how do game trainers work with both the original and the cracked version?
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how do game trainers work with both the original and the cracked version?
Don't the addresses of variables/functions change?
Re: how do game trainers work with both the original and the cracked version?
Yes, but if they use AOBs; then enough can be the same. And you can make use of
readMem
or reassemble
if needed to match stuff at runtime. Like my Far Cry 3 table works for both steam and "non-uplay" versions and with some other tricks it even works for the DX9 EXE and the DX11 EXE; only the EXE name for my auto-attach script has to be changed.
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