Pathfinder: Kingmaker (Steam)

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Rexx
Novice Cheater
Novice Cheater
Posts: 19
Joined: Sat Oct 20, 2018 2:04 pm
Reputation: 0

Re: Pathfinder: Kingmaker (Steam)

Post by Rexx »

HakariTenrai wrote:
Tue Oct 23, 2018 10:19 am
Rexx wrote:
Tue Oct 23, 2018 3:12 am

Exited the game altogether. Reloaded. Now I can move. Game works. But I know if I load Cheat and select Game, it will freeze again.

I am running version 1.0.11b
This may not work, but at the very least, it's worth a try... download an older version of the table, like the one before the current one, and try to tick the game option there... see what happens?...

Alternatively… have you checked to see if maybe you have something permanently ticked "on" under game?... possibly try unticking all of the sub-tick boxes for everything... ?

Just a couple of off-hand thoughts...

Actually, that was one of my first thoughts when it happened. I tried 160, 159, and others. The Game option will not activate on any of them. But I can use scripts under 160.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jhl1989
Expert Cheater
Expert Cheater
Posts: 57
Joined: Sat Oct 14, 2017 7:32 am
Reputation: 5

Re: Pathfinder: Kingmaker (Steam)

Post by jhl1989 »

Spoiler
astonerii wrote:
Mon Oct 22, 2018 10:54 pm
jhl1989 wrote:
Mon Oct 22, 2018 3:48 am
astonerii wrote:
Sun Oct 21, 2018 2:16 pm


Yeah, I got some nifty things in the first scene with that.
Then I modded them and I have a bow that does 2d6 +2d6 acid +1d6 fire +2d8 Cold +2d6 holy vs evil with a x4 crit. I found a weapon with +4d8 cold damage that I am probably going to take that out of and replace the +2d8. I also want to find a +2d6 fire and something with electricity...

I also modded a belt of perfection+8 to include the bonuses from the headband of perfection +8. So now I get a +8 across the board with one item. Leaving room on my head for something cool. Thinking of combining the round helmet immunity to criticals with an immunity to mind spells if I can find something with that ability.

If you are an archer the next item that makes you pretty powerful is an ancient quiver which makes all your arrows cold iron. Then you should be ready for anything! Unfortunately, the quivers do not have added powers to them so you can combine them...

I created a 0a89ba823d7eab045949d98cf22dcd2c.json file with all the best items on the floor of the starting mansion... Including my hacked bow and belt. I put it on nexus mods if anyone wants to look at it.
How do you mod an item?
I only want to make a:
Name Six Storms if possible
Shortspear +5
Keen
Unstoppable
Destructive
Greater Speed
Shock
Sonic (if possible)
Sacrificial
It is kind of involved, but what i do is I create items that have the abilities I want to add to a new item and I drop them on the floor of the starting throne room.
Here is some of the code pulled from items I used to make the super bow... I put notes between each item telling what it is, so the first is
+5 composite longbow
+5
The italics bold is what the bow is...
Inside that you will find different properties.
I highlighted the entirety of a single property with bold italics in the Devourer of Metal item below. It is the nominal items +1 enchantment bonus.

Overall, I read about 5 different posts on how to edit the json files, and I came up with a method to the madness and figured out how to create new personal weapons.
I do the work in notepad++ using the json tool
The 222 below has to match the "$id": "xxx" of the base item which is the first number you see for each item. So, if you copy from one item into another item, you need to update this number.
"Owner": {
"$ref": "222"
},
That is about the best I can do for now.
Spoiler
+5 composite longbow
+5


