Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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OleMagne
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by OleMagne »

LordSaphir wrote:
Fri Oct 05, 2018 3:09 pm
Here a Cheat Engine Table for your Table

There you can Edit your Gold and Resources


Assassins Creed Odyssey Inventory Editor.CT

Have Fun :D
Getting out of my shitty state to just to update this for 1.0.3;
Change hook start and disable from +240330E to +2452D2E. Then update your post.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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LordSaphir
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by LordSaphir »

OleMagne wrote:
Sun Oct 14, 2018 8:51 am
LordSaphir wrote:
Fri Oct 05, 2018 3:09 pm
Here a Cheat Engine Table for your Table

There you can Edit your Gold and Resources


Assassins Creed Odyssey Inventory Editor.CT

Have Fun :D
Getting out of my shitty state to just to update this for 1.0.3;
Change hook start and disable from +240330E to +2452D2E. Then update your post.
???????

OleMagne
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by OleMagne »

LordSaphir wrote:
Sun Oct 14, 2018 10:03 am
OleMagne wrote:
Sun Oct 14, 2018 8:51 am
LordSaphir wrote:
Fri Oct 05, 2018 3:09 pm
Here a Cheat Engine Table for your Table

There you can Edit your Gold and Resources


Assassins Creed Odyssey Inventory Editor.CT

Have Fun :D
Getting out of my shitty state to just to update this for 1.0.3;
Change hook start and disable from +240330E to +2452D2E. Then update your post.
???????
//ACOdyssey.exe+240330E: <--- This is the old one for 1.0.2
ACOdyssey.exe+2452D2E: <--- New one that works for 1.0.3
jmp Hook
nop
back:


//ACOdyssey.exe+240330E: <--- This is the old one for 1.0.2
ACOdyssey.exe+2452D2E: <--- New one that works for 1.0.3
db 40 84 F6 48 8B CB

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SunBeam
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

Bannedaga1n wrote:
Sat Oct 13, 2018 10:13 pm
SunBeam wrote:
Sat Oct 13, 2018 1:39 pm

Gotta iron out the render points :P Looks crappy when they don't load.
Hopefully get to see this soon!
Get the fearlessrevolution trainer. It's in ;)

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LordSaphir
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by LordSaphir »

OleMagne wrote:
Sun Oct 14, 2018 10:11 am
LordSaphir wrote:
Sun Oct 14, 2018 10:03 am
OleMagne wrote:
Sun Oct 14, 2018 8:51 am


Getting out of my shitty state to just to update this for 1.0.3;
Change hook start and disable from +240330E to +2452D2E. Then update your post.
???????
//ACOdyssey.exe+240330E: <--- This is the old one for 1.0.2
ACOdyssey.exe+2452D2E: <--- New one that works for 1.0.3
jmp Hook
nop
back:


//ACOdyssey.exe+240330E: <--- This is the old one for 1.0.2
ACOdyssey.exe+2452D2E: <--- New one that works for 1.0.3
db 40 84 F6 48 8B CB
i dont know how i can update this table sry

OleMagne
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by OleMagne »

Assassin's Creed Inventory Editor (resources + adena) for 1.0.3. Credits to the lovable SunBeam. I just updated it. Apparently the original poster didn't create this.
Attachments
ACOD - Inventory Editor 1.0.3.CT
(5.38 KiB) Downloaded 136 times
Last edited by OleMagne on Sun Oct 14, 2018 11:28 am, edited 1 time in total.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

^ Yeh, that's my script. Got ported over from a helper script @ fearlessrevolution :) Just to turn that unknown into something else ;)

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by OleMagne »

SunBeam wrote:
Sun Oct 14, 2018 11:25 am
Fixed.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

If you want to quickly solve a quest, here's how to do it:

1. Make sure the one quest is the only active one.

2. Move over to a place with not that many people around, just to rule out any other "intersections" of code being called-in by other entities (e.g.: fights, purchasing, etc.) - - anything that triggers accessing of an Inventory container - - head over to Andros Forge, for example; it's quiet there).

