Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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acecel
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by acecel »

With all the similarities between ACO and ACOd, why it isn't possible to have the item editor/swapper ?
Are you working on it but it take time ? or it's not possible at all ? Can we help ?

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Darkedone02
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Darkedone02 »

i'm not working on anything really, i'm not that advanced.

acecel
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by acecel »

Darkedone02 wrote:
Sat Oct 13, 2018 1:17 am
i'm not working on anything really, i'm not that advanced.
My question was more to the owner of the topic and the others who did/helped doing the table for ACO ;)

All i can dream of is being able to replace an item with another one, having all legendaries sets and weapons :wub:

Z28Scott
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Z28Scott »

Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.

I'll see about adding health or armor this weekend, unless someone beats me to it.
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bloodaxis
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by bloodaxis »

Z28Scott wrote:
Sat Oct 13, 2018 4:04 am
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.

I'll see about adding health or armor this weekend, unless someone beats me to it.
Can't get these scripts working for some reason, they activate fine but I don't actually see any increase in the damage, either in the inventory screen or during combat.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Z28Scott »

bloodaxis wrote:
Sat Oct 13, 2018 5:01 am
Z28Scott wrote:
Sat Oct 13, 2018 4:04 am
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.

I'll see about adding health or armor this weekend, unless someone beats me to it.
Can't get these scripts working for some reason, they activate fine but I don't actually see any increase in the damage, either in the inventory screen or during combat.
If you activated in game, rather than the main menu, you will need to trigger a damage recalculation by re-equipping your weapon or loading a save. The default multiplier is only 1.5x, so you will probably want to increase it as well. I tested as high as 100x. The warrior damage also only applies to the primary (right side) slot.

Failing that, I'm not sure. It has been working fine for me so far on UPlay version 1.03.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by bloodaxis »

Z28Scott wrote:
Sat Oct 13, 2018 5:36 am
If you activated in game, rather than the main menu, you will need to trigger a damage recalculation by re-equipping your weapon or loading a save. The default multiplier is only 1.5x, so you will probably want to increase it as well. I tested as high as 100x. The warrior damage also only applies to the primary (right side) slot.

Failing that, I'm not sure. It has been working fine for me so far on UPlay version 1.03.
Changing the weapons did it, I thought I tried that but apparently not, thanks!

reicou
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by reicou »

Z28Scott wrote:
Sat Oct 13, 2018 4:04 am
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.

I'll see about adding health or armor this weekend, unless someone beats me to it.
works perfect, thanks. I hope you can keep it updated because it's fantastic ;)

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

@Z28Scott: Everything is right under your nose ;) Just back-trace out of that function you're hooking for Weapon Damage :P Then dive in and study the code. Will post snippets along the way. You can easily work with the PlayerStatsManager parameters, rather than using the item's stats ;) This covers the base parameters for health, armor, typed-damage, etc. - - I'll explain along the way.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

Meanwhile..


Gotta iron out the render points :P Looks crappy when they don't load.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by arnevehug »

SunBeam wrote:
Sat Oct 13, 2018 1:39 pm
Meanwhile..


Gotta iron out the render points :P Looks crappy when they don't load.
Oh my.... i luv it ;)

leseho
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by leseho »

Z28Scott wrote:
Sat Oct 13, 2018 4:04 am
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.

I'll see about adding health or armor this weekend, unless someone beats me to it.

Wow!! gooooooooooooooood. We look forward to secondary weapons.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by peppermint »

SunBeam wrote:
Sat Oct 13, 2018 1:39 pm
Meanwhile..


Gotta iron out the render points :P Looks crappy when they don't load.
What's your system configuration? Yours loads faster than mine while teleporting!!

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Bannedaga1n »

SunBeam wrote:
Sat Oct 13, 2018 1:39 pm

Gotta iron out the render points :P Looks crappy when they don't load.
Hopefully get to see this soon!

Anarchy42
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Anarchy42 »

How do I get this to work?

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