@all
as it seems SunBeam won't be releasing the Free-Cam + Teleport in table form soon, I ported the Senu Teleport script from the last game to this one. didn't use the GetWorld() he shared with me for this script though, as I don't want to share with those who
don't care who makes it as long as it works -- especially when the said function is not my findings. if any of you want to know how to locate the call, or learn about the Anvil, read SunBeam's thread on the AC:Origins, it's all free~
anyway:
Update11
- added Ikaros teleport. not tested thoroughly. report~
- if I'm lucky, this would be the last update for a while. gonna spend more time on actually playing the game for now. Uplay tells my my Main Progression is 32%, go figure...
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OleMagne wrote: ↑Tue Oct 16, 2018 12:13 pm
hotshot33 wrote: ↑Tue Oct 16, 2018 11:46 am
What reason is there that you dont post table with teleport ?
Otherwise i will post table for teleport.. used aob from Cielos
There are other trainers with it and, correct me if I'm wrong, but our dearest
Cielos most likely doesn't want to straight up copy-paste someone else's code over figuring it out himself. Sunbeam already posted one that you can paste into CE yourself.
[...]
nah, I just don't use map teleport.
"straight up copy-paste someone"
I
think SunBeam post the map teleport script so that I can integrate it to my table, in order to, to put it mildly, calm the posts that request for a map teleport. while what I was interested to do is making the eagle teleport for this game, and the player coords fetching shown in his post is surely a more stable one than the one I fetched during the player fetching process, which is located in the stack as the arguments for one of the caller.
if you read the script, you would see that it was never meant to be "straight up copy-paste", as it needs the GetWorld() to fetch the player coords. which he shared with me some days ago already, before the game patch 1.03.
as mentioned, the pointer that contains the player coordinate were located before he shared the GetWrold(), but I just don't need this map teleport script, so I didn't make it. and there are multiple trainers that have this option already, if one wants to map teleport, there ARE solutions that can be easily found.
"figuring it out myself"
I've been using SunBeam's lua to terminate user-made thread since.... AC Syndicate I think, whenever I need to use a thread to loop something, mainly for key listener.
I've been using vng21092's aobscan lua script for a while when needed.
also I'm sure I'll modify Tim's x360 controller listener lua script for my table in the future, so that the script would listen to keyboard+mouse+x360 controller at the same time...
so, no, I don't mind using other's knowledge, I just won't use them without giving credits. my ego isn't that big (um... most of the time...) that I'd refuse to read, learn or re-use others' approaches.
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Emlorp wrote: ↑Tue Oct 16, 2018 7:46 pm
I've got a question about the assigned keys for things like Teleport and Movement.. I use a controller and was wondering how do i go about finding the information to assign the value of the controllers key vs the keyboard? Im not sure if itd be different based on controllers but using a ps4 one
apart from what OleMagne shared above, you can also check this post:
viewtopic.php?f=4&t=6041&start=60#p62657
you can try to compare it to the original code that uses keyboard+mouse key-listener, to see one of the way to migrate it to listen to x360 controllers.