Yep, just check it myself.
Savegame editing for class level is rather useless. Apart from the fact that you have no idea which of those IDs is your character or your companions and need to trial-error it.
It seems it doesn't really do that much. Feat and spell progression is not influenced by the changes. Allowing you for example to learn level 9 spells at wizard level 2 if you repeat it often enough (didn't try if you can even cast them like that, might be interessting for someone).
Could be that it only changes the numerical value for skill calculations, eg. making skills more likely to succeed. But again, didn't test it that far.
antema wrote: ↑Thu Sep 27, 2018 6:13 pm
So at the moment, the only way to get new feats is to cheat level up multiple times and multi classing ...
No need for multiple classes, even if you end up with five or more addresses, none of the others don't seem to matter much. It is usally one of the last ones. So just change them all to your desired level. Have not found any unwanted problems.
But yes, a table that populates the structure itself if you open character window would be really nice, but this is outside my expertise.