Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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jrubimf
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by jrubimf »

SunBeam wrote:
Fri Oct 12, 2018 8:43 am
draw95 wrote:
Wed Oct 10, 2018 6:12 am
Hey, I made this table for the Damage if someone interested.
ACOdyssey.CT
Sadly, those are just visuals. They don't apply to your overall damage.
There's the visual one, and the other one that it really do applies to your damage.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

reicou
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by reicou »

SunBeam wrote:
Fri Oct 12, 2018 8:43 am
draw95 wrote:
Wed Oct 10, 2018 6:12 am
Hey, I made this table for the Damage if someone interested.
ACOdyssey.CT
Sadly, those are just visuals. They don't apply to your overall damage.
They do apply, I tried them, but unfortunately they do not work in 1.0.3, in the previous version they worked very well.
draw95 wrote:
Wed Oct 10, 2018 6:12 am
Hey, I made this table for the Damage if someone interested.
ACOdyssey.CT
I hope you can update this great work :roll:

bloodaxis
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by bloodaxis »

axellslade wrote:
Fri Oct 12, 2018 1:23 am
Any option of that trainer makes the game crash, needs to be updated for 1.0.3 too.
Weird, on the uplay version they all still work for me at least.

owzi
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by owzi »

reicou wrote:
Fri Oct 12, 2018 9:20 am
SunBeam wrote:
Fri Oct 12, 2018 8:43 am
draw95 wrote:
Wed Oct 10, 2018 6:12 am
Hey, I made this table for the Damage if someone interested.
ACOdyssey.CT
Sadly, those are just visuals. They don't apply to your overall damage.
They do apply, I tried them, but unfortunately they do not work in 1.0.3, in the previous version they worked very well.
draw95 wrote:
Wed Oct 10, 2018 6:12 am
Hey, I made this table for the Damage if someone interested.
ACOdyssey.CT
I hope you can update this great work :roll:


Yeah need a new upload for damage. It was so cool.

lol3003
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by lol3003 »

bloodaxis wrote:
Thu Oct 11, 2018 9:29 pm
gunbalde60 wrote:
Thu Oct 11, 2018 7:37 pm
Has anyone tried finding the cultist artifacts in CE?
If you mean the ones used to upgrade your spear then yes, just a 4 byte search was enough for me to change them, any artifacts you get after fully upgrading the spear get deleted automatically whenever you load a new area/load the game too.
were you able to upgrade the spear from them for me the value changes but i cant upgrade the spear

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SunBeam
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by SunBeam »

jrubimf wrote:
Fri Oct 12, 2018 9:07 am
There's the visual one, and the other one that it really do applies to your damage.
Well, couldn't find references to the non-visual pointers back in 1.02 (have the .exe dumped) to replicate it in 1.03. Any updates?

Code: Select all

"ACOdyssey.exe"+057539F8 (1.02) -> "ACOdyssey.exe"+5812908 (1.03) - - this is PlayerProgressionManager pointer
So all of the entries in the table that use ^ that.. are the visuals.

Then I found this:

Code: Select all

"ACOdyssey.exe"+055CB348 (1.02) -> "ACOdyssey.exe"+05661A48 (1.03) - - used in Armor entry in the table
Can't seem to find them for "Warrior Damage MIN" and "Warrior/Assassin/Hunter Damage Value". Maybe I didn't look too well :P

Anyway, from my perspective, these are random pointers you found using Pointer-Scan; that being said, I doubt the logic will work across updates. And, as you can see, there are people reporting it still works for them; while for others it doesn't. So those pointers are not stable for everyone, not reliable.

acecel
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by acecel »

Would it be possible to add god mode to tamed animal ?

bloodaxis
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by bloodaxis »

lol3003 wrote:
Fri Oct 12, 2018 12:05 pm
were you able to upgrade the spear from them for me the value changes but i cant upgrade the spear
I was able to upgrade the spear yeah, I just did a normal 4 byte search for them.

lol3003
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by lol3003 »

bloodaxis wrote:
Fri Oct 12, 2018 1:33 pm
lol3003 wrote:
Fri Oct 12, 2018 12:05 pm
were you able to upgrade the spear from them for me the value changes but i cant upgrade the spear
I was able to upgrade the spear yeah, I just did a normal 4 byte search for them.
i found it too but i dont get the prompt to upgrade in the temple just the quest thinks i can do it

bloodaxis
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by bloodaxis »

Have you tried restarting the game to see if it lets you upgrade after that? Or fast travelling out of the forge and back again?

