Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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lgurcannl
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Re: Assassin's Creed Odyssey +19 (table Update16.1)

Post by lgurcannl »

Hello,
Game is crashing after update 1.1.3

I didn't see the update of table for game v1.1.3. Can anybody help me?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

amaniberserk420
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Re: Assassin's Creed Odyssey +19 (table Update16.1)

Post by amaniberserk420 »

Really need ikaros perception/detect range so you can spot chest and etc faster and Revelation range (when you hold V ) so you can detect/spot all enemy around you.

leseho
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Re: Assassin's Creed Odyssey +16 (table Update11)

Post by leseho »

exhaler wrote:
Wed Nov 21, 2018 4:15 pm
nerf wrote:
Tue Nov 20, 2018 10:09 pm
exhaler wrote:
Sat Nov 17, 2018 7:30 pm

If i want to use the controller 'A' button to teleport, where to configure it in the script?
hello,

first, thank you for this fantastic script.

i would like this as well. does anyone know how / if possible to use a controller's key (e.g XBOX One LeftStick-Press or DPAD-DOWN) instead of the keyboard key (shift, caps, ctrl, etc)? While holding down LeftStick-Press and then using A (xbox) to place the marker on the map should make it work like holding down CAPS and pressing A on the controller. (which works)
I don't have a clue.

I tried searching but can't find anything. I tried changing the type on "mod key" to 2 bytes (5816 > 255) and added another entry to the drop list "5816: LS Press"... but it doesn't work.
5816 is hex like the other entries on the list.

thanks
I managed to do a temporary fix using autohotkey script to map 'X' button to Control. Attached is the script, download AutoHotKey from here: [Link] to run it

Thank you for your information.
But I don't know how to use it.
Can I ask you for a detailed description or complete material?

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Cielos
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Re: Assassin's Creed Odyssey +19 (table Update16.1)

Post by Cielos »

just re-installed the game. activated all scripts after loading savegame.
no crash.
gonna play a while now to see if any scripts doesn't work as promoted anymore.
in the mean time. describe the problem in details so that I can re-create it.
thanks~

EDIT:
...maybe I forgot to upload my latest table. going to upload it now.

EDIT2:
Update17
- the table works for me on the latest game patch as of 2019.02.22. yet to test all the scripts thoroughly though. report~
- added ignore inv capacity.
so, re-download and test.
again, if the problem persist, describe the problem in details so that I can re-create it~

jonasbeckman
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Re: Assassin's Creed Odyssey +20 (table Update17)

Post by jonasbeckman »

Should be a patch next week for the usual monthly content update but good to see the table still being updated. :)
Although the game seems to be behaving nicely in this regard and not having everything break for every update so that's been really helpful too.

Smolds
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Re: Assassin's Creed Odyssey +20 (table Update17)

Post by Smolds »

You are awesome as always Cielos!

Thanks for all the work you are putting down on this for everyone to enjoy!

saltso
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Re: Assassin's Creed Odyssey +20 (table Update17)

Post by saltso »

Any chance to try make a cheat that reverts the plague state of Kefalonia back to normal?

matuxlogan
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Re: Assassin's Creed Odyssey +20 (table Update17)

Post by matuxlogan »

I can't see the hash item tables, can anybody quote me with those or pm? the most updated if it's possible. Thanks! :)

HoellenBewohner
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Re: Assassin's Creed Odyssey +20 (table Update17)

Post by HoellenBewohner »

just an info after the new patch today all seems to work fine up to

inf. adrenaline

this givers an Error

Error:You can't add a symbol with address 0

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Cielos
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Re: Assassin's Creed Odyssey +20 (table Update17)

Post by Cielos »

HoellenBewohner wrote:
Tue Feb 26, 2019 3:13 pm
[...]
thanks for the report!
updated the script. it can be activated now.
tested on a few abilities only, it seems working...
let me know if there's any problem.

have fun~

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Kamse
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Re: Assassin's Creed Odyssey +19 (table Update16.1)

Post by Kamse »

amaniberserk420 wrote:
Thu Feb 14, 2019 2:46 pm
Really need ikaros perception/detect range so you can spot chest and etc faster and Revelation range (when you hold V ) so you can detect/spot all enemy around you.
I second that, super revelation is a must.

ael
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by ael »

Hello,

Any chance of adding an option to switch between Neema and Natakas in the DLC? Not sure how feasible it would be.

-=Raito=-
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by -=Raito=- »

Any chance for a maphack or rather revealing all question marks?

Vortox14
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Vortox14 »

Requests,
Fortification Strength Per Region Options. (Haven't seen. Would be nice to weaken various regions without having to actually clear forts/camps or strengthen those regions I don't want to see in a conflict... *...seriously Phokis, defend yourselves!*)
Weather Options. (Haven't seen.)
Bounty Options: Clear, Lower, Raise, Set? (it's in trainers to clear it free of charge, rather have it in the table. ~Hotkey conflicts are ANNOYING.~)

Lost
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Lost »

Is anyone getting a CTD with the Poseidon active?

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