@all
just did a quick update:
Update10.1
- updated movement mod key. it covers horse riding now.
Update10
- added one-hit-kill mod key.
- updated undead. it covers your pet (tamed animal) now.
credits:
my dad wrote a porno, S4E8.
forgot to catch the new episode, listening to it just now and took the time to update the walk key script...
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ConnollyUK wrote: ↑Fri Oct 12, 2018 7:43 am
I actually still prefer the walking speed that the table provides - Cielos is clearly much better at this than Ubisoft is! Thank you for updating the table so swiftly.
scanning through the thread for some info, noticed your msg.
first of all, thanks for the kind words. I appreciate it.
I know you're being nice, but I don't think they are doing a bad job here.
for the walk speed on v1.02, I think they did make a mistake when setting the altered speed for the walk key, which can be easily fixed, and they did.
for the walk speed on v1.03 (or the walk speed of Origins, or other games), it's actually just a matter of taste. someone may like to use the game's provided walk speed, some may like to walk a little bit faster, like you and me, some may like to walk even faster, and some just don't use the walk key at all.
for AC, I think it's not practical to provide multiple walk speed for the user to choose from, or multiple movement speed mod keys to suit all the different taste. it just stacks up the key-config and more confusing than user-friendly. and you have to consider that it can be played with controller as well, instead of adding tons of extra config to keyborad+mouse control, I'd concentrate on stability.
in my opinion it sure helps the immersion that I don't sprint like a mad man in a city all the time, especially, for example, when I'm just moving from my parked house to a vendor, and I appreciate they provided a solution for the keyboard+mouse player. because you know, not all game developers bother to provide a simple walk key for non-analogue control. I've made many walk keys for these games...
so, what I want to say is. I'm certainly not doing a better job than the dev on this matter, I'm just sharing alternates that suit me, in case someone else do want this too. I'm glad that someone find this useful, and, again, I appreciate your positive feedback~