3. Break here:

Code: Select all

ACOdyssey.exe+2AD7430 - 40 53                 - push rbx <--
ACOdyssey.exe+2AD7432 - 48 83 EC 20           - sub rsp,20 { 32 }
ACOdyssey.exe+2AD7436 - 48 8B D9              - mov rbx,rcx
ACOdyssey.exe+2AD7439 - 48 8B CA              - mov rcx,rdx
ACOdyssey.exe+2AD743C - E8 7F63ACFE           - call ACOdyssey.exe+159D7C0
ACOdyssey.exe+2AD7441 - 48 8B 88 90000000     - mov rcx,[rax+00000090]
ACOdyssey.exe+2AD7448 - 8B 83 00030000        - mov eax,[rbx+00000300]
ACOdyssey.exe+2AD744E - 48 81 C1 A0010000     - add rcx,000001A0 { 416 }
ACOdyssey.exe+2AD7455 - 85 C0                 - test eax,eax
ACOdyssey.exe+2AD7457 - 75 0D                 - jne ACOdyssey.exe+2AD7466
ACOdyssey.exe+2AD7459 - 48 8B D1              - mov rdx,rcx
ACOdyssey.exe+2AD745C - 48 8B CB              - mov rcx,rbx
ACOdyssey.exe+2AD745F - E8 4C87FDFF           - call ACOdyssey.exe+2AAFBB0
ACOdyssey.exe+2AD7464 - EB 33                 - jmp ACOdyssey.exe+2AD7499
ACOdyssey.exe+2AD7466 - 83 F8 01              - cmp eax,01 { 1 }
ACOdyssey.exe+2AD7469 - 75 2C                 - jne ACOdyssey.exe+2AD7497
ACOdyssey.exe+2AD746B - E8 90B290FE           - call ACOdyssey.exe+13E2700
ACOdyssey.exe+2AD7470 - 48 89 44 24 40        - mov [rsp+40],rax
ACOdyssey.exe+2AD7475 - 48 8D 93 98020000     - lea rdx,[rbx+00000298]
ACOdyssey.exe+2AD747C - 33 C0                 - xor eax,eax
ACOdyssey.exe+2AD747E - 4C 8D 44 24 30        - lea r8,[rsp+30]
ACOdyssey.exe+2AD7483 - 48 8D 4C 24 40        - lea rcx,[rsp+40]
ACOdyssey.exe+2AD7488 - 89 44 24 30           - mov [rsp+30],eax
ACOdyssey.exe+2AD748C - E8 DF6076FF           - call ACOdyssey.exe+223D570
ACOdyssey.exe+2AD7491 - 8B 44 24 30           - mov eax,[rsp+30]
ACOdyssey.exe+2AD7495 - EB 02                 - jmp ACOdyssey.exe+2AD7499
ACOdyssey.exe+2AD7497 - 33 C0                 - xor eax,eax
ACOdyssey.exe+2AD7499 - 39 83 D8030000        - cmp [rbx+000003D8],eax
ACOdyssey.exe+2AD749F - 74 13                 - je ACOdyssey.exe+2AD74B4
ACOdyssey.exe+2AD74A1 - 48 8B CB              - mov rcx,rbx
ACOdyssey.exe+2AD74A4 - 89 83 D8030000        - mov [rbx+000003D8],eax
ACOdyssey.exe+2AD74AA - 48 83 C4 20           - add rsp,20 { 32 }
ACOdyssey.exe+2AD74AE - 5B                    - pop rbx
ACOdyssey.exe+2AD74AF - E9 3C58F3FE           - jmp ACOdyssey.exe+1A0CCF0
ACOdyssey.exe+2AD74B4 - 48 83 C4 20           - add rsp,20 { 32 }
ACOdyssey.exe+2AD74B8 - 5B                    - pop rbx
ACOdyssey.exe+2AD74B9 - C3                    - ret 
4. Note the RCX pointer on break. You may query it with this Lua script (Ctrl+L; paste script; adjust GetName( ... )):