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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by shood »

lol3003 wrote:
Fri Oct 12, 2018 1:40 pm
bloodaxis wrote:
Fri Oct 12, 2018 1:33 pm
lol3003 wrote:
Fri Oct 12, 2018 12:05 pm
were you able to upgrade the spear from them for me the value changes but i cant upgrade the spear
I was able to upgrade the spear yeah, I just did a normal 4 byte search for them.
i found it too but i dont get the prompt to upgrade in the temple just the quest thinks i can do it
You need to return to the ship and complete quest first.

akarnokd
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by akarnokd »

In 1.0.3, I managed to change the damage number (hunter) by first locating it as 4 bytes in memory, then changing the bows back and forth to zero in on the memory. Usually there are a couple of hits but after some play, there should be 2 locations remain unchanged. The damage for the warrior/assassin numbers are supposed to be +4/+8 bytes after both addresses. You have to lock down those numbers because viewing the inventory/weapon menu resets them to their regular value.

Kage
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Kage »

Greetings.

I managed to get the warrior damage to work, at least on my device, and on my version of the game (1.0.3)

The attachment is the original table provided in this thread by Celios, in the end, you'll find "min wep damage" and "max wep damage".

Play around with them and out of curiosity let me know if they work for you, if it doesn't, oh well, I tried.

P.S This is literally the first thing I've ever done on cheat engine, in terms of pointers etc, so if it doesn't work or if I did something wrong don't judge me, just give it a go.
Attachments
tableupdated.CT
(201.14 KiB) Downloaded 64 times
Last edited by Kage on Fri Oct 12, 2018 4:45 pm, edited 1 time in total.

lol3003
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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Post by lol3003 »

shood wrote:
Fri Oct 12, 2018 2:42 pm
lol3003 wrote:
Fri Oct 12, 2018 1:40 pm
bloodaxis wrote:
Fri Oct 12, 2018 1:33 pm


I was able to upgrade the spear yeah, I just did a normal 4 byte search for them.
i found it too but i dont get the prompt to upgrade in the temple just the quest thinks i can do it
You need to return to the ship and complete quest first.
i did the quest says that my current objective is "upgrade the spear" but i dont get the prompt to do it it does not work even now when i played legitemitly to the point of the 7 fragment upgrade and i have them but i dont get the prompt so i think i broke my savegame

Edit: i just noticed that the spear is missing entierly from my game i cannot use most of the meelee abilitys and kassandra does not carry it on her back while alexios from my completed savegame still does so that could be a problem but i dont know hot to get it back but at least we now know that there is a variable for that that is even saved in savegames

reicou
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by reicou »

Kage wrote:
Fri Oct 12, 2018 4:37 pm
Greetings.

I managed to get the warrior damage to work, at least on my device, and on my version of the game (1.0.3)

The attachment is the original table provided in this thread by Celios, in the end, you'll find "min wep damage" and "max wep damage".

Play around with them and out of curiosity let me know if they work for you, if it doesn't, oh well, I tried.

P.S This is literally the first thing I've ever done on cheat engine, in terms of pointers etc, so if it doesn't work or if I did something wrong don't judge me, just give it a go.
It does not work for me. I changed the min and max values but nothing changes.
Anyway, thank you very much for trying and sharing it :)
SunBeam wrote:
Fri Oct 12, 2018 12:40 pm
jrubimf wrote:
Fri Oct 12, 2018 9:07 am
There's the visual one, and the other one that it really do applies to your damage.
Well, couldn't find references to the non-visual pointers back in 1.02 (have the .exe dumped) to replicate it in 1.03. Any updates?

Code: Select all

"ACOdyssey.exe"+057539F8 (1.02) -> "ACOdyssey.exe"+5812908 (1.03) - - this is PlayerProgressionManager pointer
So all of the entries in the table that use ^ that.. are the visuals.

Then I found this:

Code: Select all

"ACOdyssey.exe"+055CB348 (1.02) -> "ACOdyssey.exe"+05661A48 (1.03) - - used in Armor entry in the table
Can't seem to find them for "Warrior Damage MIN" and "Warrior/Assassin/Hunter Damage Value". Maybe I didn't look too well :P

Anyway, from my perspective, these are random pointers you found using Pointer-Scan; that being said, I doubt the logic will work across updates. And, as you can see, there are people reporting it still works for them; while for others it doesn't. So those pointers are not stable for everyone, not reliable.
I know it's not important, and I'm not sure, but I think that table no longer works for anyone in 1.0.3, at least, nobody has said it works here.

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