{
"$id": "222",
"$type": "Kingmaker.Items.ItemEntityWeapon, Assembly-CSharp",
"Second": null,
"m_Blueprint": "5f17ce231ff46b94397ea269c5393dfe",
"m_Count": 1,
"m_InventorySlotIndex": 0,
"m_Enchantments": {
"$id": "223",
"m_Facts": [{
"$id": "224",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "c3209eb058d471548928a200d70765e0",
"m_ComponentsData": [{
"$id": "225",
"ComponentName": "$WeaponDamageMultiplierStatReplacement$0c0776ac-6832-4bc3-bba6-9be70b963566"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "222"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "226",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "bdba267e951851449af552aa9f9e3992",
"m_ComponentsData": [{
"$id": "227",
"ComponentName": "$WeaponEnhancementBonus$f1459788-04d5-4128-ad25-dace4b8dee42"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "222"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}
],
"Owner": {
"$ref": "222"
},
"ActiveByDefault": false
},
"m_DescriptionViewed": false,
"m_FactsAppliedToWielder": null,
"m_SkinningSuccessful": false,
"m_IdentifyRolls": [],
"ForceSecondary": false,
"IsSecondPartOfDoubleWeapon": false,
"IsShield": false,
"Collection": {
"$ref": "221"
},
"Wielder": null,
"HoldingSlot": null,
"Time": "12:01:57.9690000",
"Ability": null,
"ActivatableAbility": null,
"Charges": 0,
"IsIdentified": true,
"SellTime": null,
"IsNonRemovable": false
},



Devourer of metal (composite longbow)
+1
oversized (2d6)
2d6 acid

{
"$id": "228",
"$type": "Kingmaker.Items.ItemEntityWeapon, Assembly-CSharp",
"Second": null,
"m_Blueprint": "1d3e5519d0840ed4d96378d6a07cc9d1",
"m_Count": 1,
"m_InventorySlotIndex": 1,
"m_Enchantments": {
"$id": "229",
"m_Facts": [{
"$id": "230",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "c3209eb058d471548928a200d70765e0",
"m_ComponentsData": [{
"$id": "231",
"ComponentName": "$WeaponDamageMultiplierStatReplacement$0c0776ac-6832-4bc3-bba6-9be70b963566"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "228"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "232",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "d42fc23b92c640846ac137dc26e000d4",
"m_ComponentsData": [{
"$id": "233",
"ComponentName": "$WeaponEnhancementBonus$f1459788-04d5-4128-ad25-dace4b8dee42"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "228"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
},
{
"$id": "234",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "d0c3002b7efc3b647993df15b3bcb65d",
"m_ComponentsData": [{
"$id": "235",
"ComponentName": "$WeaponEnergyDamageDice$ee15d70c-0ad3-41e4-ae81-2adca2336751"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "228"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "236",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "d8e1ebc1062d8cc42abff78783856b0d",
"m_ComponentsData": [{
"$id": "237",
"ComponentName": "$WeaponOversized$4e351706-9aad-4c2b-8d6e-445037d37be9"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "228"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}
],
"Owner": {
"$ref": "228"
},
"ActiveByDefault": false
},
"m_DescriptionViewed": false,
"m_FactsAppliedToWielder": null,
"m_SkinningSuccessful": false,
"m_IdentifyRolls": [],
"ForceSecondary": false,
"IsSecondPartOfDoubleWeapon": false,
"IsShield": false,
"Collection": {
"$ref": "221"
},
"Wielder": null,
"HoldingSlot": null,
"Time": "12:01:57.9690000",
"Ability": null,
"ActivatableAbility": null,
"Charges": 0,
"IsIdentified": true,
"SellTime": null,
"IsNonRemovable": false
},

Elemental Punisher
+5
Speed
1d6 electric
1d6 fire
1d6 acid
1d6 sonic
Chance to Blind

