Game starts, no problem.
Loads save data, no problem.
Took an escalator, no problem.
Loaded cheat engine, no problem.
Bought a walnut, no problem.
Jacked up the values in CE, no problem.
Took the elevator, no problem.
Murdered Crowley, no problem.
Accidentally jumped out of world and used death metal store to pause, tried to find my way back with coordinates, got terribly lost in the void
So uhh work in progress. Can anyone go to floor 30 and give me valid XYZ coordinates? :/ edit: nevermind, found it. It's weirdly high up.
Last edited by Veav on Fri Oct 05, 2018 1:37 am, edited 1 time in total.
Hmm, so someone was poking around in the files post-patch and it seems like there are a bunch of things to edit. Client sided things. I'll post what was said if anyone wants to take a stab.
"Looking through the files after the downloaded update it just seems like a major optimization to almost everything in the game model-wise, but something big I did notice is that this game can be extremely manipulated. There's no security whatsoever when it comes to the game's config files, and things like enemies, bosses, characters, bloodnium, etc. can be manipulated heavily by just changing values in the files. I have no clue if the servers would pick up on it if said values would change, but this is a MAJOR oversight by the devs with the port. Literally anyone can screw with the game, although I highly wouldn't recommend it. Someone on that team needs to fix this and fast.
Looking into the config files more you can manipulate enemies, bosses, and haters (maybe even defenders) with just simple value changes. I highly doubt these configs are server-side as the amount of configuration would probably be too much on servers. Not only this, but even the engine can be configurated. It even has admin values and such. This game can be broken wide open client-side, and easily changed to make enemies just stand there and breeze up to the top floor, even as a Grade-1 lvl1."
Not sure if this is legitimate or not, but go nuts. See what you can break before they change it haha =P
Perhaps something can be done about droprates or BP materials, if that's true. Either way, it seems everything still kinda works apart from the quests.
Hmm, so someone was poking around in the files post-patch and it seems like there are a bunch of things to edit. Client sided things. I'll post what was said if anyone wants to take a stab.
"Looking through the files after the downloaded update it just seems like a major optimization to almost everything in the game model-wise, but something big I did notice is that this game can be extremely manipulated. There's no security whatsoever when it comes to the game's config files, and things like enemies, bosses, characters, bloodnium, etc. can be manipulated heavily by just changing values in the files. I have no clue if the servers would pick up on it if said values would change, but this is a MAJOR oversight by the devs with the port. Literally anyone can screw with the game, although I highly wouldn't recommend it. Someone on that team needs to fix this and fast.
Looking into the config files more you can manipulate enemies, bosses, and haters (maybe even defenders) with just simple value changes. I highly doubt these configs are server-side as the amount of configuration would probably be too much on servers. Not only this, but even the engine can be configurated. It even has admin values and such. This game can be broken wide open client-side, and easily changed to make enemies just stand there and breeze up to the top floor, even as a Grade-1 lvl1."
Not sure if this is legitimate or not, but go nuts. See what you can break before they change it haha =P
I tried this the other day to edit the pickup radius and spawn delay for coins/splith and the game wouldnt start after making any changes to the ini's
I found move speed while shooting so it makes it faster to run and gun through farming. It's a few addresses before the regular movespeed, default is 180