Liorash7 wrote: ↑Fri Oct 05, 2018 9:21 pm
Lyvewyrez wrote: ↑Fri Oct 05, 2018 3:44 pm
Liorash7 wrote: ↑Fri Oct 05, 2018 3:11 pm
Hi Niedzilan, sorry for the nagging, but your experimental extra feat/abilities works excellent for me, is there a chance for extra spells perhaps? It's really going to improve the gameplay for me...
Thanks.
Extra "spells" is easy enough, level up the class, then level again with "increase caster level on level up - PapaPetro" set to a negative value (however many caster levels you have), change your class level back 1 - rinse and repeat for as many spells as you like.
The issue I have is # of spell casts per day. You can simply hike your main state up to 150+ and that'll give plenty of casts, however, it also jacks up the DC's to the point nothing will make a save ever. Kinda kills the challenge. I'd love for a way to increase spells/day or at the very least, have spell restores such as Arcane Object or Spell Recall work on Spontaneous casters.
Any spell book caster such as wizard can basically have infinite spell casts now anyway, as long as you have a spell restore and activate 'infinite abilities' you'll be able to restore spells to heart's content. Spontaneous casters like sorcs get boned though in this regard, especially when Eldritch Scion can choose the Arcane Bond - Object yet cannot be affected by it.
Didn't understand your first paragraph. Like I read it, but don't know how to apply it. May your phrase yourself again please? Thanks.
So when you level up (let's use a wizard as an example) you get to choose two spells per level up. Let's say you want to learn all the spells available. All you have to do is level your wizard to 19 normally and choose your spells.
At level 19 (thus caster level 19), swap out to CE, select the "increase caster level on level up - PapaPetro" and change the value (which defaults to 1) to -18 (it'll display some 4321654321 number, but that equates to -18) and then swap back into the game.
Level your character to level 20, which likely won't allow you to select any spells as it is essentially bringing you back down to caster level 1 (the number next to your class in the spellbook interface). Go back into CE and manually change your wizard's "class level" to 1.
From here you are effectively back at level 1 for wizard, which means you level again to 20 and select more spells, rinse repeat the above steps. You can do this for any caster. Bear in mind though, the feats you select the first time round stick, you don't get to choose feats again so make sure whatever you chose the first time around is what you want when you actually play the character.
Obviously you'll need to have your character level frozen throughout this process so you can continue to add and remove levels from the wizard without capping out.