{
"$id": "238",
"$type": "Kingmaker.Items.ItemEntityWeapon, Assembly-CSharp",
"Second": null,
"m_Blueprint": "fa1a55ef0cacce14ab2841569226675e",
"m_Count": 1,
"m_InventorySlotIndex": 2,
"m_Enchantments": {
"$id": "239",
"m_Facts": [{
"$id": "240",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "bdba267e951851449af552aa9f9e3992",
"m_ComponentsData": [{
"$id": "241",
"ComponentName": "$WeaponEnhancementBonus$f1459788-04d5-4128-ad25-dace4b8dee42"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "238"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "242",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "0bf0156eb3687254b9fb0f6b4067da20",
"m_ComponentsData": [{
"$id": "243",
"ComponentName": "$AddUnitFeatureEquipment$1c9278b6-9ca9-4441-b3e2-26fb2e513bf8",
"m_AppliedFact": null
}, {
"$id": "244",
"ComponentName": "$WeaponCriticalEdgeIncrease$9a66d361-8d4b-4b5a-a599-7420599d2d09"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "238"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "245",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "f1c0c50108025d546b2554674ea1c006",
"m_ComponentsData": [{
"$id": "246",
"ComponentName": "$WeaponExtraAttack$35d7d1ec-c494-4d26-ab01-cafaa995d77d"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "238"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}
],
"Owner": {
"$ref": "238"
},
"ActiveByDefault": false
},
"m_DescriptionViewed": false,
"m_FactsAppliedToWielder": null,
"m_SkinningSuccessful": false,
"m_IdentifyRolls": [],
"ForceSecondary": false,
"IsSecondPartOfDoubleWeapon": false,
"IsShield": false,
"Collection": {
"$ref": "221"
},
"Wielder": null,
"HoldingSlot": null,
"Time": "12:01:57.9690000",
"Ability": null,
"ActivatableAbility": null,
"Charges": 0,
"IsIdentified": true,
"SellTime": null,
"IsNonRemovable": false
},


Graveyard of Giants
Oversized
+4
Furious
No Penalty
2d6 cold

{
"$id": "247",
"$type": "Kingmaker.Items.ItemEntityWeapon, Assembly-CSharp",
"Second": null,
"m_Blueprint": "4d7aa1669e8c192478337e4ce2f4c213",
"m_Count": 1,
"m_InventorySlotIndex": 3,
"m_Enchantments": {
"$id": "248",
"m_Facts": [{
"$id": "249",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "d8e1ebc1062d8cc42abff78783856b0d",
"m_ComponentsData": [{
"$id": "250",
"ComponentName": "$WeaponOversized$4e351706-9aad-4c2b-8d6e-445037d37be9"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "247"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "251",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "783d7d496da6ac44f9511011fc5f1979",
"m_ComponentsData": [{
"$id": "252",
"ComponentName": "$WeaponEnhancementBonus$f1459788-04d5-4128-ad25-dace4b8dee42"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "247"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "253",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "83e7559124cb78a4c9d61360d3a4c3c2",
"m_ComponentsData": [{
"$id": "254",
"ComponentName": "$WeaponEnergyDamageDice$077d2129-bb6a-4092-ae10-554f046d1f4f"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "247"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "255",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "b606a3f5daa76cc40add055613970d2a",
"m_ComponentsData": [{
"$id": "256",
"ComponentName": "$WeaponConditionalEnhancementBonus$c3420665-b0ee-4913-85da-cf1c29966347"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "247"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}
],
"Owner": {
"$ref": "247"
},
"ActiveByDefault": false
},
"m_DescriptionViewed": false,
"m_FactsAppliedToWielder": null,
"m_SkinningSuccessful": false,
"m_IdentifyRolls": [],
"ForceSecondary": false,
"IsSecondPartOfDoubleWeapon": false,
"IsShield": false,
"Collection": {
"$ref": "221"
},
"Wielder": null,
"HoldingSlot": null,
"Time": "12:01:57.9690000",
"Ability": null,
"ActivatableAbility": null,
"Charges": 0,
"IsIdentified": true,
"SellTime": null,
"IsNonRemovable": false
},

Redeemer (+5 holy flame longsword)
Holy
+5
Destructive (+1 critical multiplier)
1d6 fire