Code: Select all

function _readInteger( Input )
  -- thanks, Pox!
  local Value = readInteger( Input )
  if Value < 0x80000000 then return Value
  else return Value - 0x100000000 end
end

function GetName( input )
  local addr = readQword( input )
  addr = addr + 0x38 -- GetName; 0x30 for ACS; 0x38 for ACO
  addr = readQword( addr )
  if readBytes( addr, 1 ) == 0xE9 then
    addr = addr + _readInteger( addr + 0x1 ) + 0x5
  end
  addr = addr + _readInteger( addr + 0x3 ) + 0x7
  addr = readQword( addr )
  print( string.format( "IStruct:  0x%X", input ) )
  print( string.format( "IName:    0x%X", addr ) )
  local str = readString( readQword( addr + 0x18 ) )
  print( string.format( "ObjStr:   %s", str ) )
  addr = readInteger( addr + 0x24 )
  print( string.format( "ObjHash:  0x%X", addr ) )
end

GetName( 0xput_pointer_here )
So:

Code: Select all

IStruct:  0x946A86CF0 
IName:    0x1451157A0 
ObjStr:   QuestTransactionObjectiveData 
ObjHash:  0x107F0B9D
5. Past the CALL, stop at "ACOdyssey.exe+2AD744E - 48 81 C1 A0010000 - add rcx,000001A0". Query RCX once more:

Code: Select all

IStruct:  0x91CEF7990 
IName:    0x144C3FF40 
ObjStr:   Entity 
ObjHash:  0x984415E
So what get here is Entity+0x1A0.

6. Then this happens:

Code: Select all

ACOdyssey.exe+2AD7459 - 48 8B D1              - mov rdx,rcx
ACOdyssey.exe+2AD745C - 48 8B CB              - mov rcx,rbx
ACOdyssey.exe+2AD745F - E8 4C87FDFF           - call ACOdyssey.exe+2AAFBB0
If you F8 over the CALL, you'll notice RAX now contains the amount of resource the objective asks for :D In my case, I am trying this with Upgrade the Spear quest, while in the Forge on Andros. So my RAX is 8, which is the amount of Animus Fragments I have in my inventory :)

Ok, ok. All nice and dandy. That is the amount. But how do we get to the actual item pointer? And its amount?

7. Let CE run and it will break again. This time around continue inside the CALL @ ACOdyssey.exe+2AD745F. And we get here:

Code: Select all

ACOdyssey.exe+2AAFC00 - 48 8B 86 88020000     - mov rax,[rsi+00000288]
What this does is to read the pointer to InventoryItemSettings for the quest item. In my case, the pointer being read is 0x71FB2488 (of course yours will be different). If we take a look at its memory we see this:

Image

Well, that is the hash for Animus Fragments (0x0000015BD3E6413B). Let's continue.

8. In here the engine compares the pointer to InventoryItemSettings till it matches the one the quest item has:

Code: Select all

ACOdyssey.exe+2AAFC40 - 48 8B 08              - mov rcx,[rax]
ACOdyssey.exe+2AAFC43 - 48 39 8E 88020000     - cmp [rsi+00000288],rcx
ACOdyssey.exe+2AAFC4A - 0F84 A2000000         - je ACOdyssey.exe+2AAFCF2
ACOdyssey.exe+2AAFC50 - 48 83 C3 10           - add rbx,10
ACOdyssey.exe+2AAFC54 - 48 3B DF              - cmp rbx,rdi
ACOdyssey.exe+2AAFC57 - 75 DF                 - jne ACOdyssey.exe+2AAFC38
Once found, it exits the loop via the JE. And lands here:

