The game is pretty big and unlike something such as Wildlands there's no fast mode of transport so the island hopping and covering the fast travel points takes a pretty significant amount of time. (And some islands don't even have fast travel points.) Though the table and the infinite ship stamina does mean you can use the crazy fast rowing mode for the ship and that helps out immensely particularly after a few upgrades. (Though the downside is a really strong blur effect everywhere and as soon as you get close to any obstruction it's slow-speed until it's cleared.)
Multiple saves but for the one where I'm just messing around and using various table options and just having fun it's still almost 60 hours in the game now and I just entered chapter 4 after some back and forth through the game world trying to clear the side quests and the other stuff.
(The random quests aren't too important but then there's decision quests for earlier outcomes, additional quests pop up as you progress through the chapters and then I believe some quests also disappear if you don't pick them up and complete them before advancing the story further.)
Gets a little bit disjointed at times when Alexios/Kassandra starts talking about events that later main story quests will introduce and showcase but that's not too uncommon for a open world game. The amount of both direct and indirect choices and consequences is impressive as well even if not every side quest branches off into distinctly different paths depending on the players actions or responses.
Anyways, nice job with the table so far and the discussion both from here and earlier with Origins was really interesting as well from tutorials and explanations to just learning more on how or what the engine are doing certain things.
Going to be fun to see Ubisoft's remake/remaster for Assassin's Creed 3 next (Whichever it is, they talk of updates to the graphics engine but I don't expect a full move to Anvil Next whatever version this is using.) which I think is planned for March 2019 for release date. (Wonder if they've updated the sailing mechanics even if this was pre Black Flag with less focus on naval combat though even with the gameplay updates I expect plenty of the old time tailing and sneaking missions again.)
And Odyssey well no idea how things will go from here, title update 1.04 should be in Q&A testing and debugging for release whenever that's deemed ready and then there's two larger content packs so probably at least a year or more of support for the game if not more. Plenty of things to do in the base game though, little at a time or it might feel overwhelming due to them making the game around 50% larger than Origins even if almost half the total game world is water this time.
(Somewhere around 300 quests or some such too compared against Origins 120 some quests so it's not just collectibles spread over hundreds of POI's but I don't have a clarification on if that includes the randomized ones or actual side quests and the main story.)
Well, time to go back into it I guess, who knows maybe somewhere there's a set of proper pants too awaiting discovery.
(Certainly explains why the finishing animations are always aimed so low.)