{
"$id": "257",
"$type": "Kingmaker.Items.ItemEntityWeapon, Assembly-CSharp",
"Second": null,
"m_Blueprint": "50e7f5c17e327e2438f8878a0af1cc8c",
"m_Count": 1,
"m_InventorySlotIndex": 4,
"m_Enchantments": {
"$id": "258",
"m_Facts": [{
"$id": "259",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "28a9964d81fedae44bae3ca45710c140",
"m_ComponentsData": [{
"$id": "260",
"ComponentName": "$WeaponDamageAgainstAlignment$3ac2acd7-5e33-4bca-a82e-e0f9805d79ce"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "257"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "261",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "30f90becaaac51f41bf56641966c4121",
"m_ComponentsData": [{
"$id": "262",
"ComponentName": "$WeaponEnergyDamageDice$077d2129-bb6a-4092-ae10-554f046d1f4f"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "257"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "263",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "bdba267e951851449af552aa9f9e3992",
"m_ComponentsData": [{
"$id": "264",
"ComponentName": "$WeaponEnhancementBonus$f1459788-04d5-4128-ad25-dace4b8dee42"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "257"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "265",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "5b1550c536bd09740bf43a6ddd1ad919",
"m_ComponentsData": [{
"$id": "266",
"ComponentName": "$WeaponCriticalMultiplierIncrease$877c2a29-704e-425b-8892-365d91dfbce3"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "257"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}
],
"Owner": {
"$ref": "257"
},
"ActiveByDefault": false
},
"m_DescriptionViewed": true,
"m_FactsAppliedToWielder": null,
"m_SkinningSuccessful": false,
"m_IdentifyRolls": [],
"ForceSecondary": false,
"IsSecondPartOfDoubleWeapon": false,
"IsShield": false,
"Collection": {
"$ref": "221"
},
"Wielder": null,
"HoldingSlot": null,
"Time": "12:01:57.9690000",
"Ability": null,
"ActivatableAbility": null,
"Charges": 1,
"IsIdentified": true,
"SellTime": null,
"IsNonRemovable": false
},

Vanquisher
+5
Increased critical range
+10 damage
{
"$id": "267",
"$type": "Kingmaker.Items.ItemEntityWeapon, Assembly-CSharp",
"Second": null,
"m_Blueprint": "294c4eb7e8d6f2c41b7696ce5fb28413",
"m_Count": 1,
"m_InventorySlotIndex": 5,
"m_Enchantments": {
"$id": "268",
"m_Facts": [{
"$id": "269",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "bdba267e951851449af552aa9f9e3992",
"m_ComponentsData": [{
"$id": "270",
"ComponentName": "$WeaponEnhancementBonus$f1459788-04d5-4128-ad25-dace4b8dee42"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "267"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}, {
"$id": "271",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "0b245c8943990304da76d2058d635787",
"m_ComponentsData": [{
"$id": "272",
"ComponentName": "$WeaponCriticalEdgeStackable$8c187637-1259-4057-907b-e91253975566"
}, {
"$id": "273",
"ComponentName": "$AddStatBonusEquipment$2b2f47d4-22f6-45c9-8fe8-b6e8016a0a6d"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "267"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
}
],
"Owner": {
"$ref": "267"
},
"ActiveByDefault": false
},
"m_DescriptionViewed": false,
"m_FactsAppliedToWielder": null,
"m_SkinningSuccessful": false,
"m_IdentifyRolls": [],
"ForceSecondary": false,
"IsSecondPartOfDoubleWeapon": false,
"IsShield": false,
"Collection": {
"$ref": "221"
},
"Wielder": null,
"HoldingSlot": null,
"Time": "12:01:57.9690000",
"Ability": null,
"ActivatableAbility": null,
"Charges": 0,
"IsIdentified": true,
"SellTime": null,
"IsNonRemovable": false
}
],
"Owner": null
},
"m_KnownItems": [],
"PlayersClose": [],
"AlreadyUnlocked": true,
"Enabled": true,
"TriggeredTake": false,
"TriggeredClose": false,
"IsViewed": true
}
},
All those items were used to create the following, which is the bow I alluded to. If you can replace this for another item and change the first ID to a weapon you like, it will have the same powers...
Spoiler
{
"$id": "228",
"$type": "Kingmaker.Items.ItemEntityWeapon, Assembly-CSharp",
"Second": null,
"m_Blueprint": "1d3e5519d0840ed4d96378d6a07cc9d1",
"m_Count": 1,
"m_InventorySlotIndex": 1,
"m_Enchantments": {
"$id": "229",
"m_Facts": [{
"$id": "232",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "bdba267e951851449af552aa9f9e3992",
"m_ComponentsData": [{
"$id": "233",
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SENSEI!

