 { 255 }
ACOdyssey.exe+3318C99 - 48 89 44 24 30        - mov [rsp+30],rax
ACOdyssey.exe+3318C9E - 4C 8D 05 1B1EE500     - lea r8,[ACOdyssey.exe+416AAC0] { ["RideBoatVehicle_Drive_enter"] }
This happens when you Take Command. Then when you Leave Command:

Code: Select all

ACOdyssey.exe+3318EE6 - 48 8B 47 38           - mov rax,[rdi+38]
ACOdyssey.exe+3318EEA - 33 D2                 - xor edx,edx // 0
ACOdyssey.exe+3318EEC - 48 8B 48 08           - mov rcx,[rax+08]
ACOdyssey.exe+3318EF0 - 48 8B 89 70080000     - mov rcx,[rcx+00000870]
ACOdyssey.exe+3318EF7 - E8 04205AFF           - call TogglePlayerGodMode // off
ACOdyssey.exe+3318EFC - E8 5F8221FF           - call ACOdyssey.exe+2531160
ACOdyssey.exe+3318F01 - 48 8B D8              - mov rbx,rax
Sneaky Ubi. Sets player god when commandeering the ship :P

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neweclipse
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by neweclipse »

AkashiGamer wrote:
Sun Oct 28, 2018 11:23 pm
Tomorrow I'll write pPerk id for weapons from the e-store. I had a long time to tinker with the hash id, etc.
already done
viewtopic.php?f=4&t=8001&sid=0de61923e1 ... 555#p66080

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by cocotoon »

cocotoon wrote:
Sun Oct 28, 2018 3:44 pm
Hi guys,
You know, there are basic health values. Then when you increase levels, the values ​​increase as well.
I would like to know if someone would be enough good to modify these initial values. The objectif would be to have a higher base value than the default one so that it can go up by increasing levels. Thanks

Do you understand? I do not know if I express myself correctly?
?

vyrelis
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by vyrelis »

Is there a way to edit the actual Armor stat? I love playing with the "+100% dmg but 25% health cap" perk but sometimes armor with better perks has a worse Armor stat

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by kingquote »

SunBeam wrote:
Mon Oct 29, 2018 4:56 am
God Mode and Invisibility can then be turned on for the Adrestia as well just like for the player, using the member-functions ;)
So does that god mode include one hit killing? Because that would be something I'm really interested in for the Adrestia.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by lol3003 »

Is there any way to just see files so i can find the item editor and so on? It´s basically impossible to find if you dont know where to look.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer »

neweclipse wrote:
Mon Oct 29, 2018 6:55 am
AkashiGamer wrote:
Sun Oct 28, 2018 11:23 pm
Tomorrow I'll write pPerk id for weapons from the e-store. I had a long time to tinker with the hash id, etc.
already done
viewtopic.php?f=4&t=8001&sid=0de61923e1 ... 555#p66080

Do not powder my brains) There is no pPerk) there is only hash id, lol

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer »

Your hash id will spoil the game for everyone, remove your hieroglyphs and insert pPerk

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer »

And where will you get pPerk? Decide for yourself)

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam »

@fikrihanda: "Super revelation range" is plain stupid. Why? Because Anvil renders objects up to 100m from you. You cannot reveal everything on the full map with one long V press. What would be nice though is unlimited reveal timer ;) Hate it when those white triangles vanish.

@kingquote: One hit kill isn't processed in the BhvAssassin/BhvBoatVehicle's context. It's part of NPCBehavior functionality, same as invisibility is part of the PerVisual context. That being said, one hit kill can be achieved through some research to find that bool toggle OR like I said, writing an iterator to reduce boat HP to 0 (or close to 0) using NavalManager context.

@everyone: Stop fucking around and wait for budabum to release his table. Am starting to see exactly what I feared would happen: misuse of the editor and fucking up your game play. Don't say you weren't warned.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer »

SunBeam wrote:
Mon Oct 29, 2018 2:16 pm
@fikrihanda: "Super revelation range" is plain stupid. Why? Because Anvil renders objects up to 100m from you. You cannot reveal everything on the full map with one long V press. What would be nice though is unlimited reveal timer ;) Hate it when those white triangles vanish.

@kingquote: One hit kill isn't processed in the BhvAssassin/BhvBoatVehicle's context. It's part of NPCBehavior functionality, same as invisibility is part of the PerVisual context. That being said, one hit kill can be achieved through some research to find that bool toggle OR like I said, writing an iterator to reduce boat HP to 0 (or close to 0) using NavalManager context.

@everyone: Stop fucking around and wait for budabum to release his table. Am starting to see exactly what I feared would happen: misuse of the editor and fucking up your game play. Don't say you weren't warned.
They want you to make them the god of everything in the game.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by ColdWater »

It's great already.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by neweclipse »

AkashiGamer wrote:
Mon Oct 29, 2018 2:06 pm
neweclipse wrote:
Mon Oct 29, 2018 6:55 am
AkashiGamer wrote:
Sun Oct 28, 2018 11:23 pm
Tomorrow I'll write pPerk id for weapons from the e-store. I had a long time to tinker with the hash id, etc.
already done
viewtopic.php?f=4&t=8001&sid=0de61923e1 ... 555#p66080

Do not powder my brains) There is no pPerk) there is only hash id, lol
Everytime you enter the game, the pPerk value will change
There's no sense to write them down

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam »

p stands for POINTER. They're dynamic, you know, in the sense of the editor...

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam »

OK, I got a situation here and question for you:

- am playing the Clothes Make the Daughter quest, requiring you to get some armor
- quest says I should speak to the woman to give her the armor, as I already have it
- however, when speaking to her and asked if I gathered all of the items, Kassandra says "not yet"

Am I fucking missing something? o_O Or perhaps I sold/dismantled that armor (game detects you've looted the item, not that you have it in your possession). In which event I'll need to swap some item by hash to get it there and quest to complete...

Any ideas? :D

P.S.: Don't even know if it's an inventory item (quest object) or an actual gear piece..

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