Code: Select all

ACOdyssey.exe+2AAFCF2 - 33 F6                 - xor esi,esi
ACOdyssey.exe+2AAFCF4 - 4C 8D 44 24 20        - lea r8,[rsp+20]
ACOdyssey.exe+2AAFCF9 - 48 8B D3              - mov rdx,rbx
ACOdyssey.exe+2AAFCFC - 89 74 24 20           - mov [rsp+20],esi
ACOdyssey.exe+2AAFD00 - 48 8D 4C 24 28        - lea rcx,[rsp+28]
ACOdyssey.exe+2AAFD05 - E8 66D978FF           - call ACOdyssey.exe+223D670
At this CALL you have the RCX == CharacterAI (query it with the Lua script). Enter the CALL and execute the function (its gets Inventory) till this location "ACOdyssey.exe+223D6C9 - 48 FF 60 78 - jmp qword ptr [rax+78]". Then follow the JMP.

9. Stop here with the tracing:

Code: Select all

ACOdyssey.exe+22437F0 - 40 53                 - push rbx
ACOdyssey.exe+22437F2 - 48 83 EC 20           - sub rsp,20
ACOdyssey.exe+22437F6 - 48 83 C1 B0           - add rcx,-50
ACOdyssey.exe+22437FA - 49 8B D8              - mov rbx,r8 <-- stop here
Then query RCX with the Lua script:

Code: Select all

IStruct:  0x91D5BC448 
IName:    0x144FC2830 
ObjStr:   Inventory 
ObjHash:  0x33DCC895
10. Now, the next CALL is a function we've all found and used; the one that is also in the Reader script above this post ;) What the function does is to read-up the amount of the item being fed to it. So, go inside the CALL and trace code all the way down to here (or just break directly, if you want):

Code: Select all

ACOdyssey.exe+2452D28 - 8B 38                 - mov edi,[rax]
ACOdyssey.exe+2452D2A - EB 02                 - jmp ACOdyssey.exe+2452D2E
In my case, I got this:

Image

There you have it -> RAX holds the pointer to the item amount. Add that address to your list or edit it in memory and you get this:

Image

Done on UPlay 1.0.3 version of the game. The Steam binary may prove some of the code is shifted at different locations.

Happy playing :P

BR,
Sun

EDIT: Ah, crap. It so happens I had the required amount for the quest to be completed. That piece of code I posted up top breaks ONLY when you've met the requirements :( Wel.. it's good analysis nevertheless. Sorry..

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by acecel »

Thank you a lot sunbeam and Celios for this table, and in general for what you do for the community.
Last edited by acecel on Sun Oct 14, 2018 3:21 pm, edited 1 time in total.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

^ You mean "thank you, Cielos"? It's his table ;)

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by prawnstar »

Well, that means with the Inventory Editor table, i can use to edit the artifact fragment and go to upgrade the spear ? Quest will complete automatically ?

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by slayer0527 »

prawnstar wrote:
Sun Oct 14, 2018 2:13 pm
Well, that means with the Inventory Editor table, i can use to edit the artifact fragment and go to upgrade the spear ? Quest will complete automatically ?
inventory editor posted above does not have the option to edit artifact fragments. You can do it yourself with 4 byte search when u have enough to upgrade spear to next level

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

The upgrading of Spear is the stupidest feature request I ever heard of. You are SUPPOSED to kill the Cultists in the list. That's how MANY fragments you're supposed to have. What would you do next when you've hijacked the total? Bitch about being stuck with fragments in your inventory you can't use? And which you want to set to 0 or gone? No, thanks. Stick to the game's script, don't fuck it up then come here asking for additional help.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by slayer0527 »

SunBeam wrote:
Sun Oct 14, 2018 2:26 pm
The upgrading of Spear is the stupidest feature request I ever heard of. You are SUPPOSED to kill the Cultists in the list. That's how MANY fragments you're supposed to have. What would you do next when you've hijacked the total? Bitch about being stuck with fragments in your inventory you can't use? And which you want to set to 0 or gone? No, thanks. Stick to the game's script, don't fuck it up then come here asking for additional help.
abt the exess fragments, the game automatically removes them whenever we reach a new region or load the game

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