So I've found out and understood which line of code represents each enchantment that I wanted. I also copied and replaced the reference ID to the Shortspear+5 number, however, my problem is that despite validating the file through https:// jsonformatter. org I still get a corrupt save file. Could you help me out?
I've saved each enchantment in a different file so it's easier to see and copy. Also added the Spear + 5 .


UPDATE:

Dear sensei...
It seems the corrupt save file may have something to do with the SPEAR+5 being in the chest rather than on the floor. Im not sure where to find the code for items thrown into the floor. Will be looking around

Also... could it be that since the Spear+5 is not an enchanted item, adding enchanments may be corrupting the save file?
Attachments
SHOTSPEAR+5.7z
enchantments included
(1.65 KiB) Downloaded 94 times

HakariTenrai
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Re: Pathfinder: Kingmaker (Steam)

Post by HakariTenrai »

Rexx wrote:
Tue Oct 23, 2018 12:59 pm
HakariTenrai wrote:
Tue Oct 23, 2018 10:19 am
Rexx wrote:
Tue Oct 23, 2018 3:12 am

Exited the game altogether. Reloaded. Now I can move. Game works. But I know if I load Cheat and select Game, it will freeze again.

I am running version 1.0.11b
This may not work, but at the very least, it's worth a try... download an older version of the table, like the one before the current one, and try to tick the game option there... see what happens?...

Alternatively… have you checked to see if maybe you have something permanently ticked "on" under game?... possibly try unticking all of the sub-tick boxes for everything... ?

Just a couple of off-hand thoughts...

Actually, that was one of my first thoughts when it happened. I tried 160, 159, and others. The Game option will not activate on any of them. But I can use scripts under 160.
I have a thought on something you can try... although you might not want to resort to it... I know how mind numbingly frustraiting it is to have to go back to old saves - especially if they are many hours or even days old... but... the real question is... is it worth it to you, to recover the ability to use the options under the "game" tickbox?...

If it is,... then here is what you can try... first... start the game without any mods running... just the normal vanilla game... then go gack through all of your saves one at a time, testing each of them with CheatEngine until you find a save that is old enough to work with it... that assumes that you are like me, and keep a shit-ton of saves, with some going back to the very beginning.

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Re: Pathfinder: Kingmaker (Steam)

Post by lunasmeow »

Necrosx wrote:
Tue Oct 23, 2018 12:51 pm
Im a little lost on how to add feats/features via save editing. Im looking to add the undead trait from Jaethal to my main character, since someone found it, but Im really not sure how to do that. Would someone be willing to walk me through it, or make the changes if I provided my party file? Obviously I'd prefer to learn how to do it myself, but so far everything seems to make it out to be really complicated. Thanks ahead of time.

Also posted this in the save editing thread, but this one is more active so I figured it might be better to mention it here as well.
Same type of boat mate - I feel like it's actually pretty simple but the explanations aren't really clear. That's how it usually goes anyway...

If someone could make a "Hey Dummy" version of a how-to, that'd be awesome.

twsang
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Re: Pathfinder: Kingmaker (Steam)

Post by twsang »

Does anyone know if it's possible to set quests to trigger? I think something messed up with Kimo and Irlene a while back

Rexx
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Re: Pathfinder: Kingmaker (Steam)

Post by Rexx »

HakariTenrai wrote:
Tue Oct 23, 2018 10:19 am
Rexx wrote:
Tue Oct 23, 2018 3:12 am

Exited the game altogether. Reloaded. Now I can move. Game works. But I know if I load Cheat and select Game, it will freeze again.

