MsPetunias wrote: ↑Wed Sep 26, 2018 8:13 pm
That version worked for me! Thanks!
Now if we can find out a way to add feats...
Doesn't using the level-up script to re-level again and again while keeping previous classes pretty much ensures you will have a crapload of feats to choose from?
I mean you get the level-ing feats, whatever class unique feats you have, bonus feats and a lot of other neat stuff while leveling.
The only caveats I would give people who want to do this are the following:
1) the game will only let you pick 1 archetype per class. can't level fighter twice to get both generic and tower shield master for example
2) I'd say ... restrict yourselves to at most 3 classes if doing a prestige class focused combo or 2 otherwise. I know the pathfinder system, and while having several classes leveled to 20 SOUNDS fun, in practice, it's nothing but a bloated mess of conflicting contradictory abilities and situation crap. Not fun to play, unwieldy as all hell, and the game's interface can barely handle a standard pathfinder class, let alone whatever monsters you can create with that function. Martial classes slot in a lot easier, but casters are gigantic piles of "don't mix". There's not that many actually worth it spells to begin with, and very few class feats that truly shine above everything else.
And hey ... with 1 or 2 classes maxed out, the highest difficulty of the game might actually be playable. Because holy shit these devs do not know how to balance. A 1d4 damage dagger in the prologue should not do 16 damage to instant shot my MC in the first hit of the first actual fight, while the enemy bandits have AC numbers that make everything but a crit be an automatic miss. Who the fuck taught them balance I wonder. It's like that mode was made for cheating.