I am running version 1.0.11b
This may not work, but at the very least, it's worth a try... download an older version of the table, like the one before the current one, and try to tick the game option there... see what happens?...

Alternatively… have you checked to see if maybe you have something permanently ticked "on" under game?... possibly try unticking all of the sub-tick boxes for everything... ?

Just a couple of off-hand thoughts...
I just tried this. It didn't work. :cry:

Westfire
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Re: Pathfinder: Kingmaker (Steam)

Post by Westfire »

Anyone know if Niedzielan's table has updated?

jhl1989
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Re: Pathfinder: Kingmaker (Steam)

Post by jhl1989 »

Thanks to astonerii, Iv'e figured out how to replace enchantments on different enchanted weapons.

but "adding" (not replacing) enchantments on weapons is beyond me.

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Re: Pathfinder: Kingmaker (Steam)

Post by HakariTenrai »

jhl1989 wrote:
Wed Oct 24, 2018 6:30 am
Thanks to astonerii, Iv'e figured out how to replace enchantments on different enchanted weapons.

but "adding" (not replacing) enchantments on weapons is beyond me.
Have you checked out this bow: fa1a55ef0cacce14ab2841569226675e

It's called Elemental Punisher... It's a pretty bad-ass bow... just sayin'...

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egorass
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Re: Pathfinder: Kingmaker (Steam)

Post by egorass »

Can someone share Soot Blackened Brand AssetGuid?
I missed my chance to get it.

HakariTenrai
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Re: Pathfinder: Kingmaker (Steam)

Post by HakariTenrai »

egorass wrote:
Wed Oct 24, 2018 3:00 pm
Can someone share Soot Blackened Brand AssetGuid?
I missed my chance to get it.
Is it a weapon?... because I can only find two weapons with "black" in the name, and they are BlackSalt, and BlackStar... I couldn't find any weapon with "soot" or "brand" in its name.

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Re: Pathfinder: Kingmaker (Steam)

Post by r3zn4v4ts »

egorass wrote:
Wed Oct 24, 2018 3:00 pm
Can someone share Soot Blackened Brand AssetGuid?
I missed my chance to get it.
Here you go; d9975af6562358142bc3ebaf3e519513 ; Soot Blackened Brand a.k.a Antique_DwarfBrand

jhl1989
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Re: Pathfinder: Kingmaker (Steam)

Post by jhl1989 »

HakariTenrai wrote:
Wed Oct 24, 2018 2:25 pm
jhl1989 wrote:
Wed Oct 24, 2018 6:30 am
Thanks to astonerii, Iv'e figured out how to replace enchantments on different enchanted weapons.

but "adding" (not replacing) enchantments on weapons is beyond me.
Have you checked out this bow: fa1a55ef0cacce14ab2841569226675e

It's called Elemental Punisher... It's a pretty bad-ass bow... just sayin'...
Pfff.. lame :D
[Link]

HakariTenrai
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Re: Pathfinder: Kingmaker (Steam)

Post by HakariTenrai »

jhl1989 wrote:
Wed Oct 24, 2018 5:28 pm
HakariTenrai wrote:
Wed Oct 24, 2018 2:25 pm
Have you checked out this bow: fa1a55ef0cacce14ab2841569226675e
It's called Elemental Punisher... It's a pretty bad-ass bow... just sayin'...
Pfff.. lame :D
[Link]
Okay... that's not a bad spear,... in-fact, it's pretty great... but... is it vanilla, or something that you have to modify? I ask, because Elemental Punisher is a vanilla composite longbow with seven enhancements... No need to edit anything.

Westfire
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Re: Pathfinder: Kingmaker (Steam)

Post by Westfire »

Westfire wrote:
Wed Oct 24, 2018 3:32 am
Anyone know if Niedzielan's table has updated?
Last version of it I used stopped working right when the game updated on the 24th

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